Star Conflict v.1.1.3 Discussion

There were two hotfixes earlier this week, perhaps they’re saving the next batch of changes for next Thursday.

 

Next up, secret projects and t4 sector conquest? :smiley:

Secret Projects are not even ongoing right now.

Probably more than 1 year away…

Secret Projects are not even ongoing right now.

Probably more than 1 year away…

 

I’d really like to know your sources.  You’ll have to tell me who it is sometime, because they seem to know a lot more about what is going on than I do…  :005j:

I’d really like to know your sources.  You’ll have to tell me who it is sometime, because they seem to know a lot more about what is going on than I do…  :005j:

Nah, I don’t need to tell you anything. It’s common sense.

Nah, I don’t need to tell you anything. It’s common sense.

That is golden coming from you

:005j:

I have so much pity for any new CEO or player that tries to get into this game. I have read so many different times for when dreadnought battles should happen it’s ridiculous. I read four different times on the forums, but you look in game and there are only three different times that I can see, all without a time zone next to them. Please tell me how I’m supposed to know when dreadnought battles are besides trial and error or asking some other CEO or veteran???

 

Go figure there would be this simple, yet HUGE GLARING ISSUE more than a week after dreadnoughts has already been released, and not even a patch yesterday.
 

Yeah I have to agree with this, not having a local time for the battles and a “figure it out, go and find the solution on the internet” is not really what should be happening in games like these :slight_smile:

> 5 announced attacks

> attack register time passed

> 3 wings showed up

> your corp have 4 ready wings to defend

> 8ppl just wasted time

 

we need 1min stage before attacker and defender register stage which will allow rdy to defend wing to go and attack sector which their corp announced to attack

 

*If that makes sense*

Developers, this is a plea 

 

The rules for attacking and defending sectors in this new dread battle mode is disrespectful towards devoted players. Why? Because ppl are dedicating their time for 

preplanning and making wings, waiting for Registration time to begin (which has a short countdown) and if the enemy decides for a no-show well then too bad - no fight tonight.

THIS is really bad. THIS leaves an ashen taste in our mouths. It will infect players experience and overall impression of the game. That means… loss of players. Exodus of

players. Dead game.

I never thought I’d miss good ol’ Sector Conquest. Rules were simple; Auction for sectors, the highest bidding Corp gets the sector; every

forth hour you get to fight for a whole hour (or less if u like) alone or with corpmates/allies, and battle wins give your Corp influence that is needed for the bidding.

 

This new mode however, no matter how great or fun it is during fight with all the new effects and all the great opportunities to develop different strategies 

, can never replace the fun you could have in old seccon just 

because it was EASY to jump in Queue (with friends who were available or alone) and get a game… no worries over factors like "what if the challenger will not 

show up to face us?" 

 

Another example. You attack an owned Sector with low defence percentage points (in new dread battles mode) and there are 7 wings showing up to fight. You get a fight,

and the winning teams will continue fighting eachother, only now there are 3 teams and that means 1 will have to wait for 30 min to fight about the title of The New Owner

Of Sector. This means you may have to stay available for game for 1h30min. For Maybe 2 fights. Or 3 if you are lucky. THIS developers… is madness, it cant continue as

it is. THIS will be a dealbreaker, and I dont think I will solely speak for myself saying that. I am sorry developers, I truly am because - I have played this game

for soon to be 2 years now and this new replacement for Old Sector Conquest is unbearable. A disappointment. Heartbreaking. 

 

PLEASE developers… make this new DREAD BATTLES more bearable, more easy to just grab some corpmates and Q up; as it is now you need people who are ready to set

aside a great deal of their freetime just waiting for a battle that might not even happen. 

This.

> 5 announced attacks

> attack register time passed

> 3 wings showed up

> your corp have 4 ready wings to defend

> 8ppl just wasted time

 

we need 1min stage before attacker and defender register stage which will allow rdy to defend wing to go and attack sector which their corp announced to attack

 

*If that makes sense*

 

And what Phoenix said.

 

We waited for 5 attacks to show up at the gates, armed an ready, we were 4 wings but only 3 wings showed up to attack.

1 wing has nothing to do. Looked into registering for attack that we had planned for another sector but attack registration has ended we dont get to play this could have easily been 16,24,32 ppl who had their time wasted. In case its not clear here is the scenario u faced with, just imagine u in a wing.

 

U gonna defend your sector.

2bCr3aN.jpg

 

No space cause ppl didnt show, ok i wanna go for the attack that we had planned.

QPcAo2p.jpg

 

I got a solution dont know how easy it is to implement, but a 30 secs grace period for attack registration if your corp has an attack planned but is also under attack.

Just as said above old sec con better could q at many times of the day an get some end game content without all this. Not the 1st time iv had my time wasted with this game mode but 7 others had to suffer it too.

 

 

 

 

 

 

 

How about this solution: Attacking corps that don’t recall their attack or show up in attacker registration are penalized 1000 iridium. It’s enough to make even the larger corps blanch at the idea of reserving four attacks and not showing for any of them. Suddenly, no-shows are a lot less common – and people have about 30 minutes to organize their wings, rather than a minute to respond to last-second registrations.

 How about this solution: Attacking corps that don’t recall their attack or show up in attacker registration are penalized 1000 iridium. It’s enough to make even the larger corps blanch at the idea of reserving four attacks and not showing for any of them. Suddenly, no-shows are a lot less common – and people have about 30 minutes to organize their wings, rather than a minute to respond to last-second registrations.

I agree with Statue, rather then coming up with some weird and complicated workarounds, introduce scalable penalty for not showing up.

I agree with Statue, rather then coming up with some weird and complicated workarounds, introduce scalable penalty for not showing up.

 

Good idea im all for anything really to stop this nonesense however in this example we would have been given a penalty as well for not showing up for our attack, i dont think thats fair. We were willing and able for a game, attack or defence. I want more games not less an something needs fixing here, a blanket of punishment is not going to do. If it were too high we would be getting less an less games as corps would rarely multi wing attack for fear of reprisal, and too low leaves the system open to abuse as it kind of is right now.

Good idea im all for anything really to stop this nonesense however in this example we would have been given a penalty as well for not showing up for our attack, i dont think thats fair. We were willing and able for a game, attack or defence. I want more games not less an something needs fixing here, a blanket of punishment is not going to do. If it were too high we would be getting less an less games as corps would rarely multi wing attack for fear of reprisal, and too low leaves the system open to abuse as it kind of is right now.

still it would be better…

 

 

anyway I want to see 4 RadiX wings showin up for Scrapyard

 How about this solution: Attacking corps that don’t recall their attack or show up in attacker registration are penalized 1000 iridium. It’s enough to make even the larger corps blanch at the idea of reserving four attacks and not showing for any of them. Suddenly, no-shows are a lot less common – and people have about 30 minutes to organize their wings, rather than a minute to respond to last-second registrations.

 

I agree with Statue, rather then coming up with some weird and complicated workarounds, introduce scalable penalty for not showing up.

 

Yeah I think it would be an improvement… but how much of an improvement? time will tell. :) 

 

 

And also what JC said… Moar! Want moar fights, not less.  :012j:

 

 

 

 

How about this solution: Attacking corps that don’t recall their attack or show up in attacker registration are penalized 1000 iridium. It’s enough to make even the larger corps blanch at the idea of reserving four attacks and not showing for any of them. Suddenly, no-shows are a lot less common – and people have about 30 minutes to organize their wings, rather than a minute to respond to last-second registrations.

 

Sounds good

still it would be better…

 

 

anyway I want to see 4 RadiX wings showin up for Scrapyard

…and there it is.

 

About the penalty. It is a good idea I agree. However, mistakes happen and wings might fail to show up for some other reasons too. Like a STEEL wing yesterday: not everyone pushed the “I am ready button” in time so the entire wing failed to go in the battle.

 

This game mode requires some more work hours for sure. The battles are awesome though. The feeling is almost movie-like. Too bad the dreads are not parking in the open space and corps can’t dock in.

About the penalty. It is a good idea I agree. However, mistakes happen and wings might fail to show up for some other reasons too. Like a STEEL wing yesterday: not everyone pushed the “I am ready button” in time so the entire wing failed to go in the battle.

 

 

Well that’s the wing’s fault for putting their wing together at the last second. 

You have 30 minutes to put one together, so use that time well, instead of waiting till registration appears to create the wing.

 

I agree with statue’s suggestion, a penalty would be a great way to prevent no-shows. This way corps can’t announce attacks but fail to show up (without a penalty that is). If this were to be implemented, I would say the corp should get a window to cancel their attack for a full refund (maybe 2 hours after the announcement). After that, if they cancel they lose the iridium they spent to launch the attack.

 

The penalty should scale based on the number of wings sent. So if 1 wing is sent, but doesn’t show, the penalty could be like 500; for 2 wings, 1k; for 3 wings, 2k; and for 4 wings, 4k. (Or something along those lines). This would heavily discourage corps from launching attacks they can’t fulfill, or sending more wings than they know they have the pilots for.

How about disqualification as penalty? First no show, one day exclusion from dread battles for the whole corporation. 2nd, 3 days. 3rd, one week. This way players who can’t or don’t want to play this game mode won’t lose the iridium they ‘worked’ for.

How about disqualification as penalty? First no show, one day exclusion from dread battles for the whole corporation. 2nd, 3 days. 3rd, one week. This way players who can’t or don’t want to play this game mode won’t lose the iridium they ‘worked’ for.

that’s why penalty is better coz they had to work for iri and it will hurt 'em moar this way.

disqualification  is w/e you can do same in few days  and they don’t even plan to play dread fight

Still talk of penalty an now disqualification, how would this benefit the defence wing or corp that didnt get a game an couldnt join a planned attack?

Or any number of different scenarios that can arise with this current system.

 

Im glad there are ppl talking bout this but so far none of the suggestions seem to give what is wanted… a game, a battle, a fight!

I care little about rewards from battles or penalties for corps not showing up im just after a game.

 

How about reserve battles for wings who are ready but have no opponent.

Who knows what they would fight for but a battle would be nice.