Star Conflict v.1.0.8 Discussion

Of course, it doesn’t have as much damage as the Covert Ops, but it can still hurt.

 

 

I didn’t understand what did you mean. Of course, if you go alone, you die, everyone knows it. No one mentioned anything like this. I said, if you are fighting normally, (next to the team,) you can die easily if the enemy comes with an ECM horde.

 

 

“ECMs keep other interceptors in check, not kill them.” In theory.

“Positioning?” Yeah, sure. Position your self, when they come after you.

“Situation awareness?” Yeah, sure. I don’t bring Covert Ops, when the other team has ECMs. Problem solved.

“Ability to read what enemy ECM is doing and what modules he has on CD” Yes, after I died because of him, I know what he’s using. In sector conquest it means, you can come with another ship.

“Better use of surroundings, objects and team mates?” If you go solo, you can just hope your team does something against the ECMs. If you go in squad, most of the times no problem with ECMs, but when in a bigger game the whole enemy team comes with ECMs, try to counter it.

“Better aim to kill it faster than it kills you?” Thanks, I’m still working on it. But after I saw better players than me (I know they are easy to find) falling because of ECMs, I wouldn’t be sure better aiming helps solving all the problems.

So I see your point, but your arguments doesn’t work in practise, when the ECM spam comes. And imho 6.8sec for an MKV Ion Diffuser is too much. And the solution is not “yeah, then use implants and proton-walls”, because then you are forced to use these things to be able to play an interceptor. And it’s not normal.

 

 

 

Sorry but I have to disagree.   It is hard if no impossible to configure your ship for every circumstance. 

 

   I know I should have a EB to avoid the TORP to the FACE.  I sure hate it … as I sure can use that slot for other things.      

 

as for me …      imho 6.8 sec is NOT ENOUGH for the MKV ion Diffuser.  

 

While we are discussing these ECM modules …

 

   why is that the Ion Diffuser can SHUT off the Guards pulsar BUT the Statis doesn’t.    They both are suppose to turn off active modules.    

 

 

Why in the world we discussing ECM on a 1.08 patch discussion anyway :fed014:  :008j:

Assuming you have 50% ECM effect reduction (proton wall, j2 implant, which is not exactly 50% but to easier understanding of numbers)

And you have 2 Waki AE ECMs on you with mk4 stasis (4.2 seconds)

So if those are 2 superduper coordinated gods of ECMs and able to activate their stasises without overlapping them and not allowing you any “free” time in between

1st stasis will be 2.1 seconds

2d stasis will be 1.05 seconds

to a total of 3.15 instead of 8.4 seconds

Now if there are 3 of them

another 0.525 to that -> 3.675 seconds of disable from 3x ECMs

Same goes for Ions

For Energy drain, I am not 100% sure if it affected by diminishing return, but it has it ways to deal with it too.

Add to this R14 implant that works once in 240 seconds, while it doesn’t help you all the time, if you plan you attack right it will give a huge edge over the enemy, especially in CTB (which is the mode game is designed for btw) where there is 1 life per ship.

1st stasis will be 2.1 seconds

 

when timed properly, this is enough time to kill a good/bad inty pilot, and a bad/average fighter pilot

 

waka ae bonus is way strong. storm viking and waka bonuses are fine in my opinion

2.1 seconds is enough to kill bad interceptor pilot, not the good one unless he derped hard. Most of the time ECM alone will not have enough dmg to kill well build inty in 2.1 seconds, plus there is an Emergency barrier as well.

Well, i posted a suggestion about the ECMs in the suggestion forum : [http://forum.star-conflict.com/index.php?/topic/25290-a-suggestion-about-how-ecm-works-in-game/#entry298222](< base_url >/index.php?/topic/25290-a-suggestion-about-how-ecm-works-in-game/#entry298222)

 

Basically i would change the effets of the ECMs so they are not as crippling and counterable. 

 

Like ion diffuser causing random malfuntions and energy drain draining a % of energy production instead of the capacitor (but continuously).

“There is no superior weapon, ship or faction, just different strengths and weaknesses.”

“Vehicle doesn’t makes itself dangerous, the guy who drives it does.”

 

Anyway, I don’t think ECM (as a class) is OP.

“There is no superior weapon, ship or faction, just different strengths and weaknesses.”

“Vehicle doesn’t makes itself dangerous, the guy who drives it does.”

 

Anyway, I don’t think ECM (as a class) is OP.

 

But that’s the only ship class that can make you totally helpless to defend yourself, even if it’s just for a short amount of time. They may not be OP per see, but the most annoying to fight against, especially if you need those modules to remain active.

2.1 seconds is enough to kill bad interceptor pilot, not the good one unless he derped hard. Most of the time ECM alone will not have enough dmg to kill well build inty in 2.1 seconds, plus there is an Emergency barrier as well.

 

2.1 seconds to get his emergency barrier up, and ion stun right before stasis ends so the inty can’t use repairs. Boom, you have a dead inty.  Doomsdays work really well and you can solo every inty out there in a waka AE with Doomsdays.  I’ve tried it and it is flawless.  I don’t use this method when flying ECM though, because it is entirely too cheap and broken.  I wouldn’t mind Ion stun getting removed completely tbh.

I just knew they’d make forward fleet more useful. But I’m still scratching my fuzzy little head over what iridium girders and “batteries” are for. 0.o

And I really want more info on Secret Projects ships, new modules and the dreadnaughts we keep hearing (but never seeing) about.

2.1 seconds to get his emergency barrier up, and ion stun right before stasis ends so the inty can’t use repairs. Boom, you have a dead inty.  Doomsdays work really well and you can solo every inty out there in a waka AE with Doomsdays.  I’ve tried it and it is flawless.  I don’t use this method when flying ECM though, because it is entirely too cheap and broken.  I wouldn’t mind Ion stun getting removed completely tbh.

Show me where you consistently (and not once a game on rare occasion) get someone good in interceptors full to emergency barrier in 2.1 seconds. I will kiss your shoes. 

I fly Inties, Covops/Recons/ECMs, things like this are very-very rare. Blowing clueless people out of the sky with dooms is fun and all, but vs good opponents it is quite useless.

Show me where you consistently (and not once a game on rare occasion) get someone good in interceptors full to emergency barrier in 2.1 seconds. I will kiss your shoes. 

I fly Inties, Covops/Recons/ECMs, things like this are very-very rare. Blowing clueless people out of the sky with dooms is fun and all, but vs good opponents it is quite useless.

 

I have killed plenty of good pilots with it, including those in a NOVA 4 man squad.  I played on their home server with 300 ping and 10% packet loss in a team battle and 4 out of the 11 kills I got in my Waki AE were killing NOVA Falcon-Ms.  Doomsdays do as much damage as the survivability of most Fed intys, and can bring most others down plenty low.  I wouldn’t call NOVA clueless, they are some of the only ones that can go toe to toe with ESB’s elite squads.

Still no update or ETA on the server packet loss problem ? The game is not fun anymore.

I’m on East Cost and my ping is usually around 50-80ms

I’m on East Cost and my ping is usually around 50-80ms

 

Is this on a US server?  Russian and South Asia seem to be giving the most problems atm

Is this on a US server?  Russian and South Asia seem to be giving the most problems atm

I’m on US server and from my experience its good all the time.

I’m on US server and from my experience its good all the time.

 

Yeah, US isn’t too bad for us US players (Usually).  Its the other servers that cause problems.  I know Euro Players and Russians have awful times on US servers.

Just recieved 138k from one r10 mission. not sure if it was 1day or 6day, i assume 6day. thats not bad for no effort! (all mk2 modules/empty ships)

[Update content](< base_url >/index.php?/topic/25271-star-conflict-v108/)

I do not agree that in the battles of alone JcE they are 4 players, it seems very unfair to me to try to conquer the enemy when they are infinite ships, I believe that it would be very just for all that the players are 16. Thanks a lot. .

Ecms…i will be blunt here. a ecm without support is like a bee. annoying but harmless. With friends…itll kill ya. however, being also relativly easy to kill when a team works together, i would call them balanced, except for the wak ae.

The games become boring, the content is not exciting, the grind is too time consuming, rewards are far too low ( fleet forward, “valuable mineral” = 100 credits… etc etc )

 

I have all the Normal ships, and many of the premium ones, what is there left for me to do ? Except boring battles with crappy teams or crappy enemies, can’t squad as squading takes up to much wait time.

 

150+ days left on my license and I am BORED with this game, beyond belief !

People can get tired of a game and that’s pretty normal. Take a break and come back when you feel like it.

For example I still have hundreds of hours of Warframe gameplay but I dont play because Im bored. But I dont blame the game since it depends on the person if the game is more or less fun.