hold on there warrior of the new defense;
with a backstory supposedly covering many hundred years, this sentence sounds sheerly unbelievable. And unimaginative. But thats not the only problem.
It’s “defense for the sake of defense”, an argument pulled out of a hat.
backstories are defined to enhance the game by providing setting, explain various stuff, and similar, not the other way round. if missions would serve as a source for loyalty, so be it; the background can be enhanced and unveiled accordingly, including more detailed views into social and political structures, or similar, like historical events, which would follow to explain changes, but never should the background influence and regulate the game in such a way.
alas, i think the new rewards are much better, lets see how they go; such a feature seems to need a couple of days to be properly reviewed anyway.
I have read all the mission descriptions, the new ones, all the invasion ones, all the contract ones, even all the ones are not currently in use. I had to, since I had to translate them.
In all those missions fluff you get a main picture that the Mendes family is the one with power in the conflicted sectors, and the others are just trying to get some bits of tech or glory.
I’m not saying that the Mendes are the main Jerry family. I don’t know that. But they are the main family in the sector of conflict.
Maybe it is me, but having a total of 90 missions (daily all of them) who can be taken for vouchers rewards, I don’t think we need more missions who give rewards.
So no, it is not a “defense for the sake of defense” neither is an argument pulled out of the hat.
Get your facts straight please.