Star Conflict v.1.0.6 Discussion

 

 

Modules

Tackler combat drones’ characteristics have been changed due to their lack of effectiveness against interceptors.

Guard Drone

Projectile speed increased by 50%

Firing range increased by 25%

Improved tooltip

Heavy Guard Drone

Projectile speed increased by 15%

Firing range increased by 15%

Removed weapon spread

Improved tooltip

 

Harder and more reward pve mission sounds nice to me, but 11 more player will be hard to found I guess. 

 

My tiger II has an godmode setup ,I was expecting a nerf about tackler drones but this will be a nightmare for interceptors. I think you should nerf something about it ,reduce damage points maybe…

 

Anyway you are making a fine job here , game become better and better each update congrats , now start advertise it please.

Right i agree ur tackler is very good but lacks something. I mean the only difference between other fighters is these drones but skilled players will shoot down drones when you put them near a beacon or something and this destroys your only opportunity to win against them. If devs nerf the things about tackler it becomes moore weak. Btw im looking forward to make a tackler like yours  :009j:

I’m looking forward to try this new “raid” mode. Looks nice and finally good content for wings.

 

Concerning tackler drones, I don’t see a problem about the changes.

 

Light drones already had enough projectile speed to hit you most of the time. Only fast crazy interceptors could avoid them. Since the damage is still low, it is easier just to tank the first shot and kill the drone. The fat one is not going to hit you ever, since it is not supposed to work against interceptor, but against slow targets.

 

As always, the best way to deal with the drones is kill the tackler, because they usually lack any slowing module and they are easy prey for interceptors, or have cruise engine, and they can just run away. Then you can just kill the drones.

Harder and more reward pve mission sounds nice to me, but 11 more player will be hard to found I guess. 

 

My tiger II has an godmode setup ,I was expecting a nerf about tackler drones but this will be a nightmare for interceptors. I think you should nerf something about it ,reduce damage points maybe…

 

Anyway you are making a fine job here , game become better and better each update congrats , now start advertise it please.

Nah, your tiger II doesn’t have god mode setup, it has “run like a little girl” setup, which is useless most of the time.

 it has “run like a little girl” setup, which is useless most of the time.

Does that sound useless to you? Yesterday in bomb detonation mode the man took 2 bombs with himself to beacons and nobody reached him. I would call this is an another tactical setup which is useful in not combat but in other things. (Maybe as well as capture mode?)

Does that sound useless to you? Yesterday in bomb detonation mode the man took 2 bombs with himself to beacons and nobody reached him. I would call this is an another tactical setup which is useful in not combat but in other things. (Maybe as well as capture mode?)

Well, the main problem there was you didn’t have a tackler (I mean, a real tackler) in your team. Cruise engine is fun because any good taclker can just use engine inhibitor and strip you of your speed.

 

Let’s say that build is very situational. But as a bomb planter, a federation cov ops made for speed is as situational as that and more useful.

 

Or you can just take a Tiger M, pick the bomb and kick engine overcharge + overdrive. You won’t need any shenaningans, and when you are not planting you are actually USEFUL for your team.

You keep saying my tackler is useless lol , looks like you don’t fight against me yet.  I’m always top off effectiveness on my team and I dont run ‘‘like a little girl’’

So if we run this defiler mission more than once do we still get standard PvE rewards? I’d hope so, as that will make it much easier to find wings.

Also in this update:

The important thing was the pumpkins. Let’s not forget the pumpkins, lads. The rest, the IMPORTANT part, is filler.

 

Tackler combat drones’ characteristics have been changed due to their lack of effectiveness against interceptors.

 

Guard Drone
Projectile speed increased by 50%
Firing range increased by 25%
Improved tooltip

 

Heavy Guard Drone
Projectile speed increased by 15%
Firing range increased by 15%
Removed weapon spread
Improved tooltip

Yeah, cause… yanno… They were BOTH meant to hit Ceptors, anyway… Especially considering the Heavy Drone was added to counter FRIGATES. Once again… intelligence… logic… defenestrated.

8iajpbB.gif

 

Plasma Arc
Plasma Arc effect area used to be smaller than the visual effect to make using this weapon easier.
Now the visual effect shows this weapon’s true effect area.
Effect area reduced from 135 to 110 metres

This I’m ok with. The damned thing would hit you when you weren’t even close to it, so that’s fine. Regardless, I’m done with the Ricasso troll video, so this change does not affect me one bit, haha

 

Interface
Battle debriefing window now has a special Elite status icon next to pilots with Premium licenses

No one cares.

 

Added a window with current phase description in PvE missions

That’s even worse. Those windows are useful in T1/2 matches, not in every single one of them. I REALLY hate seeing even that annoying [-] on the screen, it’s just hogging up space that can be used by my eye balls to spot far away enemies and I can’t because there’s an on-screen tutorial 24/7!

 

Added the Мк5 filter to the Armory

Well done, second good change in this patch…

 

Bug fixes
Added icon for ‘Liquidator’ achievement
Improved a number of texts
Fixed a bug with unavailable blueprints display
Fixed a bug with repeated display of role description window
Fixed a bug with monocrystal production
Plasma Arc: Fixed a bug with effect area size description

ALL of this can be done in hotfixes. Why wait 2 weeks!?

 

 

2/10 patch. Would not patch again… And I’m copying the entire text cause I know censorship will strike hard at the negativity of the post…

You keep saying my tackler is useless lol , looks like you don’t fight against me yet.  I’m always top off effectiveness on my team and I dont run ‘‘like a little girl’’

I have fought with and against enough cruise engine 2X drone tacklers to know that they are really useless for the team. Any good tackler build will do a better job.

In my opinion patch’s should been for get a more balanced game, and make game more funny, this is not the case… Everytime there was more and more taklers, there is loads of “USAIN BOLT” taklers, players without skills that spamm drones everywhere and cloack + run, and the best idea is to buff drones? really?  Everyday its more boring playing this game, I need to hunt more drones than ships!! , there is a few weapons/missils that should be remade, or remove from game; another example is “doomsday missils”, now we can see lot of ECM with this missils, that is a 3 fast and sure kills in team-battle, and skills are not neeeded, well, you are promoting a non skills game, ok, this is not the kind of game I wanna play, everyday I see how lot of friends stop playing it, really sad. 

 

See you soon!

Most of the sec. conquest (and t5 pvp) are 5vs5 and less, and anyway even if you get bigger games usally squads tends to stay together while randoms flyes around without helping each other: and here you got again a 4/5 vs 5 situation where 2 or more ECMs rapes you like you described (energy drain, chain disable by two of them, which is effective even if you have a proton wall and j2 implant). The thing i love more is when you finally destroy one of them and then suddenly another one respawn, because: yes, ecm squads have multiple ecm in hangar, that’s how they destroy the fun. -_-

 

P.s. glad to talk about this and yes: i started it. But sadly we are off topic  

 

I completely agree, ECM spam is annoying.  However it is the only way to counter ECM spam and especially the COV OPS SPAM we have had for the past couple of months. We had a 4v4 sec con match last night, where the enemy team brought out 4 cov ops! We killed two and they again brought out cov ops.  Maybe just a coincidence of the teams, but ECM seemed the only counter.  How else to keep your engi alive except to frigball?  And even frigballing has it’s limitation against “cloak and kill” attacks".  Whereas at least with ECM you can stun him as he comes out of cloak and hopefully not allow him to do too much damage on the engi.

 

So yeah it’s annoying, but it’s logical with the way they have built the game, i.e. very high DPS ships such as cov ops and gunships, and weak engineering frigates.  If they nerf ECM, they should buff engineer damage resistance.

 Everyday its more boring playing this game, I need to hunt more drones than ships!!

Thats right but u dont need to spoil the game because this one is better than all i once played. And like others said the game is going to be well balanced with the patches but i hope devs dont screw up anything important while patching game.

I completely agree, ECM spam is annoying.  However it is the only way to counter ECM spam and especially the COV OPS SPAM we have had for the past couple of months. We had a 4v4 sec con match last night, where the enemy team brought out 4 cov ops! We killed two and they again brought out cov ops.  Maybe just a coincidence of the teams, but ECM seemed the only counter.  How else to keep your engi alive except to frigball?  And even frigballing has it’s limitation against “cloak and kill” attacks".  Whereas at least with ECM you can stun him as he comes out of cloak and hopefully not allow him to do too much damage on the engi.

 

So yeah it’s annoying, but it’s logical with the way they have built the game, i.e. very high DPS ships such as cov ops and gunships, and weak engineering frigates.  If they nerf ECM, they should buff engineer damage resistance.

Ecm are fine, they shine in small games (like cov ops and gunships) but have their role in big games.

 

What I hate is waki ae with purple stasis + strength implant. You can be under stasis for more than 4 s without proton wall, and for more than 2 with proton wall.

 

Difusser is ok, energy drain is ok, but stasis just unplugs your keyboard and there is nothing you can do about. Mix that with a doomsday missile and you can insta pop any ceptor.

 

I must say that the main problem is the waki AE because of the implants + bonus + modules synergy. All the other ECMs are fine, since the stasis only gets you for 2 secs or less, which is manageable.

 

Of course in bigger games it doesn’t matter.

very cool patch. thank you very much  :01111:

Ecm are fine, they shine in small games (like cov ops and gunships) but have their role in big games.

What I hate is waki ae with purple stasis + strength implant. You can be under stasis for more than 4 s without proton wall, and for more than 2 with proton wall.

Difusser is ok, energy drain is ok, but stasis just unplugs your keyboard and there is nothing you can do about. Mix that with a doomsday missile and you can insta pop any ceptor.

I must say that the main problem is the waki AE because of the implants + bonus + modules synergy. All the other ECMs are fine, since the stasis only gets you for 2 secs or less, which is manageable.

Of course in bigger games it doesn’t matter.

Yes I agree with Waki AE being OP. I wonder if anyone has an orange stun for that yet. Would be awesome! (but not for the guy on the receiving end…)

What you say about small games is true and this is Star Conflict’s fundamental flaw. In big games ECM is useful but you notice it less, whereas in small games it just appears like a god mode ship, like cov ops.

Yes I agree with Waki AE being OP. I wonder if anyone has an orange stun for that yet. Would be awesome! (but not for the guy on the receiving end…)

What you say about small games is true and this is Star Conflict’s fundamental flaw. In big games ECM is useful but you notice it less, whereas in small games it just appears like a god mode ship, like cov ops.

Yeah, I really, really hate having to play always with cov ops or gunships in most of the games in order to carry the team. I love playing commands, Recons and LRF supporting the core team, even guards! But so far you need to play certain ships in high tier games.

 

T4 is great because now there is enough people there to play whatever you want.

 

IIRC, orange stasis is not yet availabe, only diffuser.

My corps SecCon tactic just got buffed immensely… Ty

My corps SecCon tactic just got buffed immensely… Ty

You have a sec con tactic? I’ve never even seen you guys in sec con.

And is that tactic pooping out drones on enemy beacons with a useless 700 m/s tackler? If so then go away and lie in a hole in the ground for a couple of days until you realise how bad this is. (if it is some other immensely complex and strategically subtle tactic then please excuse me)

I love how the Spectre Field is ignored since its introduction.

You have a sec con tactic? I’ve never even seen you guys in sec con.

And is that tactic pooping out drones on enemy beacons with a useless 700 m/s tackler? If so then go away and lie in a hole in the ground for a couple of days until you realise how bad this is. (if it is some other immensely complex and strategically subtle tactic then please excuse me)

Agree, even the usual torp rush + recon swarm at all beacons is better tactic.

 

 

I love how the Spectre Field is ignored since its introduction.

 

It is not, I have found players making very good use of the spectre field in t5 games and SQ. I really like the module.