erm. I do think player numbers of online players indeed went up, but probably only in the lower tiers.
they did remove the usefulness of the debug overlay you could activate, so I had the feeling this will come eventually, anyway.
I counted around 2k-3k users usually before they removed the stations, while before release, usually we were between 800-2k online.
I don’t mind keeping total numbers away from us. After all, I don’t care how many people are using SC hangar as a screensaver. Instead, with these “features” gone, they could now try to really listen to the community, and try to make the general GUI more user friendly, when you search matches.
Browse ships or look at the map, yes even maybe be able to equip ships not in battle while in a long queue; possibilities to make the game less centered around a clock in a rotating circle would always benefit.
The question is anyway how many players are retained, and how many move on.
Putting the skill rating of players into the battle screen was a mistake in the first place, so I am glad it’s gone. This whole fixation on a certain number of a pilot is just plainly wrong. SR is something which should be used to balance games, not to show off, or influence players to play badly just to keep SR high. It should be clear, that such a number fluctuates, by either which role you take in a battle, or which battles you join or even how your day was, or even if you keep up with changes in the metagame. It’s also great it has a hard cap and farming it in the lower tiers is next to impossible. And as we all know, high SR does not mean, the pilot will perform well anyway. You can always have a false positive. It’s not just those, who simply have a SR which is dishonest, but also those, who lose you matches because of their own arrogance and self glorification.
Big epeens do not save you from projectile dysfunction.

