Star Conflict v.1.0.5 Discussion

erm. I do think player numbers of online players indeed went up, but probably only in the lower tiers.

they did remove the usefulness of the debug overlay you could activate, so I had the feeling this will come eventually, anyway.

I counted around 2k-3k users usually before they removed the stations, while before release, usually we were between 800-2k online.

 

I don’t mind keeping total numbers away from us. After all, I don’t care how many people are using SC hangar as a screensaver. Instead, with these “features” gone, they could now try to really listen to the community, and try to make the general GUI more user friendly, when you search matches.

Browse ships or look at the map, yes even maybe be able to equip ships not in battle while in a long queue; possibilities to make the game less centered around a clock in a rotating circle would always benefit.

 

The question is anyway how many players are retained, and how many move on.

 

Putting the skill rating of players into the battle screen was a mistake in the first place, so I am glad it’s gone. This whole fixation on a certain number of a pilot is just plainly wrong. SR is something which should be used to balance games, not to show off, or influence players to play badly just to keep SR high. It should be clear, that such a number fluctuates, by either which role you take in a battle, or which battles you join or even how your day was, or even if you keep up with changes in the metagame. It’s also great it has a hard cap and farming it in the lower tiers is next to impossible. And as we all know, high SR does not mean, the pilot will perform well anyway. You can always have a false positive. It’s not just those, who simply have a SR which is dishonest, but also those, who lose you matches because of their own arrogance and self glorification.

 

Big epeens do not save you from projectile dysfunction.

Stealth addition detected,T4 Pirate Shield boosters and Pirate multiphase adapter appeared in Workshop.  Also T3 Target Tracking Coprocesor blueprint, but its not learnable.

 

The module/weapon select/updatewindow now shows Mk.5 version

T he modules that can only be manufactured are now also displayed

It’s noted that this version of module or weapon can only be manufactured

Only for the modules that can actually be manufactured

Pressing the ‘Manufacture’ key now opens the Workshop interface

Hummmm Reading patchnote…

t4 queue is long again :frowning:

 My only problem is, Error didn’t confirmed this. I would be so glad if somebody from the Dev. can confirm it.

The battles should be more fair, but we would still be glad about more feedback.

Players exploit, the exploit is fixed.

 

Welcome to the internet!

EXPLOIT?

The fact that they created stupid ai enemies isnt an exploit FFS. The difficulty level of invasion was perfect for mid-high rank ship pilots who need the money and resources. Now the ub3rl337 t5 pilots are going “Euuuhhh you gotta be skilled for invasion” even though that’s not how it should be, and they don’t care because they have the damage output and tanking capacity to just not care about the ai difficulty level. It was a good farm that made building a fleet a closer possibility, now its just another waste.

 

EDIT: And by the way, Im constantly having AI enemies -FOCUS- my drones before attacking me. So yeah, nice lies.

 

Double Edit: I just witnessed an empirial engineer pilot cloak his ship in invasion. wut.

The battles should be more fair, but we would still be glad about more feedback.

More fair?

With the Recent patch on the SR it’s even worst than World of Interceptors. 

Tell me how fair is to fight 5 Recons in a Domination, Tell me How fair is the fact that ships still have bonus/penalties on objectives with the new system!

 

Or maybe it’s the kind of “Fairness” like the difference of Power Spike, Efficiency Spike and learning curves we have in the Ship Tree?

EXPLOIT?

The fact that they created stupid ai enemies isnt an exploit FFS. The difficulty level of invasion was perfect for mid-high rank ship pilots who need the money and resources. Now the ub3rl337 t5 pilots are going “Euuuhhh you gotta be skilled for invasion” even though that’s not how it should be, and they don’t care because they have the damage output and tanking capacity to just not care about the ai difficulty level. It was a good farm that made building a fleet a closer possibility, now its just another waste.

And it was fixed. Deal with it.

EXPLOIT?

The fact that they created stupid ai enemies isnt an exploit FFS. The difficulty level of invasion was perfect for mid-high rank ship pilots who need the money and resources. It was a good farm that made building a fleet a closer possibility, now its just another waste.

 

And so they made the enemy AI smarter, so they shoot the drones. Why is that such a big deal? At least drones can be used, unlike EM Scattering Field. If that one change breaks invasion for you, then you were doing it wrong from the beginning.

 

I’m kind of curious as to where one might find the alien monocrystal blueprint. Seems like that would help cut down on farming times by a huge factor. 

I noticed that as well.  I guess it will only be findable with a spatial scanner (following the current trend of increasing pay2win content…).

 

 

Now THIS is something to be concerned about. I didn’t even notice the Monocrystal blueprint in the workshop until I read this post. It says you can find the blueprint in Invasion or in loot from PvE matches. But who knows how likely that is. Needless to say, it gives players who have spatial scanners (GS exclusive item) a huge bonus, as they are much more likely to find this blueprint.

 

Compared to how pilots can only farm 9 Monocrystals per day reliably (daily missions with a license, not including biomorph farming), this blueprint is… ridiculous.

More fair?

With the Recent patch on the SR it’s even worst than World of Interceptors. 

Tell me how fair is to fight 5 Recons in a Domination, Tell me How fair is the fact that ships still have bonus/penalties on objectives with the new system!

 

Or maybe it’s the kind of “Fairness” like the difference of Power Spike, Efficiency Spike and learning curves we have in the Ship Tree?

As far as i know, matchmaker does NOT uses new rating system, at least yet, it still uses old SR system, it is just it doesn’t show it to anyone.

Did anyone get the Monocrystal blueprint yet?

And it was broken. Deal with it.

Fixed it for you.

Did anyone get the Monocrystal blueprint yet?

 

I don’t have a spatial scanner, and I have yet to find ANY blueprints despite coming across multiple hidden cashes, pirate stashes, and alien stashes (largest reward I’ve ever found was a light-cell). So chances are, unless I torture myself with PvE until I strike it lucky or buy a scanner, I will never find it.

And so they made the enemy AI smarter, so they shoot the drones. Why is that such a big deal? At least drones can be used, unlike EM Scattering Field. If that one change breaks invasion for you, then you were doing it wrong from the beginning.

See this is exactly what Im talking about. Im sure you have T5 ships don’t you. You don’t -care- that the ai will now shoot down drones because you dont need to rely on them. It really has nothing to do with you at all but Im somehow ‘Doing it wrong’ even though it was making me lots of credits, synergy, and resources, and I didn’t -need- a high powered T5 ship. Who are you to even say how it’s supposed to be done?

 

Also, lets not forget “Drones are the lowest priority of the AI” even though here you can see cartel pilots killing my drones instead of shooting at me.

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You can still track tendencies in the player count: Steam -> Star Conflict Community Hub 

 

You will get a number of players “In-Game” with Steam accounts. This currently hovers around 600-900 (depending on time of day) concurrent players. Obviously, this only tracks the number of players with SC Steam account, i.e. mostly new players since release. I seem to remember the number to be much higher the days after the release/DLC discount on Steam, maybe this initial interest spike was to be expected.

 

Would be interesting to see how this number changes week-by-week.

 

Furthermore if interested in player base tendencies, you can track the Weekly PvP Effectivity Leaderboard, which seems to be a rolling number, and which shows the total amount of players engaged in PvP during the preceeding week. Currently about 1650. Anyone remembers the number the first week after Steam release?

 

This does not cover pure PvE players, obviously, but the PvE Leaderboard numbers seem somewhat strange (over 6000 players, but many many with only 1 victory).

You don’t have proof of that. I have. Current numbers are higher than pre release.

Okay so show some proof that there are.

See this is exactly what Im talking about. Im sure you have T5 ships don’t you. You don’t -care- that the ai will now shoot down drones because you dont need to rely on them. It really has nothing to do with you at all but Im somehow ‘Doing it wrong’ even though it was making me lots of credits, synergy, and resources, and I didn’t -need- a high powered T5 ship. Who are you to even say how it’s supposed to be done?

 

I’m a player who bought his first Tier 4 ships when Invasion first came out so I could travel to Rank 10 space; before the heavy guard drone was introduced, I might add. I didn’t rely on drones then, and I don’t rely on them now. Yes, I now have three Tier 5 ships in my hangar. Does that mean I can go solo an entire group of pirates or biomorphs? Heck no. I can barely take on 1 'morph.

 

The reason I don’t need to rely on drones isn’t because I own Tier 5 ships. I don’t need to rely on them because I’m not stupid enough to try to take on a large group of enemies by myself, and then whine on the forums when I get killed.

I don’t have a spatial scanner, and I have yet to find ANY blueprints despite coming across multiple hidden cashes, pirate stashes, and alien stashes (largest reward I’ve ever found was a light-cell). So chances are, unless I torture myself with PvE until I strike it lucky or buy a scanner, I will never find it.

Hmm… I’ve a spatial scanner, and even with this module it’s damn hard to find specific blueprints, me & a WPK mate were on BP hunt today, we found a lot of useless random loot, lightcells, and some blueprints. 5 blueprints, 1x Pirate Engine Overcharge, 1x Special Shield Booster M, 1x Mass Shield Generator Mk5 and 2 positrons Mk5.

Additional i think that the monocrystal blueprint is damn rare so the chance to get one by a rare stash is maybe 0.1%

I’m a player who bought his first Tier 4 ships when Invasion first came out so I could travel to Rank 10 space; before the heavy guard drone was introduced, I might add. I didn’t rely on drones then, and I don’t rely on them now. Yes, I have three Tier 5 ships in my hangar. Does that mean I can go solo an entire group of pirates or biomorphs? Heck no. I can barely take on 1 'morph.

 

The reason I don’t need to rely on drones isn’t because I own Tier 5 ships. I don’t need to rely on them because I’m not stupid enough to try to take on a large group of enemies by myself, and then whine on the forums when I get killed.

Then all youre doing is shooting down the weak AI in the under rank 10 sectors and running through the ones that are 10. Or you fly an engie and don’t care that it takes literally at least an hour to complete one set of faction quests, when you can do it in a quarter of the time with a tackler and drones.

 

Also, the fact that you can’t take on bios with a t5 ship just means they aren’t high syn and dont have good equiptment on them, or theyre just weak ships. Now who’s doing it wrong? The last five times I was ported to alien space: at least one T5 frigate fighting hunters around the pillars, and winning. Ive even seen fighters make hit and runs until they go down. Its common knowledge that un synergized ships are weak and therefor no surprise that you cant fight bios in yours.

 

And furthermore the only one whining here is you, and it’s rather pathetic. You seem to assume that Im posting because Ive been plowing headfirst into groups of aliens and then saying theyre OP here, which is only making an xxxx out of u. Tends to happen when you talk about things you don’t know about. Fighters have a decent enough locking time to control drones, plus cruise engine makes them perfect for staying out of weapons range. Clearing out a group of say, 7 bios in a zone, that was a challenge on my own, but I still managed to do it, carefully. 10? Like they spawn in the empire? Hell no. But they don’t group in ten, they group in five. The challenge was killing them all in time to earn the errand reward and staying alive between cloaked runs to collect the gubbins. It was in no way a farm, you had to actually play to kill them.

 

What youre essentially aruging here is that we shouldn’t be allowed to profit from anything we can’t kill with our primary weapons at primary weapon range. Youre arguement runs alongside permanently removing Plasma Web, Disintegrator, Torpedo, and nerfing Engie combat drone’s so they no longer shoot at anything. But the game is near literally structured around the exact opposite. 

Hummmm Reading patchnote…

Yup, but they was not obtainable before (except some ESB members of course, lol)

Then all youre doing is shooting down the weak AI in the under rank 10 sectors and running through the ones that are 10. Or you fly an engie…

 

And furthermore the only one whining here is you, and it’s rather pathetic.

 

I fly Tacklers…

 

I also loot most of my stuff from Fort Muerto’s lost cargo drops.

 

And I don’t think you know the definition of whining.