Star Conflict v.1.0.5 Discussion

Seriously, why you hide online players count? And I don’t believe in bullshoot like “it cause lags” because its just single database query repeated once per minute.

They hide it because player count is falling and they promised it would go UP on release.

Did they removed Hunter’s wall penetrating pulsar in invasion too?

They hide it because player count is falling and they promised it would go UP on release.

You don’t have proof of that. I have. Current numbers are higher than pre release.

You don’t have proof of that. I have. Current numbers are higher than pre release.

there is more then enough players online. i find matches very quick  :snowgirl:

They hide it because player count is falling and they promised it would go UP on release.

Bit hard if there’s no advertising.

 

You don’t have proof of that. I have. Current numbers are higher than pre release.

And where are they!? Just scratching their left nut on the hangar!? Yesterday, I played 10-12 matches. NONE OF THEM was above 8 pilots on each side. NONE.

Bit hard if there’s no advertising.

 

And where are they!? Just scratching their left nut on the hangar!? Yesterday, I played 10-12 matches. NONE OF THEM was above 8 pilots on each side. NONE.

Maybe you haven’t noticed, but the waiting times have decreased, so games are a bit smaller now. But I prefer to play 6v6 or 8v8 every 30 secs instead of 12 v 12 every 2 minutes.

 

Although that is a personal opinion. I know there are people who prefer to wait.

Maybe you haven’t noticed, but the waiting times have decreased, so games are a bit smaller now. But I prefer to play 6v6 or 8v8 every 30 secs instead of 12 v 12 every 2 minutes.

 

Although that is a personal opinion. I know there are people who prefer to wait.

me too like 12v12 much more than small…but normally what we got is 2vs2…

me too like 12v12 much more than small…but normally what we got is 2vs2…

i had 6vs6 most of the time  :01111: 

Maybe you haven’t noticed, but the waiting times have decreased, so games are a bit smaller now. But I prefer to play 6v6 or 8v8 every 30 secs instead of 12 v 12 every 2 minutes.

It’s a bit ridiculous when matches don’t even go PAST 4v4s. I had 2 matches with 8v8. The rest hardly went past 4. Are you serious? Give me the old waiting times! I like to SEE people fly on the gigantic maps we have, not half a dozen spotted ants zipping around aimlessly.

It’s a bit ridiculous when matches don’t even go PAST 4v4s. I had 2 matches with 8v8. The rest hardly went past 4. Are you serious? Give me the old waiting times! I like to SEE people fly on the gigantic maps we have, not half a dozen spotted ants zipping around aimlessly.

maybe your skill rating is to high  :01111:

i think new formula needs more players with high rating so you will play with players with same skill rating

**[bUG] **found in this update

In invasion when you switch chat or drop cargo, weapons start fire.

I like this patch, its a nice patch. 

See ya guys in 2 weeks. 

It’s a bit ridiculous when matches don’t even go PAST 4v4s. I had 2 matches with 8v8. The rest hardly went past 4. Are you serious? Give me the old waiting times! I like to SEE people fly on the gigantic maps we have, not half a dozen spotted ants zipping around aimlessly.

I also prefer the bigger games, if one player SuperAce at the team in a 4v4 that means u lost the 25% of the team… But they reduced the waiting time, and hopefully in the main time on the weekend, the games will become bigger because of the more player.

**[bUG] **found in this update

In invasion when you switch chat or drop cargo, weapons start fire.

Yeah, this happens during Skirmish, as well. Had my weapon go off a couple times cause I was swapping chat windows or whispering someone…

 

I like this patch, its a nice patch. 

See ya guys in 2 weeks. 

oR1PGcI.gif

 

I also prefer the bigger games, if one player SuperAce at the team in a 4v4 that means u lost the 25% of the team… But they reduced the waiting time, and hopefully in the main time on the weekend, the games will become bigger because of the more player.

I’m kinda hoping for that, as well… I really hope it improves.

Well, so far i gotta say i kinda like this patch. The tier mixing also seems fixed now.

 

Ah, and tnx for the extra license day :slight_smile:

If there are more people playing now where are they? Last week the 3 times I counted there were 1500 or less.

My wait times have not decreased. Still 2 -5 minutes T3 for an 8v8 and make money, or ~2 minutes for T5 4v4 and break even.

 

  1. A mode that was never to be considered…was added. splitting and population from 2 ways to 3

2.Then the Que positions were removed  e.g.(you are now queuing for rank 7-11)

3.Then player count was removed (hidden)

  1. Now player count removed completely.

  2. You can no longer see the ratings of the pilots you are with and against

  3. Fewer and fewer changed listed in the patch notes

 

The constant mucking with match making to cope with current problems rather that making a good matchmaker. The ridiculous costs associated with everything. The P2W Gold crews.

No advertising at all. NONE.The list goes on, and on, and …on. All this makes it appear from the outside to be a development crew releasing every half-finished/ dropped idea from

the past and using it now on a game that has been “released” in an attempt to give the illusion someone cares. all the while just milking the last bit of money out of it to fund Gajin’s next project.

 

That’s the appearance.

 

You don’t need to make the game easy. You need to make the game easy to have fun. This is a really awesome game! Get the MM working and then get some people in here

without making them feel like their wallets are being pick pocketed and they will stay and spend money.

Well, so far i gotta say i kinda like this patch. The tier mixing also seems fixed now.

 

Ah, and tnx for the extra license day :slight_smile:

very nice move from devs. thank you!  :01111: 

Stealth addition detected,T4 Pirate Shield boosters and Pirate multiphase adapter appeared in Workshop.  Also T3 Target Tracking Coprocesor blueprint, but its not learnable.

Well, so far i gotta say i kinda like this patch. The tier mixing also seems fixed now.

 

Ah, and tnx for the extra license day :slight_smile:

 My only problem is, Error didn’t confirmed this. I would be so glad if somebody from the Dev. can confirm it.