Star Conflict v.1.0.3 discussion

 

 

 

 

 

To me it would be a good idea to add to hull resistance half the points that adaptatives add to the shield… That would be perfectely balanced :wink:

 

I like this idea as well!  Good thought.  It is a shield module after all! :slight_smile:

Mate, if you nerf something to counter players who ‘actually know what they are doing’ you destroy the entire point of the game.

 

I have never heard players calling Federation ships Overpowered. Ever.

 

That is, until this bug. Now suddenly players are finding Federation ships easier to kill, and they are going “Oh hey, I like this! Keep them this way!” Yeah, that’s fair.

i think u r right m8 lol

 

 

 

 

 

To me it would be a good idea to add to hull resistance half the points that adaptatives add to the shield… That would be perfectely balanced :wink:

 

 

Actually this is a good idea. :slight_smile:

 

I like this idea as well!  Good thought.  It is a shield module after all! :slight_smile:

 

Thax for support guys :wink:

Mate, if you nerf something to counter players who ‘actually know what they are doing’ you destroy the entire point of the game.

 

I have never heard players calling Federation ships Overpowered. Ever.

 

That is, until this bug. Now suddenly players are finding Federation ships easier to kill, and they are going “Oh hey, I like this! Keep them this way!” Yeah, that’s fair.

I have complained, as well as others, about fed ships before the adaptive bug.  Especially the cov ops and adaptive guards, weather you read all the posts or not is a different story.  They were a problem before, and a skilled pilot would do much better in them as compared to another ship race.

A skilled pilot would do much better in them as compared to another ship race.

 

And where is your proof of this?

 

 

I have seen ‘Pro’ players using just as many Jericho and Empire ships as Fed.

 

Interceptors are the speed-tanking class of this game, so naturally I would expect more players to use Federation Interceptors as they are the fastest. Just like I expect to see more players flying Jericho Frigates because they are the toughest.

 

That does not make them overpowered.

Actually this is a good idea. :slight_smile:

what? i wrote the exact same idea last patch and you said its a bad idea! :smiley:

 

 

 

Thax for support guys :wink:

 

 

its a good compromise. but stacking should still come back one way or the other plss

Are you serious, right now? Purple Flares have a 40sec cooldown. Not 3. FORTY.

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  1. Atlas: 3 Missile Pylons + RR-50 Implant (reload), 2 Enhanced Scanners + Albatross Implant (radar), Cruise Missiles + RR-25 Implant (range), EM Scattering, Reverse Thruster. Each missile reloads in 2.7 seconds, and the cartridge reloads in 27 (3 in a clip). Missiles have a range of 20,213 and can fly around obstacles. Radar can see out to 8,900 meters alone (more than that if team is spotting). During reload, I can pull out the Disintegrator.

 

I have killed Captains from across the map with this thing. It may be made of glass, but it’s dang hard to spot, and very effective. Provided the enemy team doesn’t have a Guard with Missile Shield, that is…

 

 

  1. At least I know why Kostyan was turning into a granny. Honestly, before they added that adaptive shield notification at the top of the screen, I had no idea when I’d hit that magic threshold where it turned on. My knowledge of late has been based on a Cruise Module + Adaptive Shield build, which in retrospect made my insight skewed. My mistake.

 

  1. True, Jerchio intys can tank adaptives with their 3 shields, but that makes them even more weak if you catch them in an inhibitor, so they aren’t brokenly powerful. Federation at least can balance that out with some normal armor if they get slowed (though it isn’t very good armor).

 

I would still argue that this bug hurts Federation more, as they are designed around speed, and this is one of the few modules that gives you a bonus for moving fast.

 

So you are able to take down ships with Cruise?  :008j:  Have you killed someone with SR above 1000?

 

 

 

 

I still don’t get why you guys want to nerf pylons… only thing you can make with it is glasscannon(something that I was looking for in this game).

Killing those triple pylon ships is way too easy!  :005j:

So you are able to take down ships with Cruise?  :008j:  Have you killed someone with SR above 1000?

 

Yes.

I still don’t get why you guys want to nerf pylons… only thing you can make with it is glasscannon(something that I was looking for in this game).

Killing those triple pylon ships is way too easy!  :005j:

it is not about 3x pylons builds, it is about how much benefit 1 pylon brings to already high DPS classes

It lets people pylon the damage, doesn’t it? :slight_smile:

Oh, that’s why I got it confused. I was looking at the enrgy consumption… whoopsy…

I have seen ‘Pro’ players using just as many Jericho and Empire ships as Fed.

 

Interceptors are the speed-tanking class of this game, so naturally I would expect more players to use Federation Interceptors as they are the fastest. Just like I expect to see more players flying Jericho Frigates because they are the toughest.

 

Pro players typically use fighter and interceptor class.  Not saying there aren’t pro engie/guard pilots, but the majority play the smaller and faster classes.  For interceptors, yes people choose federation because they have the faster ships, not arguing with you there.  But having these ships as tanky as the slower ships is just silly.  And, like I demonstrated on the other topic where we were discussing, most fed ships have at least 3 ways of escaping being slowed by an enemy.  As far as fighters go, I see a good divide between federation and empire, with the minority being jericho.  Most of these empire fighters are gunships, and chosen simply because of the pure firepower and tankage that empire gunships have.  But i see equally as many federation tacklers and gunships because of the tackler’s abilities to attempt to slow and reduce the resistances of enemies as well as having a very good escape mechanism: cloaking, and the fed gunships speed compared to empire gunships.  The only downside with fed fighters are their massive size compared to other fighters, making them an easy target.  If anything their size should be reduced from t3 frigate size to regular t5 fighter size.

 

But what the pros use is besides the main point.  You can’t have the fastest ships in the game tank as well as the tankiest and slower ships of the game, while still dishing out plenty of damage and give them lots of versatility.

How do you get a custom logo added for your corporation? Also, Jenkeze, what weapons are those? they look yellow. 

It lets people pylon the damage, doesn’t it? :slight_smile:

 

XD

But what the pros use is besides the main point.  You can’t have the fastest ships in the game tank as well as the tankiest and slower ships of the game, while still dishing out plenty of damage and give them lots of versatility.

 

Alright, fine I’ll stick to this main point. Let’s examine your claim that Federation ships can tank as much as their Jericho and Empire counterparts while moving faster than both of them and still dealing great damage.

 

 

Federation ships have their survivability split evenly between shields and hull, neither one of which is greater than Empire or Jericho’s respective strengths. So the already have a disadvantage there. But, since we know resistance is greater than volume, lets look closer.

 

Oddly enough, resistance weaknesses are the same with only one exception: Commands and Tacklers only suffer a -5 Kinetic on Hull and a -20 EM on shields. But this is consistent across all 3 races, which means Jericho actually benefits the most.

 

With the exception of Base Speed and Afterburner Speed, all of the rotation, yaw, pitch, and strafe statistics for each race are identical. So Federation ships are not naturally more maneuverable, only faster.

 

All Jericho ships of Tier 4 and 5 have 3 shield slots. Which means they have the ability to tank as much if not more shield damage than their Federation counterparts if they used nothing but Adaptive Shields. The only Federation ships that have 3 shield slots are the Guard frigates, of which the only one that has 3 shield and 2 hull is the Grizzly Mk II.

 

All Empire ships get a natural 7% bonus to Weapon Damage, so there really is no way a Federation ship with an identical setup can out-damage an Empire one.

 

The numbers clearly show that the Federation cannot out-tank Empire or Jericho, or out damage them. Their only advantage is raw speed. Their ‘tankiness’ is an illusion only because they are slightly harder to hit. Take that speed away with an inhibitor, and they melt.

 

If you make the Adaptive Shield module un-stackable, you give Empire ships with 3 hull and 1 shield a huge advantage. If you make Adaptive Shield stackable, but remove it’s ability to buff hull resistance, you give Jericho ships with their 3 shield slots a huge advantage.

When do we get the Corporate Transparency update.

 

Processing Rig. Rank 10-15

Round 2. Reduced the number of bots present simultaneously

 

Nothing about insane waves in 3rd round ? It’s really not the same like before patch…

Alright, fine I’ll stick to this main point. Let’s examine your claim that Federation ships can tank as much as their Jericho and Empire counterparts while moving faster than both of them and still dealing great damage.

 

 

Federation ships have their survivability split evenly between shields and hull, neither one of which is greater than Empire or Jericho’s respective strengths. So the already have a disadvantage there. But, since we know resistance is greater than volume, lets look closer.

 

Oddly enough, resistance weaknesses are the same with only one exception: Commands and Tacklers only suffer a -5 Kinetic on Hull and a -20 EM on shields. But this is consistent across all 3 races, which means Jericho actually benefits the most.

 

With the exception of Base Speed and Afterburner Speed, all of the rotation, yaw, pitch, and strafe statistics for each race are identical. So Federation ships are not naturally more maneuverable, only faster.

 

All Jericho ships of Tier 4 and 5 have 3 shield slots. Which means they have the ability to tank as much if not more shield damage than their Federation counterparts if they used nothing but Adaptive Shields. The only Federation ships that have 3 shield slots are the Guard frigates, of which the only one that has 3 shield and 2 hull is the Grizzly Mk II.

 

All Empire ships get a natural 7% bonus to Weapon Damage, so there really is no way a Federation ship with an identical setup can out-damage an Empire one.

 

The numbers clearly show that the Federation cannot out-tank Empire or Jericho, or out damage them. Their only advantage is raw speed. Their ‘tankiness’ is an illusion only because they are slightly harder to hit. Take that speed away with an inhibitor, and they melt.

 

If you make the Adaptive Shield module un-stackable, you give Empire ships with 3 hull and 1 shield a huge advantage. If you make Adaptive Shield stackable, but remove it’s ability to buff hull resistance, you give Jericho ships with their 3 shield slots a huge advantage.

This is a terrible analysys, according to this we all should be flying j guards, since it is a best ship ever

  • Have I really been paying monocrystals to make drones this entire time?

suddenly becomes relevant after making one t5 weapon and halving my monocrystals.

  • Have I really been paying monocrystals to make drones this entire time?
  • suddenly becomes relevant after making one t5 weapon and halving my monocrystals.

 

Yes you have. You could still get 3 monocrystals (2 + 1 with prem I think) per faction daily (so total 9.) though.