Star Conflict v.1.0.3 discussion

[Update content](< base_url >/index.php?/topic/24748-star-conflict-v103/)

A1MA
Revamped module mechanic
The module now deals EM damage to the target

 

 

 

 

 

 

Did you notice players complain about this module yet devs make it more powerful just lol,

 

Pilots with a Premium license are now highlighted

 

 

 

 

 

What is the use for that?

Great! New PvP Map !

So do we actually get to use our implant sets in matches now? I am tired of lacking 2000 hull and having a huge rotation speed… I love the weekly updates for this game.

well, let’s see how the T45 pve will be… i really miss it…only won twince last week.

Did you notice players complain about this module yet devs make it more powerful just lol,

What are your sources? You tried it already? No? so why are you complaining, servers aren’t even live yet.

What is writing on your signature ? Are you the only one using same signature? Is it enough source for you?

 

Description clear isn’t it , The module deals Em damage ,we can understand without try I don’t need live server for that

Enlighten me, how fast does it do dmg, whats a duration, how much dmg does it do, what is a range on it, what is a cool down

Did you notice players complain about this module yet devs make it more powerful just lol,

 

Pilots with a Premium license are now highlighted

 

What is the use for that?

 

For telling people without premiums that they’re scrubs and should buy premium licenses.

‘We’re sorry we broke a bunch of really good stuff last time, here look at this new map and try to forget’

 

  • A number of battleground bugs

Im assuming that means mapside glitches like missing solids

  • Fixed a bug in description of [implant]

No mention of drones being fixed or station warping price being returned to normal.

*sigh*

Also

  • 5:00 CET no mention of AM or PM
  • is now 5:32 AM, must now wait 12 hours
  • sigh

  Well I dont know how fast does do damage , but I do know it has a damage bonus now more or less doesn’t matter

 

[Anti AIMA movement](< base_url >/index.php?/topic/24350-anti-aima-movement/?hl=anti+aima “View result”)

 in [Miscellaneous](< base_url >/index.php?/forum/233-miscellaneous/) 

[http://forum.star-conflict.com/index.php?/topic/24350-anti-aima-movement/?hl=anti+aima](< base_url >/index.php?/topic/24350-anti-aima-movement/?hl=anti+aima)

 

Started by [xKostyan](< base_url >/index.php?/user/240189-xkostyan/), Sep 05 2014 06:34 PM

So you start this movement and you were not alone when you started it , what is your current goal?  now aima more powerfull than before , you ask me how more I don’t know , I’ll not gonna know tomorrow either , I’m not gonna buy it or use it. So I don’t care how strong ,  but I do care if I see something added players didn’t want.

 

I’ve seen a game company who ignore players requests , I’ve paid a lot of money on start , then I work for them myself as an board admin first than content designer etc,  They keep ignore players do what they want only  in the end I’m here , and I saw many of old game friends playing this game. Their servers almost empty , heck I can buy a brand  new  car with spended money on my old acount.   This things start small , when they get bigger they still look small  then it becomes too late to fix it.   It is simple   who do what customers want  will grow , if not there will be always a company doin that and people go there 1 by 1.  Look at my first post , look at what I like most : AIM by player himself.

 

 I’m spending time and money here in return I’m having fun but I don’t want to see same movie again that’s all

Quick word about the A1MA… Never used it, but as I understand the “Revamp” has changed the module to deal EM damage the same way Attack Drones would.  Automatic Fire at the target after lock and direct hits of EM damage.  Meaning their main turrets would not be firing.  The pilot would still need to fire and aim manually.  I think that changes my opinion about the module itself.  However I have never used it and I probably won’t anyway.

 

A new PVP map!!! Heading there as soon as the servers come back online…

 

I wanted to ask the community something about the “Pro-Tools”.

 

If I construct a set of Attack Drones, Undock and use them without dying, then dock after completing my daily missions, should I really have to construct another set?

 

Using them in Invasion has been key for my Lion to solo an alien squad.  I basically undock once and complete all missions in the faction area then return.  When I die, and have to return to hangar, I see why I would need to construct more.  However when have not been destroyed and have return to dock, why should I need to use another set of materials to construct a new set of drones?

 

Just something thats been bleeding my resources lol.

 

X

So they are leaving the missile pylon modules as they are? Interesting… I’m gonna have to make a build using them. Unless that is something they missed in the patch notes, guess we’ll find out when the servers are up.

 

Excited for the new map though, the picture looks pretty cool aesthetically.

SenC, are you slow? Wait, don’t answer that. How are you going to complain about a module mechanic change when you haven’t even tested it out. The update wasn’t clear nor did it give specifics. For all you know it could work like the plasma arc except with different visual and damage type. Please don’t insult yourself. Or at least don’t make it easy for xKostyan to feed. :slight_smile:

tJbeSPR.jpg?1

 

the “anti A1MA movement” for the most part vs mechanics of the module, and it was proposed to rework it in different ways, now we have gotten new A1MA, with new way of working, new parameters and core mechanics, and you started to complain about it before figuring out how it works, perhaps you did not read carefully and assumed that it will do even more dmg on top of what it use to. Well, servers are up, here is the screen for MK1 (if some one has Mk4 screen pls post it here), so far i don’t see broken or infuriating, it is like a smaller focused version of a pulsar if you will.

xKostyan thanks for showing the screen but how does the function fit the name? It is A1MA but it doesn’t assist aim in anyway. It just acts like an extra turret that you don’t control and it follows you wherever you go instead of it being static like the tackler drones.

WnnBCgF.jpg N7z5Nm6.jpg I found this part of the new map particularly awesome!

I wanted to ask the community something about the “Pro-Tools”.

 

If I construct a set of Attack Drones, Undock and use them without dying, then dock after completing my daily missions, should I really have to construct another set?

 

Using them in Invasion has been key for my Lion to solo an alien squad.  I basically undock once and complete all missions in the faction area then return.  When I die, and have to return to hangar, I see why I would need to construct more.  However when have not been destroyed and have return to dock, why should I need to use another set of materials to construct a new set of drones?

 

Just something thats been bleeding my resources lol.

 

X

That’s never going to change, if you save the drones then the resources wouldnt be half as valuable. However this would be more valid say, if you never released the drones. I think it would be great if the drone unit didnt become worthless just because I accidentally undocked.