Star Conflict v.1.0.2 Discussion

Which is like 99.5% of people playing the game. They have made now mk3 and mk4 items luxury ones, because you need to be filthy rich just to switch sides for doing contracts.

 

The rest of the player base shouldn’t suffer because a 0,5% of the players have enough credits and license and premium ships to keep wasting 1,6 millions per day to do all contracts, or just to do the dailies.

It will  also make people stay in t3 even more. 

If you buy a t4 = price increase ! 

Don’t buy a t4 or it will decrease your progression in t3

Yep, i agree. 

It’s also another decision, 70% of the players probably don’t switch contracts every day since they don’t play more than 2 hours/day. So it doesn’t affect them. It mostly affect people farming the daily crystals tbh. So it’s a choice between crystals and credits now. 

Oh no, I still have my 700 m/s traveling spectre falcon. It takes me about 3 mins to travel between stations.

I see the patch notes, and still missing erase the 1300 skill rating limit in T4 and T5.

 

So only few ppl play in this tier, if you are below 1300, the avarage waiting time is about 2-3 min. If you are above, this time is minimum 4 min, if you are lucky. If there is a sector conquest fighting time, you cannot join. When you are in battle finally, its usually 2v2 or 4v4, the biggest battle was 5v5. its terrible, and unfair. Why unfair? Becouse the player under 1300 get much more contracts, money and synergie. They can made much more  kill, so on the weekly killboard they have a chance to win GS.

Pls  erase the skill rating limit in the next patch.

For Premium ship Patriarch 's picture… is that a bug? why it’s looks like the rank13 ship not the Patriarch

Oh no, I still have my 700 m/s traveling spectre falcon. It takes me about 3 mins to travel between stations.

 

You’re exaggerating, a lot. Even with 700m/s, it will still take 10-15 minutes(travel time + loading time when changing sectors). To do it twice, it’s 20-30 minutes. Add to the time of doing the dailies, it doubles the time. It’s doable yes, but seems like a really unnecessary change tbh. What do they gain by it? Except unsatisfied with the change customers. 

You’re exaggerating, a lot. Even with 700m/s, it will still take 10-15 minutes(travel time + loading time when changing sectors). To do it twice, it’s 20-30 minutes. Add to the time of doing the dailies, it doubles the time. It’s doable yes, but seems like a really unnecessary change tbh. What do they gain by it? Except unsatisfied with the change customers. 

I will track the time today, but I remember doing it in a few minutes. 700 m/s and recon warp is very fast speed. Just spend 20 secs in the home base picking up all the fuel cans from the destroyed cargo ship and you won’t have to search for fuel in any map. It is about 9 jumps to go from one station to the other, shortest jumps can take you 5 seconds to do, while longest ones (25km) you can do them in 30 secs without warp.

 

Maybe 3 mins was exageration, but 5 minutes is perfectly doable.

 

Dailies with a recon are also done fast, so in half an hour I expect to have all the crystals.

You’re exaggerating, a lot. Even with 700m/s, it will still take 10-15 minutes(travel time + loading time when changing sectors). To do it twice, it’s 20-30 minutes. Add to the time of doing the dailies, it doubles the time. It’s doable yes, but seems like a really unnecessary change tbh. What do they gain by it? Except unsatisfied with the change customers. 

 

travel in that speed build with warp takes about 3 minutes yes, 2.30 ish minutes if you time your micro warps properly depending on how far away the next gate is but that time is not including picking up the fuel at the start

i see lot of migration in the future.

i dont even worry anymore…

althou they could REALLY be more honest and open about some changes? that would be great fix on their side…they need update too

I think the new guard module has great potential - especially in the competetive game section, tournaments, organised squadplay, etc.

It is perhaphs not so good for random groups, where you can’t really communicate to your teammates that they are going to be invisible in a second…

travel in that speed build with warp takes about 3 minutes yes, 2.30 ish minutes if you time your micro warps properly depending on how far away the next gate is but that time is not including picking up the fuel at the start

 

Well yeah you gotta include fuel time too. I completely forgot about that. 

it just took me 13 minutes to complete all 3 missions including travelling between stations which is fine. what I think is a bad design choice is having the contracts linked to the hanger, so you have to pay some obscene amount of money if you want to get different contracts because lets face it, no one wants to have to say to the people in their squad “back in 3 minutes need to change contract, go into a game without me” etc

it just took me 13 minutes to complete all 3 missions including travelling between stations which is fine. what I think is a bad design choice is having the contracts linked to the hanger, so you have to pay some obscene amount of money if you want to get different contracts because lets face it, no one wants to have to say to the people in their squad “back in 3 minutes need to change contract, go into a game without me” etc

 

Teach me master! It takes me about 20 minutes min to do the contracts only, no travel, no fuel, no nothing, just contracts, with a 600m/s fighter. 

Teach me master! It takes me about 20 minutes min to do the contracts only, no travel, no fuel, no nothing, just contracts, with a 600m/s fighter. 

Jarl.

Fed Recon.

700m/s.

it just took me 13 minutes to complete all 3 missions including travelling between stations which is fine. what I think is a bad design choice is having the contracts linked to the hanger, so you have to pay some obscene amount of money if you want to get different contracts because lets face it, no one wants to have to say to the people in their squad “back in 3 minutes need to change contract, go into a game without me” etc

 

thats the point

Fed Recon.

700m/s.

That for traveling, for mission completion the jarl is faster.

What I find quite interesting is that no one seems to bother about the Cruise Engine Modification available at T5. No problem with a constant 650m/s Lightbringer?

 

Ah screw the LB, I just brought my Aura to 600m/s, gonna take a look at how this works :007j: :010j:

I have already jump from federation to empire and it takes me less than 3 minutes with fueling time. I have used Konquistador with only 647m/s. I use that because is rapid, have 5 cargo spaces for farm and I find the adaptative cammo very usseful for concentrate in the travel and evade the fight with IA. And … in other point… it’s me or there are too few send cargo robot in federation sectors?

What I find quite interesting is that no one seems to bother about the Cruise Engine Modification available at T5. No problem with a constant 650m/s Lightbringer?

 

With Frigate’s rotation rate? Nope.

What I find quite interesting is that no one seems to bother about the Cruise Engine Modification available at T5. No problem with a constant 650m/s Lightbringer?

Not really. If they want to run, it is oK for me.