That is too much in my oppinion. 200k was fine for rank 7 and above, you should have lowered that for Tier 1 + 2.
My Max Rank is 6 atm and I do have a 200k fee to switch as before, so this list might be accurate…
At this Rank 200k is about one successful PvE mission(without Prem), which isn’t too bad, but if the rewards for playing the 4-9 missions don’t increase significantly with Rank 7-9 ships this is a hefty blow to Tier 3 players, who aren’t allowed fly to the other stations for free.
I could buy a Rank 7 to see what the price for Tier 3 is, but I’d rather hold off and farm some loyalty without the price hike >_>
What I find quite interesting is that no one seems to bother about the Cruise Engine Modification available at T5. No problem with a constant 650m/s Lightbringer?
Ah screw the LB, I just brought my Aura to 600m/s, gonna take a look at how this works :007j: :010j:
Yeah you can run, but you can’t fight very well. You can’t use afterburners in the fight, and it diminishes rotation speed even without afterburners, slightly. Empire gunships don’t have too many engine modules anyway.
My Max Rank is 6 atm and I do have a 200k fee to switch as before, so this list might be accurate…
At this Rank 200k is about one successful PvE mission(without Prem), which isn’t too bad, but if the rewards for playing the 4-9 missions don’t increase significantly with Rank 7-9 ships this is a hefty blow to Tier 3 players, who aren’t allowed fly to the other stations for free.
I could buy a Rank 7 to see what the price for Tier 3 is, but I’d rather hold off and farm some loyalty without the price hike >_>
As I said :
It will also make people stay in t3 even more.
If you buy a t4 = price increase !
Don’t buy a t4 or it will decrease your progression in t3
I already seen Tacklers being (ab)used in SecCon to go beacon hunting and outrunning the Interceptors that tried to get him. In Open World, you see already a lot of ‘Runners’. And maybe I am wrong, but it seems slightly OP to me
I already seen Tacklers being (ab)used in SecCon to go beacon hunting and outrunning the Interceptors that tried to get him. In Open World, you see already a lot of ‘Runners’. And maybe I am wrong, but it seems slightly OP to me
Anyone know if the cruise engine modification’s effect stacks?
1 per ship.
I already seen Tacklers being (ab)used in SecCon to go beacon hunting and outrunning the Interceptors that tried to get him. In Open World, you see already a lot of ‘Runners’. And maybe I am wrong, but it seems slightly OP to me
It gives them something to do with their ships. All they can do is fly, though, hthey have no fighting power with that module.
Anyone know if the cruise engine modification’s effect stacks?
it did stack before but i dunno if it stacks now.
i dislike it being in T5, this module is not needed there, the ships are fast enough.
also you can fight with them, but you have to handle/fit the ship very differently.
even if it stacks, 2 of them make you useless.
i am fine with the arbiter module for the guard, however if you copy ideas, remember, arbiters cant cloak arbiters.
at least we are one step closer to star battle. i want the void ray next. or the levi.
Nothing can improve space forklifts, sorry.
true that. it’s the design itself which is ugly. now i dont mind single ugly ships, but it affects all ceptors from feds in T5. T5 should have individual models.
also, pls make the pirate ships (all ships in this matter) paintable.
i like the engine module, had that in my suggestion lists; good addon.
some of the implant changes are really nice. altough if i heard it right about the combat drones, that has to be seen yet.
The Guard is not invisible (excellent thing I would say)
The Allies become invisible instantly (Excellent too)
The Drain is not so big in T5 (Engineer + Base Shield Regen are compensing really well)
The Possibilities with this module are incredible, as well for Defensive Move than for Offensive action.
I think they should have added one more thing to the Module to prevent abuse and Game breaking action :
"Only Ships that are not Guard Frigates can be impacted by the “Spectre Field”.
And find a little story about the energy diffused by the Phase Shield Core to justify it
So two guards, an engineer plus whatever could get 5 seconds completely cloaked to ambush people? It’s getting more broken without even trying it,
Oh no, I still have my 700 m/s traveling spectre falcon. It takes me about 3 mins to travel between stations.
So it’s 800k or a Spectre. It’s a good thing I got it to help.
With Frigate’s rotation rate? Nope.
Some of that’s recovered by just pausing the afterburners. But because of that module, the speed cap should be raised, and maybe the module be made universal. I want 1200m/s!
So far this is incredibly disappointing. As the release of star conflict is shown more and more. Its gonna be “Pay us GS” or never get any T5 ships or any meaningful progress. OR you could pay 11K GS, which is like, correct me if I am wrong, 35 dollars for a T5 ship. Which is the same cost as ANOTHER game, or a DLC.
Start conflict DLC cost less then t5 premiums… Edit : Misunderstood, sorry. But I agree with you !
Some of that’s recovered by just pausing the afterburners. But because of that module, the speed cap should be raised, and maybe the module be made universal. I want 1200m/s!
They won’t raise the cap speed because it create bugs.
once you finished synergizing all ships in a tech in a given faction, they could reduce prices on GS ships for the next tiers, to keep old players investing small sums and people finishing their white ships.
atm. the prices compare to a backers project or a grindy mmo, but it offers much less in return per bought ship.
it does not seem very lucrative, even if i am one of the people who gladly invests money in a game i like.
i understood the pricing in beta, but i hoped, in release, they will adjust them to a level which attracts large sums of players, not just die hard fans.