Star Conflict v.1.0.17 Discussion

T5 is not that bad at EU prime time, T4 is always deserted. >5 mins for 3v3 match is not fun.

Where is the logic in your “logic”?  015.png

 

:fed014:  :fed014:  :fed014:

 

If a lot of players are waiting in the T5 for obvious reasons they should get a game. Is it that hard to understand?

If a lot of players are waiting in the T5 for obvious reasons they should get a game. Is it that hard to understand?

But they don’t wait in T5 for it to improve, they wait in T3 and maybe check in T5 from time to time, hoping that it got better by some miracle (or patch).

 

Even T3 in EU is markedly worse than RU, except for the recently much worse latency to RU.

But they don’t wait in T5 for it to improve, they wait in T3 and maybe check in T5 from time to time, hoping that it got better by some miracle (or patch).

 

Even T3 in EU is markedly worse than RU, except for the recently much worse latency to RU.

 

Koromac said he waits in the queue touching his beard, and that other guy says he does the same, so if so many ppl is sitting in the long queues they should get a game together.

actually i think most of the time if ppl are queueing t5 games come fast. sometimes too fast, to be big, especially if you know at least 2 ppl who queued at the same second and didnt get into the game.

 

so obviously, sometimes t5 queues are long because not enough people, and sometimes t5 games are small because of “wait i give u a game as fast as possible”

 

i said it already, and i will continue to do so: what the mm needs is not tuning by a math genius, but more transparency by a honest game designer. information, information, information, before and while you queue. region preferences. queue options like opting for fastest or biggest game possible or just as it comes.

 

at least now we can browse ships and customize while waiting, and generally, waiting times are a lot better than a year ago.

other than that, the debug queue graphic was the most used “pro tool” in the game back then, for the exact same reason. it allowed you to see, if other tiers, different strengths of ships, etc. had more population, so you could re-queue.

give that a nice abstraction (e.g. by tiers), with some indicators where squads are, and whats happening (could even be graphically pleasing), and people will adjust, open tiers, etc.

 

blizzard goes so far and allows you to even deselect a couple of maps you dont want to get in their mm. not to say their game community runs well, but thats for other reasons.

 

i like t4, and whished there were more squads in that. t5 is fun, but obviously, there are drawbacks (r13-1 counts for me as the biggest “meh”, but well, if i am in the winning team, i aint complainin). anyway t3 is an awesome tier as well, doesnt make the following ones less or more awesome.

I’ve been finding that, during the times when I can really sit down for a proper gaming binge, I’m not getting the kind of games I want. Wait time is acceptable (averaging 45-60 seconds) but the game sizes are not. 4v4 to 6v6, in Tier 3.

 

Granted, this has been between 8am GMT and about 1-2pm GMT, but if I can’t get big, satisfying matches in T3 it doesn’t give me much hope for T4 or T5, and I did make a point of checking that SecCon wasn’t active either, since that does sap players away.

 

I really don’t like small matches. And the last time I was able to fly T1, I remember them being terrible - 3 bots per side and perhaps one or two “real” players. By contrast, when I started playing the whole team was human, and it was routinely 8v8 or higher.

 

So my concern is that people are basically being taught that the game is dead from the get-go, and that is going to have an impact on player retention.

CS GO is not Free to play.

Except if you use Crack :smiley:

 

My mistake, you still get my point though