Apparently, Interceptor players are not disturbed to have an AutoAiming after all the cry they made regarding A1MA.
Don’t think there is such a lobby for ceptors, since most ceptor players are actually multi-role and multi-class players, and the creme de la creme ceptor players focus on actually ceptor vs. ceptor fights, which includes giving up some stuff, which makes it so dangerous against big ships.
I - and I feel myself as a ceptor player - do not like the idea of this gun so much; at least with the white damage crits of 10k+
It’s fun now, for christmas, but I think for most players it seems the raw damage this gun deals is overwhelming. It’s the first weapon in a long time, where i started standing around with the ceptor, because until I get discovered, the enemy is already dead… far too fast to be fair imho.
Guard is played still in big masses, because they are relatively easy against less experienced pilots, so it’s not like they completely disappeared.
One of the biggest positive changes imho, and it kinda got under the rug, but I want to mention it, is ship browsing in the queue. I do not exactly know since when the ships menu opens the ship tree while waiting, but this is truly a great change!
Torpedo changes however are somewhat interesting. It is a long range weapon now but the explosion detection seems to have gone down, as the missiles speed. I am not yet sure, if I like that change so much, but I think I have to explore this further.
Since it’s not in the patch notes, I am not sure if this is a change at all or I am just hallucinating, or if it was a patch before? I dunno.