Star Conflict v.1.0.1 Discussion

No you’r not the only one,i have the same problem to :confused:

kt seems that it’s only in fullscreen mode,but if I change to windowed fullscreen or windowed I lose framerate :frowning:

 

Exactly the same here!

What is your configuration?

 

Me:

Intel Pentium T3400 2,16 GHz

NVIDIA GeForce G 103M

3GB DDR2

Windows 7 32 bits SP1

 

I will try to install latest nvidia driver and see.

 

Edit: Not a driver issue!

 

Idea: I think it has something to do with screen widening (when playing with a 4/3 resolution on 16/9 screen) and coordinates mapping.

I never knew adaptive shields buffed the hull as well…I did pop a team of Kites in team battle though I didn’t really figure there was a difference - they weren’t super “pro” Kites

So, acceleration is so OP?

If it was true the Shield Projection splitter should be must more powerful. (Because a -39.4% acceleration).

Considering it does more harm than benefit on every thing outside of Guards and Jericho LRF, yeah it is pretty terrible module in general, might as well just make it unique to Guards and be done with it.

There is nothing to compare, the Galvanized only “buff hull” on a “Hull Slot”, Secondly the Malus on the Galvanized Armor is stacking, not like the Trigger for the Adaptive Shield.

Adaptives affecting shields as it is right now is useless, because ships that can tank with shields will do better without adaptive, and those that only viable to fly due to adaptives are tanking with hull.

My ships are malfunctioning. Can not put my finger on it, but it feels like T1/2.  Implants I guess?

Why do we play PVE?

Because we want better shipps.

Why we need better shipps?

Because we can fight easily with those enemies.

 

But now…what we get, when we get the better shipps the enemies get much better shipps than before and also the numbers.

 

So what we do is we fight and fight from T1 get to T2,from T2 get to T3 finally from T3 get to hell…

 

If you guys just think the T45 pve mission is too easy before, fine…just give back the choice for us to use any shipps we want in the lower missions.

If just as what you said that we use the high level shipps in low level mission, so some player feels bad…so at least give us a choice to use higher shipps in lower mission in the custom battle, we can put on password, only play with people who want to enjoy this kind of game, and won’t bother other players who want to use T1 ship only in T1 mission at all.

By now for those people who you said that feel unhappy because of we fly T5 shipps in lower missions feel, are they happy now?

What ever they happy now or not, I think most of them will feel unhappy in T45 missions, whith their new T4 shipps.

Ok. it seems to be implants problem. In one battle i have bonuses but none in another… It shouldnt be fixed in no time? It is a bit gamebreaking thing…

Why do we play PVE?

Because we want better shipps.

Why we need better shipps?

Because we can fight easily with those enemies.

 

But now…what we get, when we get the better shipps the enemies get much better shipps than before and also the numbers.

 

So what we do is we fight and fight from T1 get to T2,from T2 get to T3 finally from T3 get to hell…

 

If you guys just think the T45 pve mission is too easy before, fine…just give back the choice for us to use any shipps we want in the lower missions.

If just as what you said that we use the high level shipps in low level mission, so some player feels bad…so at least give us a choice to use higher shipps in lower mission in the custom battle, we can put on password, only play with people who want to enjoy this kind of game, and won’t bother other players who want to use T1 ship only in T1 mission at all.

By now for those people who you said that feel unhappy because of we fly T5 shipps in lower missions feel, are they happy now?

What ever they happy now or not, I think most of them will feel unhappy in T45 missions, whith their new T4 shipps.

See, you’re doing it wrong. And I’ll explain why:

 

PvE is a means for you to get Credits, not Synergy. If you want Synergy for your ships, get into the lower Tiers and practice IN PvP. This is the ONLY way for you to get enough experience in flying a certain type of ships so that you won’t be completely horrid in the upper Tiers. People so this all the time, just Tier-rush in PvE or PvP with no regards for their team mates but you don’t even care. This has to stop. It degenerates the entire upper Tiers.

And the people that go and “ruin” T3 with unbeatable squads? :slight_smile:

You can’t level T4 in PvP because there is no T4 PvP queue any more; there’s T5 for low SR players and T5 for high SR players.

 

T4 pilots who are leveling their ships don’t want to face T5. That’s why they flock to PvE. But rather than make it viable to actually level in T4, the Devs just make it harder and harder to win in PvE with T4 ships, further compounding the problem and increasingly making the high tiers a “don’t bother” segment of the game.

Seriously I’ve never bothered to PvP with T4 (And even T5 for some occasion because of lack of good modules), and it’s only getting harder. Not to mention that some contracts require minimum T4 ships to complete and it’s impossible to do them with PvP unless you’re willing to sit for hours on queue as well as getting snowballed by squads with maxed out T5 ships with minimum Mk.4 modules.

 

People who grinded T5 with full Mk.4 months ago will always be the winner.

And the people that go and “ruin” T3 with unbeatable squads? :slight_smile:

 

That’s because there are no squads in t4/5, and sadly yesterday night (friday gmt +1) it was hard to find an opponent even in t3 and sector conquest.

See, you’re doing it wrong. And I’ll explain why:

 

PvE is a means for you to get Credits, not Synergy. If you want Synergy for your ships, get into the lower Tiers and practice IN PvP. This is the ONLY way for you to get enough experience in flying a certain type of ships so that you won’t be completely horrid in the upper Tiers. People so this all the time, just Tier-rush in PvE or PvP with no regards for their team mates but you don’t even care. This has to stop. It degenerates the entire upper Tiers.

 

 

What about those people only enjoy the pve? force them to die in pvp?

Or let those new T4 shipps face to T5 shipps?

It’s good to let the customers choose what they want. It’s bad to think that the programers knows more than the customers themselves about what the customers need.

Not everyone like the pvp. And they really should not force the customers to the pvp. Play PvP or PvE should base on the customers’ own choice, not by make the PvE impossible to let them join PvP.

What about those people only enjoy the pve? force them to die in pvp?

Or let those new T4 shipps face to T5 shipps?

It’s good to let the customers choose what they want. It’s bad to think that the programers knows more than the customers themselves about what the customers need.

Not everyone like the pvp. And they really should not force the customers to the pvp. Play PvP or PvE should base on the customers’ own choice, not by make the PvE impossible to let them join PvP.

If you enjoy repetition, I can’t blame you. The sole reason T4 is up against T5, nowadays, is because there is no T4 PvP. The reason for not having T4 PvP? Not enough pilots playing the game.

Considering it does more harm than benefit on every thing outside of Guards and Jericho LRF, yeah it is pretty terrible module in general, might as well just make it unique to Guards and be done with it.

Adaptives affecting shields as it is right now is useless, because ships that can tank with shields will do better without adaptive, and those that only viable to fly due to adaptives are tanking with hull.

Shield projection splitter can suck for the JLRF’s just because the shield booster is so trivial.  Engineer’s get their aura’s, guards get their emergency boosters, and LRF’s get the petty boosters.

Has anyone else noticed that implants are showing correctly in the hangar, but in game they are not applying?

Shield projection splitter can suck for the JLRF’s just because the shield booster is so trivial.  Engineer’s get their aura’s, guards get their emergency boosters, and LRF’s get the petty boosters.

LRFs are still about being sneaky. Like CovOps or Tacklers. Only… slower. A lot slower. They have 2 camo modules, instead of 1, oike the other 2 roles.

If you enjoy repetition, I can’t blame you. The sole reason T4 is up against T5, nowadays, is because there is no T4 PvP. The reason for not having T4 PvP? Not enough pilots playing the game.

 

I am interesting about this game for long time ago, but i just join in for like a month, the reasion for me to jion in is because, i just know that the game has open space and pve now.

So at the beginning of the my game, i play the pve only…after i got enough experience i tried pvp, not bad…but this need to be step by step, i’m lucky when i join the game they just make the pve easier, and still can fly T5 in T1 mission. And when they say that can’t fly T5 in T1, I already get the Mauler.

I’m lucky I got this chance to step by step… what about other new players? what they get is just like what i said…T123 fine…even there is some fully load T1/3 shipps, but not that hard they have pve at least they still can play pve to get a ship not that bad as new ship with level 0. But when they get T4 what they get? hell? in both pvp and pve…

Not everyone like to lose to be killed. So what they will do is to play pve to get a better ship, at lest have the same level ship, and than star to try the pvp, but now they be stop at the first step.

For those people who design the game, if you give them the access to join the mission than give them a chance to win. Now new T4 ship with level 0 they have the access to join the mission, but i don’t think they can win by four of the T4 new shipps.

Or let them join in the PVP…face to T5 shipps and die?Come on this is a game not a job, if they can’t feel fun, they will leave…maybe we can do that because we already know the game and like it…but for them? they don’t even have the chance to love it…and maybe that’s why we don’t have enough pilots.

 

You know, I got 11 invites…11…and thanks so much for the change that we can’t fly the T5 in lower mission, after that…i got 5 or 6 still play…and thanks a lot by this new patch…now…i only have two still get online some time…

They make us invite friends, and also make the game unfriedly to new people…so don’t say we don’t have enough pilots…because what they did get the new pilots away…

Has anyone else noticed that implants are showing correctly in the hangar, but in game they are not applying?

 

 

My ships are malfunctioning. Can not put my finger on it, but it feels like T1/2.  Implants I guess?

Exactly the same here!

What is your configuration?

 

Me:

Intel Pentium T3400 2,16 GHz

NVIDIA GeForce G 103M

3GB DDR2

Windows 7 32 bits SP1

 

I will try to install latest nvidia driver and see.

 

Edit: Not a driver issue!

 

Idea: I think it has something to do with screen widening (when playing with a 4/3 resolution on 16/9 screen) and coordinates mapping.

Pentium® Dual-Core CPU E5700 3.00 GHz

4GB DDR2

Nidia GForce 9700 GT

Windows 7 Ultimate 32-bit

 

 

Everything works fine on “Windowed-Full Screen” and on “Windowed” mode but not on “Full screen”

I have yet to get a decent t5 game since the patch. Its 2v2 everytime even during peak hours