I have been discussing the current state of the game with my friends, who are playing, or used to play Star Conflict.
Many of us do not like the current changes, especially now, that the game will require even more grind or GS, just to get enough resources for the Destroyers.
Neodium, another new currency or resource will make matters even worse! We got too many currencies and resources already! However, if they should stay, they need to be much more accessible to players.
They should be much more common in the loot and they should cost less, if you want to upgrade something, by at least 50%. This especially concerns the Secret Project ships and Monocrystals!
I mean, that they should be available to buy in the Store directly, for credits or GS. Credits should be the most important currency in the game there is.
We have reached a conclusion, that there is only one possibility. I will discuss the economy of this game only in this thread.
For a game, that is 4 years old, it should deserve a better outcome and at least 50k players instead of 1100 or 670 daily on average, from Steam.
Steady population decline in the game, indicates that the game is slowly dying. Some say, that it is in coma already. Who will pull the plug, it’s irrelevant. It’s when, we should be concerned about.
Even if you multiply this number by 2 or 3, the result is still… sad, if you take into account all the other players. And it’s a real shame, because this could be a really spectacular and unique game!
If you want a ship component part for a Secret Project, you should buy it with only these two available currencies. Free synergy system should also be available for credits alone, not just GS.
Here are a few tips, that should be in the game already!
- resources should be available to buy directly from the Store in hangar with credits or GS
- removal of the current loyalty voucher system (the old system from 0.7.5 update worked perfectly fine)
- ship parts for Secret Projects should be available with credits or GS as well
- Mark 3/4/5 upgrades for the modules should cost less (50-80% resource reduction requirement)
- Monocrystals should be common loot, which you can get in Open Space, or in any PvP/PvE matches as well, or offered as an alternative to Iridium loot drops (exchange resource)
- all ship customization options should become available for credits or GS and you keep them, if you buy any of them, even upon switching (Customization DLC pack)
Main source of income or money should come from Premium License and DLC and ship packs. Customization DLC pack could bring an additional source of income.
Very tempting sales should happen. Also the bundle for all listed ship packs and DLCs should remain as well in the Store. It is no longer available!
Loyalty vouchers for a mercenary should be removed entirely. As you progress through ranks, rising up to higher ones, you should be able to automatically unlock Mark 3 upgrades for each faction.
So, the last rank of the old tier system, should give you automatically access to all Mark 3 upgrades, which you can buy with an increased amount of credits.
If you reached rank 15, then you have everything unlocked for such faction. 3 factions with rank 15 access and you would get all available Mark 3 upgrades unlocked for credits alone.
Mark 4 for Iridium should stay, but the cost of the upgrade should be reduced by 50%. Customization options should either be unlocked by the DLC pack, which is the old suggestion.
As you can see, it’s not so hard to implement such changes. Main problem is that newcomers don’t like the current system and the retention factor is very low. Even old veterans no longer play.
Mostly, because of the reasons stated above. Endless grind, limited access to resources and with no alternatives to get them otherwise. It gets boring quickly.
They moved on to other games, because they had no choice.
Please, keep this thread open, because I want to hear some constructive feedback from the players!
Please, do not forget to vote!
Thank you!
Sincerely,
Koromac