Star Conflict OBT v0.9.1 Discussion

I wanna do PvE with 4 man squads and not just have the custom standard thing 4-10 rank ships.

 

How will you address this thing?

 

 

And the missile thing is way too Overpowered in my opinion. You should now balance it with some kind of increased delay since everytime i see one of those ships my systems are all the time saying: PIPIPI incoming missile PIPIPI incoming missile PIPIPI incoming missile. And it’s a bit annoying since you can’t do anything to stop that now, just go to hunt that ship, so he respawns in 10 seconds and keeps firing torpedos from save distance.

 

The other sniper ship at least you can cover behind a wall or something, but the torpedo one? That’s unavoidable if he’s camping a certain area (he can kill you without having visual on you since torpedos can move free). 

 

Kinda overpowered in my opinion.

If u are under stasys, so sure. I agree. Stasys should be removed or drastically changed anyway.

 

If u are talking about modules disable … so well… if u are unbale to fly it’s not ecm foult. About me… till i can move u still have to catch me.

 

It’s not like ECM are the Tankiest ceptor of the game, able to disable ships, Modules at 3km and without a single counter? 

And don’t say Proton wall or Jeri R2 implants, No degressive % when you are perma disable, balanced ship?

 

 

Whoa, slow down, nobody ever said you should spend that much on a Beta.

This game deserved a good support before, but that was a long time ago.

I was just saying it’s a shame when people complain about a F2P game, when they haven’t even spent a dime to support its developers.

The things we’re complaining about are the the reasons why we don’t spend any of our cash.

This game deserved a good support before, but that was a long time ago.

 

Indeed, you certainly deserve credit for supporting the devs and of course you have a right to complain.

 

But this is a F2P game, so of course at this stage of its development the devs are more worried about attracting new players than keeping the vets happy.

ECMs are no equal in efficient terms… maybe not brack there ship, but increase “anti-ECM” modules effect?

My sent is ceptor are roxxor against all other ship…

mega firepower in the cov ops : nuke + arc + weapons bonus (it’s a so liiiitle ship ?!!!)

ECM can freez a fregate for more than10 sec (very long time in a battle)

Recon are the more balanced ( with a few less bonus )

At time a ceptor are more efficient than a freg ? for what? Size don’t count in space ? not sure…

 

U guys should start thinking that frigates are not assault lone ships, and act conseguently.

U need someone converts u or u die… that is and that’s exactly how it has to work.

I feel lik this has to be said again.

 

As far as the players were concerned, and let’s face it, ours is the only opinion that matters, Premium ships were a way to progress more quickly.

 

Take Tier 3 prior to the 0.9.0 patch. If you bought a Rank 7 ship and fly it, you’d earn less money than if you’d stayed in Tier 2 and flew your Rank 6. This was pretty much guaranteed for the majority of players because Rank 7, especially the Phobos, were and still are terrible ships. Eventually, you get to Rank 8 and your income and xp rate improved, and then eventually you’d hit Rank 9 and you’d be earning good amounts of cash and xp.

 

Or, you could go Premium. This would immediately give you Rank 9 cash and xp income, plus a little bonus income because you had no repair costs. You earned money faster, you got xp faster, and you progressed faster. You could skip the crap ships nobody wants to fly and shouldn’t be in the game at all because they serve no purpose, and get the ships that people actually want to fly.

 

If you bought DLC, your progression was even faster! The Desert Eagle, Dragonfly or Bear let you storm through Tier 3 because the reward rate was astronomical compared to Rank 7.

 

This was a system that pretty much everyone was happy with; fly for free and grind, pay to skip some of the grind, pay a bit more to skip even more grind. We were happy, you were happy, everyone was happy.

 

Now, it’s “pay to grind more”. What. The. xxxx? Seriously? You think that is a valid monetisation plan? “You can fly crap ships for free and suffer through gameplay that would make a normal player quit, or you can buy a Premium and have to fly 5x as many games as the free to play people in order to get to the same content!”

 

That is the kind of thinking I would expect from someone who drinks paint thinner before coming into work. It is not the action of a company that actually gives a damn about its players.

 

 

Whoa, slow down, nobody ever said you should spend that much on a Beta.

 

I was just saying it’s a shame when people complain about a F2P game, when they haven’t even spent a dime to support its developers.

Many of us did. We paid money because we liked the direction the game was going, and then the Dev team said “xxxx you!” and changed direction. Now they’ve taken away the stuff we paid for and won’t give it back, nor will they refund us. In essence, the Dev team stole from us.

 

Why should we be thankful of supportive of thieves?

Many of us did. We paid money because we liked the direction the game was going, and then the Dev team said “xxxx you!” and changed direction. Now they’ve taken away the stuff we paid for and won’t give it back, nor will they refund us. In essence, the Dev team stole from us.

 

Seriously? :what:

But this is a F2P game, so of course at this stage of its development the devs are more worried about attracting new players than keeping the vets happy.

However, if they want to attract new players, they need to have a good game. Currently, SCon is becoming - in general - worse with each patch, with each one bringing 2 fixes and a hundred new problems with it.

It’s not like ECM are the Tankiest ceptor of the game, able to disable ships, Modules at 3km and without a single counter? 

And don’t say Proton wall or Jeri R2 implants, No degressive % when you are perma disable, balanced ship?

 

 

This game deserved a good support before, but that was a long time ago.

 

Almost every Fighter and Interceptor are an ECM counter if u don’t consider stasys.

 

But than again… if u aren’t able to survive 8 sec withouth moudules (while u can move) it’s just YOUR lack of fly skill. 

 

One more and for last time: stasys is totally broken. That’s all.

So you’re proud of playing this great game without supporting the devs? Shame.

I’ve played this game for 6 days… I’ve just bought a new apartment and the sale of the old one is not complete until the middle of october which means I’m paying for 2 places atm. And who the f**k are you to tell me what I do with my money?

lots of critism these days, 

However, if they want to attract new players, they need to have a good game. Currently, SCon is becoming - in general - worse with each patch, with each one bringing 2 fixes and a hundred new problems with it.

 

I’ve played several F2P games and what you’re saying is generally the same thing vets say in all of them.

 

Devs can’t keep everyone happy. Their top priority will always be to attract new players who will spend money on the game.

I’ve played this game for 6 days… I’ve just bought a new apartment and the sale of the old one is not complete until the middle of october which means I’m paying for 2 places atm. And who the f**k are you to tell me what I do with my money?

 

Say no more, the mighty F word says it all.

If anybody was wondering a T3 Prem ship with a basic license would earn somewhere around 10-11k synergy per win and about 1k of that being Free Synergy.  So now you should be earning 2k synergy per win in your Prem ships.  

 

It’s a step in the right direction though personally I think the bonus should be around 30-40% Free Synergy.  This would bring synergy rewards to a little below what you would make on a normal ship if you lost the game.   

Your wish has already been granted at numbers you asked for. You will be gaining 40% free synergy when compared to a normal ship that isn’t maxed out. This is because any maxed ship earns double synergy to start with and premium ships start with maxed synergy.

Say no more, the mighty F word says it all.

So now you’re bashing on my cultural heritage of swearing as well?

U guys should start thinking that frigates are not assault lone ships, and act conseguently.

U need someone converts u or u die… that is and that’s exactly how it has to work.

 

With 2 disabled corpmates ? yeeeah !

I’m ok, it’s the way it has to work xD … Playing solo ceptor !

 Their top priority will always be to attract new players who will spend money on the game.

 

You are obviously missing the point - New players will not spend money on the game now, as Premium ships are not benificial to the progression through the tiers - Its quicker to fly the free ships than pay real money for useless Premium ships

I’ve played several F2P games and what you’re saying is generally the same thing vets say in all of them.

 

Devs can’t keep everyone happy. Their top priority will always be to attract new players who will spend money on the game.

 

yep, they don0t care about players experience. Only about what players feel more likely to pay for AKA grind to level up faster and not having to spend much time on game to have better gear. Also if something is really hard for them they will not enjoy the game. So 3man squads will give them more money.

 

Less teamwork, and more casual people, gives them more money than actual tryharding people. I could tell you some games that are adapting this kind of game mode… sadly it’s what gives more money: casuals

Devs can’t keep everyone happy. Their top priority will always be to attract new players who will spend money on the game.

 

they are failing miserably in that regard too.

 

here bro, have a facepalm for your troubles, in fact, no brotherman, here, have two.

Say no more, the mighty F word says it all.

And just so you know, I had planned to buy all the steam packages and get enough GS to buy premium for a year.