One thing just break my brain !
The sector Conquest is just like the “CHROMEHOUND” War System !
If we want to improve Teamplay, we need one thing. It’s a Commander class Ship (not the command fighter, a special type of ship dedicated in Transmission and Order).
As far as I remember, Chromehound (do not exist anymore) had a perfect balanced system for teamplay.
It was this :

This mecha was not dedicated to fight/buff/debuff,
It was a True commander, Giving information to his team, directed them in the good position, analyzing the enemies movement.
StarConflict need this kind of ships to improve the Teamplay. We need something to help player, that can analyze the battlefied and send orders/Informations.
Equiped with special Relay system (range of connection) that could make a powerfull choice to counter the problem of squad, because without any Vocal, soloQ players will be able to have a system allowing them to compense this lack of communication.
Including this kind of ships in SCon will allow devs to re-up the Squad Size, Improve the Teamplay, had new type of gameplay.
Players will be able to share there own strategy, improving the community. New Players will learn from Veteran (if they are using this ship in battle to lead them).
The first thing to do to improve Teamplay is to have a tool to do it !
For the module, it’s pretty easy : find everything that’s not used actually :
_Buff/Debuff the range of detection
_Buff/Debuff Spread
_Increase/decrease locking time
_Main Target/Objective designator
ect ect.
Not enough time to complete it…