Star Conflict OBT v0.9.1 Discussion

Ion emitter

LoL emitter?

 

damn, even i can’t remember what it’s called.

 

wtf, just realized it has the same name as the ecm mod ;p

abit too late and prolly gone past this … but I managed to get that goddamned massive Crit on Gauss
out of 30 - 40 crits this was the only one that went over 6k. it seems that gauss cant land all 4 projectiles on an inty at any range.

 

— now back to grinding synergy … fun.

 

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abit too late and prolly gone past this … but I managed to get that goddamned massive Crit on Gauss

out of 30 - 40 crits this was the only one that went over 6k. it seems that gauss cant land all 4 projectiles on an inty at any range.

 

that looks like it was hull damage (big explosion), not sure if they were tanked for kinetic, if they had the default -15, then your dps is obviously not maxxed ;p

 

oh god, i just realized i messed up before again… overdrive can be calculated into DPS, but it doesn’t raise the damage of the alpha shot. :facepalm:

so about 7.2k ehp damage. per shot, as i initially said… so i wasn’t even wrong… i was just off on DPS, not alpha strike… still 3 charged shots to kill a 16k+ ehp inty…

 

your target might have had the -15 default kinetic on hull and implant for +10. however, on a shield tanked inty, you’ll barely make a dent at 120+ kinetic resists, that’s like 55% reduction = 3.2k damage :\

 

— now back to grinding synergy … fun.

 

i brought this up with customer service again. we’ll see, but doesn’t look hopeful :\

I’ve resigned to just grind it with my credit ships. if they decide to return value on my premium ships again then yay … if not - meh.

 

 

[edit]

also - since you made me look at it closely - i noticed crit dmg usually varies with each shot. either

  1. some of the projectiles missed or 

  2. all 4 was on target but crit chance is calc’d per projectile

 

but under normal gameplay likelihood of getting the max crit dmg is hyper low.

I’ve resigned to just grind it with my credit ships. if they decide to return value on my premium ships again then yay … if not - meh.

 

Same here, premiums are just useless.

also - since you made me look at it closely - i noticed crit dmg usually varies with each shot. either

  1. some of the projectiles missed or 

  2. all 4 was on target but crit chance is calc’d per projectile

 

i’ve tried to understand the damage variation as well, but still coming up empty. it might be as you said that it actually fires 3 projectiles instead of 1 super-charged particle.

 

still, with 90% crit rate, it would mean 7 out of every 10 charged shots should hit for max crit.

If your attacking on hull, then dmg may vary, because some of it is absorbed by shield, which have different resitance. Getting a hit on enemy when he have 0 shield is nearly impossible. Also crits are on all projectiles simultaneously AFAIK.

good point

Can we get 2 weapon modifiers? I know changeing dmg. type needed to be removed… it would be still nice to change from uranium to explosive (i.e) from time to time. 

We loved modifiers.  Range vs damage, etc.  Sure changing damage type was OP for plasma weapons, so that I can understand.  It gave a variability to matches.

 

For a command ship.

 

That all, same range as it buff module. Security + good support fire.

I put gauss on my command to try it out, so far it’s staying.  Commands are best around a group to get buf assists, like 46 buffs in one match thanks to the whole team staying together in combat recon.  They’re also decent for drone strikes.  At close range, it’s teammates, run, or probably die.

 

About this Synergy transfer : It’s really too expensive. I will use it if the amount of synergy was better but actually it’s really really too expensive.

 

 

Lets get a poll in somewhere. 

 

1000 synergy might be a tad too much…but who cares! 

Too much?  You pay cash for a ship and then you’re expected to pay more cash to use it to progress?   NO!  I will not pay.  I’ve taken premiums out of my slots.  Right now it’s one T1 and three T4’s, just to screw with people when I take a  T1 interceptor into PvE.  T1 PvE’s not dangerous to interceptors.

 

Fine, the glass of white dry wine is mine, keep away.

< And here 15/16 year olds can drink without a problem if measured. Count dracula offers some virgin blood too :smiley:

 

BTW: did anyone notice this conversation was successfully derailed?

trollface_48.png

I prefer whiskey or gin, in a low baller, normally neat.  I’m frequently “relaxed” when I play.

Same here, premiums are just useless.

 

Thats why I asked for a refund

 

Same here, premiums are just useless.

 

Again, ask for a refund! 

 

Too much?  You pay cash for a ship and then you’re expected to pay more cash to use it to progress?   NO!  I will not pay.  I’ve taken premiums out of my slots.  Right now it’s one T1 and three T4’s, just to screw with people when I take a  T1 interceptor into PvE.  T1 PvE’s not dangerous to interceptors.

 

Same here bro, I dont use ANY of my preniums, as they dont help me progress. 

 

I prefer whiskey or gin, in a low baller, normally neat.  I’m frequently “relaxed” when I play.

 

I just turned 21 and found out that Alchohol, any amounts of it, will make me “feel” drunk and that doctors say that I have a condition where, 2 good strong drinks will make me drunk for a long, long time, but without a hangover. 

if you read between the lines, then pushing people to higher tiers isn’t for ‘progression’…

 

if progression were the issue, then progression times should be decreased.

 

instead, they are increased.

 

once again proving this has nothing to do with progression but pushing people to spend more GS in higher tiers.

 

Oh, it’s not just higher tiers. It’s a full-out gouge-fest money-grab free for all.

 

betatrash - this isn’t a FPS… (and this was already mentioned a few times to you now)

 

At best it’s a mmo third-person-shooter with light rpg elements.

 

Compare this game to Blacklight Retribution. The only differences are: A. Blacklight is first-person. B. Blacklight is people with guns instead of pilots in ships. C. Blacklight is actually fun. It doesn’t make too much difference if it’s a first or third-person shooter. It’s still an online shooter. You point gun, you click, you score. As far as genres go, shooters are some of the simplest to program. It takes a lot of talent to screw one up this bad.

 

I really don’t understand that attitude, every times there’s a new patch there are always some loudmouths saying 'WORTS PATCH EVER, YOU KILLED THE GAME I’M OUT". And then proceed to complain about the changes for weeks only to say the same about the next patch. 

 

If you want to quit, 1. Nobody cares. 2. Leave and stop complaining. 3. Do not dare talk about balance when you “quit”. 

 

Clearly you care, since you bothered making an entire post about these players and how much they bug you.

 

Meanwhile, the rest of us will enjoy our journey from where we are now to seeing Star Conflict bloom into its full potential.

 

Right. Maybe on the full release they could rename Star Conflict to Black Prophecy 2. Or perhaps World of Space Tanks.

Thats why I asked for a refund

 

 

Again, ask for a refund!  

 

I would point you to my customer support post, but sadly it was censored. Good luck getting that refund. You’d have better luck trying to win a match flying solo against a squad of T5 ESB.

I would point you to my customer support post, but sadly it was censored. Good luck getting that refund. You’d have better luck trying to win a match flying solo against a squad of T5 ESB.

 

As it was mentioned for a couple of times here, Premium ships are still in work, we see your concern over the matter.

Next, there were questions regarding premium ship bonuses after the addition of x2 to all ships with maxed out synergy: they all apply to Premium ships too. So You have an x2 bonus, and you also have +20% of free synergy gain bonus on them (so it is +40%). And once again, we continue working on premium ships!

I just turned 21 and found out that Alchohol, any amounts of it, will make me “feel” drunk and that doctors say that I have a condition where, 2 good strong drinks will make me drunk for a long, long time, but without a hangover. 

A glass of wine @ 30 mins before sleep supposedly and scientifically helps you rest. I discovered it does for me at least. I also get dizzy from any amount of alcohol, not a drinker. I just prefer rare high quality drinks that pack a punch in your wallet (good thing people have their own home made distilleries for wine around here :smiley: ), but even so, i drink really really rarely.

 

As far as premium ships go… i only bought them for performance / fun / revenge. ‘You no let me live? Here, eat my Kalah’s Gauss b**ch!’. Other than that i have the Crus Q. I bought them only for the sheer power they’re capable of dishing out, but back in 0.8.#. They’re still insanely awesome tho. And dunno why people complain about tacklers. Was forced due to synergy progression these last days to fly the Fox-M (want to get to Wolf-M) and the ship is quite impressive against any class with the proper tactical setup (you know, rushing in to death is for cannon fodders only). Had an average score count of 10-12 kills per match, probably dying once or twice every 2-3 matches. Now i hopped in Silent Fox. The ship and the bonus are great at what they’re supposed to do, but it’s pitiful to be on rank 7, this ship really needs to be rank 8 at the very least instead of the Wolf. It’s great for when people don’t really notice you, but if someone has you in their sights in a rank 7 in T3 you’re pretty much screwed. And tacklers are always noticed simply because they die fast to just about anything and people always look for easy kills. 1 shot torpedo kill? Wtf??

As it was mentioned for a couple of times here, Premium ships are still in work, we see your concern over the matter.

 

Buddy, if you think the Premium ship issue is what pushed me over the edge, you haven’t been paying attention.

 

Let’s see if I can remind you in no particular order:

 

  1. Forced synergy grind on every ship instead of reputation to encourage Premium accounts.

  2. Looting update that breaks rare items to convince you to pay GS.

  3. Removal of permanent stickers for temporary stickers and colors that all cost GS.

  4. Ship tree updated to force progression through every ship role.

  5. Overpriced DLC/Premium content.

  6. Restriction of weapons to specific ship classes.

  7. Removal of Federation/Jericho/Empire nationality bonus to Rank 15 implants.

  8. Capping reputation level at Rank 12, introducing T5 and Rank 15, letting players who had reached Rank 15 before the cap to keep all their progress thus gaining instant access to all implants, etc.

  9. Denial of my refund request.

  10. Being forbidden to sell my account under threat of perma-ban.

 

Premium ships aren’t even half of it.

Can I add:

  1. Removal of switchable modifiers.

Can I add:

  1. Removal of switchable modifiers.

 

Sure, why not?

I had a couple more myself that I didn’t include because they were more personal preference and minor annoyances.

I still think synergizing should be fast individual progression, while there would be no problem at all if Reputation makes a slow progression Comeback as a second means to unlock ships, earned thru sector conquest. But i Know ppl then complain about this being confusing.

Speaking of FPS - which generally isnt that important - technically any shooter is an FPS, as long you aim your shots in a 3d world, it really depends whether we Talk about engines (how the Simulation and network Code works in them) or game aesthetics. Debating about the second however only works in individual comparisons. About Details. Chess can be done in FPS engines too. So it really should Not be a big topic. I was a hardcore uo roleplayer, i could argue, that Most rpgs actually have nothing to Do with rp while others feel it is rp if you have any kijd of individual progression…

To compare the game with other f2p shooters, i Do feel anything temporary should have credit options. Credits can be bought for gs anyway. This includes temporary colors, or even synergy Transfers, but of course excludes boosters like licenses. A gs Option is never wrong. But since any Player in the Verse is used to Games offering two methods to Pay for the Same thing, i dont think there can be any valid Argument against this, except ablittle Bit of ui Design. A gs sink does Not work otherwise anyway. It should be clear by now, that Most ppl will only use this once. I rather buy licenses.

If it stays gs only, it should really become cheaper. 1000 does Sound okay.

Antibus, the whole point of Premiums is that we should be able to amass more experience and money than if we flew a normal ship. It should speed up our progression noticably without forcing us to pay twice! As long as Elite Synergy costs a stupid amount of Gold Standards (or GS period) a good chunk of players will ignore it. Giving us double the amount of a valueless commodity is not an “improved reward”.