Star Conflict OBT v0.9.1 Discussion

Ah sry antibus, hard to keep Track with a phone - and i wrote it offline after Page 5 and obviously didnt scroll back long nuff. Good to hear, hope to be able to Test the Rest.

Did i read correctly that the inty blaster was Not changed? Well except General buffs… Imho that gun needed some love. Or did it become more viable with the other guns changed? Any inty Pilot feedback?

@g4borg, If you ask me, I think most of the weapons are in a pretty good place right now. Some additional tweaks in relation to barrel rotation speeds on the frigate laser (I always forget the name as I currently don’t use it due to the slow turret movement making it not so useful, the rapid firing one…), the fixing of the bug on coil mortar jamming and the addition of hit/sound effects on the bubble gun would be great and balance things further.

 

After this, it’s mostly small tweaks, but the balance is in a WAY better place than it was before. That’s my feeling, anyway - I’ve been seeing some really good matches lately and am using a much wider variety of weapons than I was in the past.

@g4borg, If you ask me, I think most of the weapons are in a pretty good place right now. Some additional tweaks in relation to barrel rotation speeds on the frigate laser (I always forget the name as I currently don’t use it due to the slow turret movement making it not so useful, the rapid firing one…), the fixing of the bug on coil mortar jamming and the addition of hit/sound effects on the bubble gun would be great and balance things further.

 

After this, it’s mostly small tweaks, but the balance is in a WAY better place than it was before. That’s my feeling, anyway - I’ve been seeing some really good matches lately and am using a much wider variety of weapons than I was in the past.

 

It is actually not just a feeling - statistics shows that most of the weapons are in a better position now and percentages are very good. Indeed, some tweaks should be applied, but overall we are seeing a positive change. 

As it was mentioned before, for now matchmaker is looking for the ships from ±3 ranks in the que. This is a measure that helps reducing wait time and also an incentive for players to progress. We are aware of our pilot’s concerns regarding matchmaker, but for now I do not have an additional information to share with you, though we are working on the issue!

NO! It is  NOT an incentive to progress! It is an incentive to backpedal  DOWN tiers to find matches that DON’T throw you into these bullshit games!

 

Based on my own experience of flying a pretty wide spectrum of ships, Rank 4 has the best matchmaking in the entire game. 80%+ of your opponents will have at least one rank 4 ship in their roster as their highest rank ship, with very few rank 5+ opponents and only the occasional Tier 1 pilot.

 

The result of this is that I continued to fly Rank 4 longer than I would have, because I wanted to exploit the superior matchmaking as long as possible.

 

You don’t convince people to level up by throwing fucked up matches their way and say “I know that guy is six ranks higher than you, but if you put up with being farmed for eight months you’ll be just as powerful as he is!”. You convince them to level up by positive reinforcement - the promise that there are even cooler things to unlock ahead - or by offering a new and different style of play. T3/4/5 may as well be a totally different game altogether than T1/T2.

 

But players don’t get to see that, because once they hit Rank 5 “Tier 3” is a name for people who farm them with overpowered ships, and they are never going to have the power you are promising them because they will always be facing someone far higher level, often someone who didn’t have to grind half as much as they have to…

 

Edit: Half tempted to remove mention of what tier I found balanced, because I guarantee the Dev team will patch the game specifically to xxxx over that tier’s matchmaking…

As it was mentioned before, for now matchmaker is looking for the ships from ±3 ranks in the que. This is a measure that helps reducing wait time and also an incentive for players to progress. We are aware of our pilot’s concerns regarding matchmaker, but for now I do not have an additional information to share with you, though we are working on the issue!

 

Tbh. I squadded up with Kipps in that battle. 

I dont see how this might be an incentive for other players… especially if MM drags them in 2v2s where the difference in Power gets very clear (im kinda with you if this would only occur in 12v12 since in those matches single ships cant play their individual power that hard) 

 

The opponent team was able to kill 1 bot… while we didnt even try to select a “now its for real” setting in terms of ships. 

 

Long story short: That match wasnt an incentive for them, it was just frustrating. 

So if you keep mixing the Tiers that hard (it really feels like a lot was softened up in terms of tier-barriers) please make sure that its at least a 8v8. 

 

And yea, good job with the weapons! They really feel balanced (last spread nerf on shrapnel was unnecessary imo). 

It was a hard sacrifice in terms of equiptment, but Im with you that balance needs to be done first. 

Im looking forward to see more weapons  :good: !

 

Can we get 2 weapon modifiers? I know changeing dmg. type needed to be removed… it would be still nice to change from uranium to explosive (i.e) from time to time. 

The fire rotation on the mortar is still a problem in repositionning situation.

If at least, it wasn’t overheating when It can’t shoot…

 

And if you could expand the loot table in PVE mission, it should be great, I don’t know what I will do with my 4 military Valkiry system actually.

 

yea that is a problem isn’t it… heat without actually firing the barrel… infact, heat increases as long as you are holding the mouse button, even if your gun doesn’t fire.

 

another problem is using cloak skills while droned/microd. you waste the skill and the energy.

 

also, when placing repair/charge stations too close to an object, the energy is lost and the object never deployed.

 

also, when pressing SHIFT to activate the special mod sometimes turns it on and off in quick succession, even though shift was only pressed once.

 

in fact, when holding shift and scrolling the mouse wheel, zoom works… even though it’s not bound in options menus… so if you bind commands to mousewheel and use shift, alt, ctrl for anything, they will break your mousewheel binds. (this seems to be fixed, logged in now just to test it).

 

anyways, can’t be bothered to write stuff up any more in any detail. so you figure it out and deal with it.

R10 and 11 matched with T3 is better than it was before. Essentially R10 = R9 in most stats, but 1 implant and most T10 are with Mk1 vs R9s with MK3-3.5.

 

But I do not see it as permanent solution.  

 

I get matched vs T5 in 1 of 10 matches having R10 and 11 ships and the T4 population is great now, BUT the moment I equip R12 ship I get matcher in 4/5 matches vs R15 ships.

 

How to bypass lvl 12 ? Get farmed for 1K syn/match at best when it requires 180K for just 1 level or … pay 5000GS for half a mil of syn per ship? (are you for real :?)

Thank you for your concern, as it has been noted before we are working on this issue.

Why not allow people to make squads of any size up to 8, but squads of 4 or more will go into a separate matchmaking queue where it always ends up as squad v squad? Considering the amount of people who claimed to have flown 4 member strong squads, this would make for a neat solution.

Why not allow people to make squads of any size up to 8, but squads of 4 or more will go into a separate matchmaking queue where it always ends up as squad v squad? Considering the amount of people who claimed to have flown 4 member strong squads, this would make for a neat solution.

 

In MechWarrior Online they originally allowed up to 8-man squads to face random teams (when the game was still 8v8). Obviously it was a slaughter. So they ended up going with the separate queues as you suggest. The result was that players voluntarily reduced their squad sizes to face off against randoms again instead of having to run cookie-cutter setups to survive in the premade queue, so the premade queue ended up being rather deserted. And MWO had more players than SCon and no tiers or PVE to further segregate them.

 

In other words: While a separate competitive queue is a good thing to have, most players probably don’t actually want to play there.

R10 and 11 matched with T3 is better than it was before. Essentially R10 = R9 in most stats, but 1 implant and most T10 are with Mk1 vs R9s with MK3-3.5.

 

But I do not see it as permanent solution.  

 

I get matched vs T5 in 1 of 10 matches having R10 and 11 ships and the T4 population is great now, BUT the moment I equip R12 ship I get matcher in 4/5 matches vs R15 ships.

 

How to bypass lvl 12 ? Get farmed for 1K syn/match at best when it requires 180K for just 1 level or … pay 5000GS for half a mil of syn per ship? (are you for real :?)

R12 ships can compete quite well with R15s. Specially after the nerf to the R13 empire implant. R10 and R11s are going to have a bad time though. 

The incentive is that before people stopped progressing at T6/T9 because that meant they didn’t have to play against people of higher ranks. So they just farmed lower ranks, and as a result R5/8 ships got a really bad rep as “weak ships” even though they’re mostly on par with R6/R9 etc.

 

So now they queue you up ±3 and until you’re r15 you’re never “top rank in game”. That is a solid incentive imho. Basically there are no artificial “top power” moments in progression any more.

if you read between the lines, then pushing people to higher tiers isn’t for ‘progression’…

 

if progression were the issue, then progression times should be decreased.

 

instead, they are increased.

 

once again proving this has nothing to do with progression but pushing people to spend more GS in higher tiers.

 

protip: you can’t ‘force’ users to spend cash by annoying them in every possible regard. especially when they see that established players and those with deep pockets are being given power over other users.

 

eve online? sure… mmorpg? sure… not in a fps. not in a million years.

 

eve isnt a competitive game anyways, outside of tournaments where gear is strictly accounted for.

 

mmorpgs have separate pvp modes which ensure that all participants have access to the same stats on gear.

 

in the few fps games i’ve seen that have an item grind (but 1 month grind, not 1 year), you can check other users’ gear, so that you can plan clan matches, and so the other team doesn’t have an ‘unseen’ advantage. in fact, people will create all sorts of rules as to which gear is admissible and which isn’t.

 

about half of them will let you ban specific equipment from play. usually the ones considered broken, with no fix in sight.

betatrash - this isn’t a FPS… (and this was already mentioned a few times to you now)

 

At best it’s a mmo third-person-shooter with light rpg elements. Giving players the ability to ban specific equipment in this game would unfairly disadvantage specific players and play styles and is a horrible idea to make the balance better. Instead, I’d rather see people use anything that’s considered overpowered as the game statistics will subsequently tell the right story to the developers.

 

For someone who has stated that he quit you’ve got a remarkable desire to continue to criticise game elements based on ideas and concepts which don’t relate to this game whatsoever.

betatrash - this isn’t a FPS… (and this was already mentioned a few times to you now)

 

At best it’s a mmo third-person-shooter with light rpg elements. Giving players the ability to ban specific equipment in this game would unfairly disadvantage specific players and play styles and is a horrible idea to make the balance better. Instead, I’d rather see people use anything that’s considered overpowered as the game statistics will subsequently tell the right story to the developers.

 

For someone who has stated that he quit you’ve got a remarkable desire to continue to criticise game elements based on ideas and concepts which don’t relate to this game whatsoever.

I really don’t understand that attitude, every times there’s a new patch there are always some loudmouths saying 'WORTS PATCH EVER, YOU KILLED THE GAME I’M OUT". And then proceed to complain about the changes for weeks only to say the same about the next patch. 

 

If you want to quit, 1. Nobody cares. 2. Leave and stop complaining. 3. Do not dare talk about balance when you “quit”. 

betatrash - this isn’t a FPS… (and this was already mentioned a few times to you now)

 

mmo isn’t a genre… just saying… furthermore…

 

90% of players will disagree with that assessment.

 

several issues here: no open world pve, no trading system (which is a requirement of MMORPGS)…

 

rpg would be a genre, or FPS (also includes third person). which this is… a class-based shooter.

 

no different from shooters of the past, which also allowed for 32 player games… in fact, as far back as 1995…

 

this isn’t the new sliced bread… you can’t just label something for what it isn’t and expect people to believe that… seriously…

 

At best it’s a mmo third-person-shooter with light rpg elements.

 

this is no rpg, since there is no backstory/plot and there is no open-world pve… why does everyone call every game that has a gear grind an rpg these days? maybe… i know… but nevermind…

 

giving players the ability to ban specific equipment in this game would unfairly disadvantage specific players

 

it works in every other game… plus… it wouldn’t disadvantage anyone… the ONLY thing that disadvantages people in this game is the unavailability of gear for months, and the fact that ‘youre not supposed to be able to play ever ship class’ - as previously stated by devs.

 

so if you’re worried that you’re gonna ban someone’s ship/a specific mod, then don’t prevent people from using those ships with this ridiculous P2W and Grind2Win model.

 

and play styles and is a horrible idea to make the balance better. Instead, I’d rather see people use anything that’s considered overpowered as the game statistics will subsequently tell the right story to the developers.

 

the statistics are based on an average of all players in the game, regardless of their skill level. in other words: they’re lying to you… and people who can’t read in between the lines of their statistics are a lost cause.

 

For someone who has stated that he quit you’ve got a remarkable desire to continue to criticise game elements based on ideas and concepts which don’t relate to this game whatsoever.

 

i’m just leaving my final remarks. do with them as you wish. 6 months from now, don’t tell me i didn’t predict the future.

 

and wait… wait a second… gear grind doesn’t apply? experimental/loot problems dont apply? progression/balance issues don’t apply.

 

i think you need to get off your rocking horse, sir. before you fall off of it.

i’m just leaving my final remarks. do with them as you wish. 6 months from now, don’t tell me i didn’t predict the future.

 

Don’t worry. We won’t. We have better things to do. Besides, you won’t be here anymore.

ah yes, the perfect example to prove your point… or should i say, <SNIP edit: no, you shouldn’t say this /ET>
 
so far, nobody has provided anything in terms of evidence.
 
i’ve provided game logs and calculations.
 
show me, in which battle did you do 255k damage with a gauss cannon?
 
i think somebody posted a video (30-50k dmg), but it failed to prove the ‘alpha damage’ theory…
 
so until such a time as this mysterious video wills itself into existence, i will be quietly biding my time.
 
and i don’t even want to see some crapshoot vs random r6 and 7s on 9s either… i want a scientific demonstration: of players with equal stats/skill levels.

did I forget to mention it was T2 and did not have crit modifiers available …?

 

and why 255k damage? … real question, maybe I missed something…

ah yes, the perfect example to prove your point… or should i say, <snip>

 

so far, nobody has provided anything in terms of evidence.

 

i’ve provided game logs and calculations.

 

show me, in which battle did you do 255k damage with a gauss cannon?

 

i think somebody posted a video, but it failed to prove the ‘alpha damage’ theory…

 

so until such a time as this mysterious video wills itself into existence, i will be quietly biding my time.

While his video was pretty darn bad example of what Gauss can do, it doesn’t change the fact that on every point you were told/explained/argued by many different people, you ignored every single one of them and then provided numbers taken from xxxxx/ignored 2/3 mechanics of the game and then made math based on delusional assumptions.

mmo isn’t a genre… just saying… furthermore…

 

90% of players will disagree with that assessment.

MMO stands for ‘massively multiplayer online’, which is exactly what this game is. In addition, I actually classed the game as a third-person-shooter with light rpg elements. The MMO aspects is merely to indicate that it’s a multiplayer iteration of the genre, not a single player dedicated experience.

Whether or not you agree with this assessment is of no significance to the fact that this more adequately describes the game than your classification as a first-person-shooter. (Where is this first-person experience you speak of, anyway?)

 

 

several issues here: no open world pve, no trading system (which is a requirement of MMORPGS)…

Nobody used the term MMORPG, as this game isn’t one.

 

 

 

 

so if you’re worried that you’re gonna ban someone’s ship/a specific mod, then don’t prevent people from using those ships with this ridiculous P2W and Grind2Win model.

You basically dislike the concept of staggered and long-term progress, the very core mechanic in this breed of lobby-based free-to-play teamwork orientated games. Perhaps this simply isn’t the type of game for you as you’ve repeatedly made comments that you’re looking for a very different game indeed. (Again, this isn’t CoD, Quake or anything of the kind and never will be.)

 

 

 

i’m just leaving my final remarks. do with them as you wish. 6 months from now, don’t tell me i didn’t predict the future.

Maybe by then you’ll come back to tell us that you realise that American Football and Cricket are actually sports and that several games you mentioned as unsuccesful are actually making their developers a truckload of money.

Meanwhile, the rest of us will enjoy our journey from where we are now to seeing Star Conflict bloom into its full potential.

Until then, good luck.

 

For the rest of us, lets go back to the discussion at hand; the Patch Notes.