I actually poked my head back in here on the forums to see the recent changes at the behest of one of my customers. I’m sadly not surprised or amazed by the continuing trend of changes. So many before me have pointed out details so I’ll simply say this… The dev team appears to be technically skilled in their area’s of focus, but as a whole they come off as amateur, or without focused leadership, at best. Your changes are rarely popular on these forums, yet touted as “positively” received in some other mysterious place. When one searches for this majority of positive feedback on your other forums none can be found, but is explained that your team is receiving said feedback via pm’s an ingame… ludicrous.
I’m now actively steering my gaming customers away from your product, while using it as a prime example of a great idea with poor execution. This may sound harsh, but having followed this title from .6 onward, I feel it’s apt. Many will not agree an I respect that. I hope your company makes a turn around however unlikely that may be. I’d consider re-installing Star Conflict on our pc’s for gaming customers should the feedback that’s readily visible from the majority start reflecting positive reception. Your recent changes toward team size, and pointing to custom games as a work around is… baffling. The trend of touting a game design concept then removing or severely restricting it has become the norm far too often.
It’s really quite simple: count the people posting same negative drivel. Not their massively inflated post numbers, but actual headcount.
Now compare to concurrent headcount of in game players before and after the patch.
The answer to your question about “mysterious place” becomes rather obvious. They draw it from actual server statistics of the game itself.
sad state of affairs but we make do rawr.