It also shows just how little difference there is between T3 ships and T5 ships in terms of total power and how much power is brought to the table by outplaying the enemy even in underpowered ships piloted by pilots new to tier 4/5 and its mechanics.
Dont go there. If you really want comparison pick the same class with the same weapon.
That would be somewhat comparable.
incorrect
Luckyo’s point was that skill can make up for the difference in powerbands
It can to a point - but T3 vs T5 ? - cummon
(it could well just be a figure of speech in his case but still rawr)
Now if I wanted to test the hypothesis that elite skill can make up the difference betwee T3 vs T5 I would conduct it using the inferior equipment meeting it’s natural counter. In this case
T3 Engineer vs T5 Gunship (it’s perceived natural counter)
Besides the point anyways as I have no T5 ships lol
still - it made you guys go hmmmmm right?
illustrates how unfeasible the previous T3 vs T5 statement read (atleast in my head)
I wanna do PvE with 4 man squads and not just have the custom standard thing 4-10 rank ships.
How will you address this thing?
And the missile thing is way too Overpowered in my opinion. You should now balance it with some kind of increased delay since everytime i see one of those ships my systems are all the time saying: PIPIPI incoming missile PIPIPI incoming missile PIPIPI incoming missile. And it’s a bit annoying since you can’t do anything to stop that now, just go to hunt that ship, so he respawns in 10 seconds and keeps firing torpedos from save distance.
The other sniper ship at least you can cover behind a wall or something, but the torpedo one? That’s unavoidable if he’s camping a certain area (he can kill you without having visual on you since torpedos can move free).
Kinda overpowered in my opinion.
time to dig in my warehouse and bring out my old flares
Had some fun T4 matches earlier today with fellow NASA pilots. ESB certainly seem to have lost their menacing nature. They were dying faster than we were, and I was flying a T3 ship!
We were still able to get a 4 man team thanks to lucky matchmaking though. 50% of the time the 4th man was working against us, but it can still be done with luck.
Sadly this game is getting progressively worse and more broken with each new patch, and I’m really having “buyers remorse” for sinking so much money into this catastrophe.
Here’s a few highlights of the most glaring issues I see right now:
The so-called “matchmaking” system in this game is a joke, and if mixing tiers in PvP is so necessary because of a shrinking player base, then this in and of itself is creating a perpetual cycle of a shrinking player base; see the problem?
The Singularity Cannon is still way OP, yet nothing of any real significance has been done about it.
And now that the squad size has been reduced to only 3 persons, playing has only gotten that much less social and fun.
There are of course other major issues as others have pointed out, but these few alone are real game killers.
…The so-called “matchmaking” system in this game is a joke, and if mixing tiers in PvP is so necessary because of a shrinking player base, then this in and of itself is creating a perpetual cycle of a shrinking player base; see the problem?
The Singularity Cannon is still way OP, yet nothing of any real significance has been done about it.
And now that the squad size has been reduced to only 3 persons, playing has only gotten that much less social and fun.
There are of course other major issues as others have pointed out, but these few alone are real game killers.
In my opinion, simply keep it random between tiers. Then, stop worrying so much about leveling the playing field and crippling good team players to protect poor solo players and start concentrating on things that improve the social aspect of the game. Encourage people to use teamwork. Give purpose to corporations and factions and make it worthwhile for individual players to play with them. Create a [good] introductory tutorial that teaches people the importance of ship classes and their role so they know how to play each type instead of trying to dogfight with an engineer and getting owned. Then you’ll have a game where people stick around because they form friendships, learn how to fly productively and then the whole “poor new solo player gets owned” problem is alleviated.
Perhaps some sort of system that actually encourages veteran players to mentor new players - like a mentorship program with perks would be a good addition.
On break at work so can’t get too far into this - but maybe it would be worth a thought?