Star Conflict OBT v0.9.1 Discussion

It also shows just how little difference there is between T3 ships and T5 ships in terms of total power and how much power is brought to the table by outplaying the enemy even in underpowered ships piloted by pilots new to tier 4/5 and its mechanics.

 

You did not just typed that out … 

 

I challenge you to a one on one

 

Your R8 engineer versus my R15 gunship

You did not just typed that out … 

 

I challenge you to a one on one

 

Your R8 engineer versus my R15 gunship

I want to be the spectator!

You did not just typed that out … 

 

I challenge you to a one on one

 

Your R8 engineer versus my R15 gunship

:facepalm:

EDIT, are you afraid of r9 engineer?

EDIT, are you afraid of r9 engineer?

Dude, those Styx’s are a menace to his mental health.

Your R8 engineer versus my R15 gunship

 

Dont go there. If you really want comparison pick the same class with the same weapon. 

That would be somewhat comparable. 

 

Like Wolf-M vs. Lightbringer

Dont go there. If you really want comparison pick the same class with the same weapon. 

That would be somewhat comparable. 

 

Like Wolf-M vs. Lightbringer

Federate Gunship vs Imperial Gunship. Sounds fair.

Federate Gunship vs Imperial Gunship. Sounds fair.

Yea, OK, you are right. 

 

Try Wolf vs. Panther? (Rank 14 Fed Gunship)

Works better.

You did not just typed that out … 

 

I challenge you to a one on one

 

Your R8 engineer versus my R15 gunship

 

 

tumblr_lw7qn58NxG1qii6tmo1_500.gif

are you afraid of r9 engineer?

ahem R8 Imperial engineer > R9 Fed engineer?

 

Dont go there. If you really want comparison pick the same class with the same weapon. 

That would be somewhat comparable.

incorrect

 

Luckyo’s point was that skill can make up for the difference in powerbands

 

It can to a point - but T3 vs T5 ? - cummon

(it could well just be a figure of speech in his case but still rawr)

 

Now if I wanted to test the hypothesis that elite skill can make up the difference betwee T3 vs T5 I would conduct it using the inferior equipment meeting it’s natural counter. In this case

 

T3 Engineer vs T5 Gunship (it’s perceived natural counter)

 


 

Besides the point anyways as I have no T5 ships lol

  • still - it made you guys go hmmmmm right?

  • illustrates how unfeasible the previous T3 vs T5 statement read (atleast in my head)

ahem R8 Imperial engineer > R9 Fed engineer?

It’s R8 Fed, R9 Imp.

ahem R8 Imperial engineer > R9 Fed engineer?

Nope, Imperial is R9, Feds only have R8.

And yes, it’s well known that Luckyo loves frigates. :wink:

what is up with this ship tree … sorry my bad. was thinking Empire had its’ engi on R8…

what is up with this ship tree … sorry my bad. was thinking Empire had its’ engi on R8…

Hell no, that’s valuable tanking passives wasted!

And yes, it’s well known that Luckyo loves frigates. :wink:

+1

I wanna do PvE with 4 man squads and not just have the custom standard thing 4-10 rank ships.

How will you address this thing?

And the missile thing is way too Overpowered in my opinion. You should now balance it with some kind of increased delay since everytime i see one of those ships my systems are all the time saying: PIPIPI incoming missile PIPIPI incoming missile PIPIPI incoming missile. And it’s a bit annoying since you can’t do anything to stop that now, just go to hunt that ship, so he respawns in 10 seconds and keeps firing torpedos from save distance.

The other sniper ship at least you can cover behind a wall or something, but the torpedo one? That’s unavoidable if he’s camping a certain area (he can kill you without having visual on you since torpedos can move free).

Kinda overpowered in my opinion.

time to dig in my warehouse and bring out my old flares

The 3 man squad does not effect me cause i fly solo…most of the time

Had some fun T4 matches earlier today with fellow NASA pilots. ESB certainly seem to have lost their menacing nature. They were dying faster than we were, and I was flying a T3 ship!

We were still able to get a 4 man team thanks to lucky matchmaking though. 50% of the time the 4th man was working against us, but it can still be done with luck.

Sadly this game is getting progressively worse and more broken with each new patch, and I’m really having “buyers remorse” for sinking so much money into this catastrophe.

 

 

Here’s a few highlights of the most glaring issues I see right now:

 

The so-called “matchmaking” system in this game is a joke, and if mixing tiers in PvP is so necessary because of a shrinking player base, then this in and of itself is creating a perpetual cycle of a shrinking player base; see the problem?

 

The Singularity Cannon is still way OP, yet nothing of any real significance has been done about it.

 

And now that the squad size has been reduced to only 3 persons, playing has only gotten that much less social and fun.

 

There are of course other major issues as others have pointed out, but these few alone are real game killers.

 

 

…The so-called “matchmaking” system in this game is a joke, and if mixing tiers in PvP is so necessary because of a shrinking player base, then this in and of itself is creating a perpetual cycle of a shrinking player base; see the problem?

 

The Singularity Cannon is still way OP, yet nothing of any real significance has been done about it.

 

And now that the squad size has been reduced to only 3 persons, playing has only gotten that much less social and fun.

 

There are of course other major issues as others have pointed out, but these few alone are real game killers.

In my opinion, simply keep it random between tiers. Then, stop worrying so much about leveling the playing field and crippling good team players to protect poor solo players and start concentrating on things that improve the social aspect of the game. Encourage people to use teamwork. Give purpose to corporations and factions and make it worthwhile for individual players to play with them. Create a [good] introductory tutorial that teaches people the importance of ship classes and their role so they know how to play each type instead of trying to dogfight with an engineer and getting owned. Then you’ll have a game where people stick around because they form friendships, learn how to fly productively and then the whole “poor new solo player gets owned” problem is alleviated.

 

Perhaps some sort of system that actually encourages veteran players to mentor new players - like a mentorship program with perks would be a good addition.

 

On break at work so can’t get too far into this - but maybe it would be worth a thought?

 

-Lib