Star Conflict OBT v0.8.3 Discussion

DON’T FORGET that they got basicly 0 health, and the first hit against em will kill em. As well as a single missile will generally kill the drones. 

 

The drones are finally slightly useful now. Don’t nerf them into the ground again >.< 

DON’T FORGET that they got basicly 0 health, and the first hit against em will kill em. As well as a single missile will generally kill the drones. 

 

The drones are finally slightly useful now. Don’t nerf them into the ground again >.< 

That is also incorrect. They only get killed by missiles when they are on the same side of the frigate as the missile impact. When they are even slightly out of that side, they are not affected. And they are small enough to be almost impossible to hit with main guns.

 

They were never “nerfed into the ground”. They were quite powerful before the buff. About the only time when you could call them bad was when you had to compare them to jerico torps and imperial disintegrator.

Before they stopped 2 missiles every minute or so, they werent bad… 

And it depends on the missile used I guess…And lasers…Also, once you start damaging the engi, the drones will switch off to rep him instead of shooting you. It doesn’t take long to damage most engi’s into 60% shield…

I’d love to see some hard numbers on their regen (and whether it’s restricted to just shield regen, or hull as well), because right now it seems that once they stop shooting, they stop being useful, and there’s no reason to not pop your F repair.

 

IMHO, they work where they are. They’re good enough to provide some cover fire, especially when people are out of the line of your main guns, but not so OP that they kill everything around you. After all, Plasma Arc still does a whole lot more damage than my drones do!

 

If we’re talking about changing the drone mechanics, I’d rather see the F special changed to manually toggling how the drones work: they default to shooting, but if you want regen (please, tell us how much we’d be getting, and what it’d work for) then punch F and let them turn to help you. Furthermore, if this was kept as a personal heal, we could get rid of drone popping frigballs in T2.

Atm, they only repair shield, at whatever rate. 

I’ve just noticed the Regenerative Coating modifier looks a bit… useless? 26 points of hull per second? That’s not a lot… I’d say at least 36.

I’d love to see some hard numbers on their regen (and whether it’s restricted to just shield regen, or hull as well), because right now it seems that once they stop shooting, they stop being useful, and there’s no reason to not pop your F repair.

 

Alt key. Self healing is missing from popup info.

 They’re good enough to provide some cover fire, especially when people are out of the line of your main guns, but not so OP that they kill everything around you. After all, Plasma Arc still does a whole lot more damage than my drones do!

 

If we’re talking about changing the drone mechanics, I’d rather see the F special changed to manually toggling how the drones work: they default to shooting, but if you want regen (please, tell us how much we’d be getting, and what it’d work for) then punch F and let them turn to help you. Furthermore, if this was kept as a personal heal, we could get rid of drone popping frigballs in T2.

That’s a pretty messed up comparison. You’re comparing constant stream of damage that essentially hits anything in 1950m range with extremely difficult to land 300m range in very narrow cone over 3 seconds with long cooldown. In fact, if you count for optimal scenario, which is far easier to attain on engineer then on covert ops for 100% uptime on target assuming T3, mk3 arc does 7020x3=21060 every 48 seconds in optimal scenario. In the same time, drones can inflict 561x48=26928 damage. Drones inflict significantly more damage under optimal conditions.

 

Obviously comparison is pretty absurd, but in most cases, drones are far more damage efficient due to their newly changed accuracy than arc. And they don’t have extreme aiming requirements, they’re actually full auto tracking on anything in range and they hit very reliably.

 

On cerberus 2, my drones heal 3900 shield per drone.

 

EDIT: added multiplier to arc, thanks funkybacon.

Luckyo, let’s not forget a few things shall we.

 

That is the ablity rep yes, but the more perma-rep thing, where they circle you and rep i wonder how much they rep.

The 3900 is once every 20 seconds.

 

my drones only do 468, but anyway, since when do the drones EVER deal damage for 48 seconds, without being destroyed or the target running/getting destroyed?

 

plasma arc does 7020 per second, meaning that every 45 seconds they deal 21060 damage.

Luckyo, let’s not forget a few things shall we.

 

That is the ablity rep yes, but the more perma-rep thing, where they circle you and rep i wonder how much they rep.

The 3900 is once every 20 seconds.

 

my drones only do 468, but anyway, since when do the drones EVER deal damage for 48 seconds, without being destroyed or the target running/getting destroyed?

 

plasma arc does 7020 per second, meaning that every 45 seconds they deal 21060 damage.

  1. Drone damage just like drone healing isn’t dependent on drone numbers, or drone location. The drones are treated by the game as one and the same module, with one gun and one healing unit, regardless of actual amount of drones. This has been confirmed by the dev long ago. They will fire the same amount of shots, with same accuracy and speed regardless of amount of drones available as long as there is at least one drone active (i.e. module is running).

  2. Drone damage is dependent on weapon installed in the main slot. The damage I stated is for T3 mk3 weapon in the main slot. You can have less if you install a weaker weapon and more if you install a better one. Since I used T3 mk3 plasma arc module as comparison, I kept weapon on the same level for the sake of comparing apples to apples.

  3. You are correct that stated plasma arc numbers are per tick, not over entire duration, unlike other DoT effects in the game. So the difference is still in drone’s favor, but is significantly smaller. I’ll fix the initial post.

 

Personally, after being forced to abort attack runs on engineers a lot of time because of drone damage, I started using arc to kill drones first. It can be done by angling and activating arc early in certain ways which will typically destroy drones very quickly before you match speed with target without losing too much arc damage on target. That way you’re usually only out of shield and took maybe 1 hull hit from drones before you blow them up.

 

Drones and minefield together essentially immunize engineer frigate to non-suicidal CO attacks at the moment.

In fact, if you have only 1 drone, they do less DPS than when you have 2. This becomes quite clear in PVE. 

The drones sometimes also get out of attack range by their circling, because your ship is in the way.

 

I don’t know if having more drones help repair more /second though.

I also used a T3 mk3 weapon  on my engineer, but perhabs it depends on the DPS of the main weapon.

 

 

And I have felt the horror of the drones myself, especially when suiciding agaisnt their captain(With adaptive camo on) and altho they are very annoying, I think they truly are fine. Engineers die quick enough as is. I can insta most engineers with my CovOps. Sure some people proper fitted their ships(Glances at Error) and are hard to kill, but generally they aren’t.

Orion+arc+web+proximity mine(+ nuke if i feel it is required or if i feel like I will die before I can get him)

 

I think that adaptive camo shouldn’t make you invincible to pulsar/drones etc. since that could become on the verge of VERY OP

And I have felt the horror of the drones myself, especially when suiciding agaisnt their captain(With adaptive camo on) and altho they are very annoying, I think they truly are fine. Engineers die quick enough as is. I can insta most engineers with my CovOps. Sure some people proper fitted their ships(Glances at Error) and are hard to kill, but generally they aren’t.

Orion+arc+web+proximity mine(+ nuke if i feel it is required or if i feel like I will die before I can get him)

 

I think that adaptive camo shouldn’t make you invincible to pulsar/drones etc. since that could become on the verge of VERY OP

Adaptive Camo doesn’t hide you from drones or pulsars. Not even the Recon Camo or Chamelleon hides you from Pulsar (I’m unsure on the drones, though).

Adaptive Camo doesn’t hide you from drones or pulsars. Not even the Recon Camo or Chamelleon hides you from Pulsar (I’m unsure on the drones, though).

Drones might hit you in recon camo or chamelleon, since they are kinda like a weaker pulsar. But not certain…

 

And i know adaptive doesnt hide me, thats exactly what I stated, and said I was fine with it. It would become OP if you wouldnt get hit by drones/pulsar/mines while using adaptive camo. 

And i know adaptive doesnt hide me, thats exactly what I stated, and said I was fine with it. It would become OP if you wouldnt get hit by drones/pulsar/mines while using adaptive camo. 

It would also NOT make sense as the Pulsar is akin to a smartbomb. Drones might need targeting, so they’re off the hook.

The idea behind the drone bullet speed buff is good in that it offers a tactical decision between popping the drone for heal or saving them for damage.  It is just a little too powerful at the current values and should be turned down a little.

It would also NOT make sense as the Pulsar is akin to a smartbomb. Drones might need targeting, so they’re off the hook.

Pulsar IS a smart bomb. Take a look at what it says when you get killed by one.

Pulsar IS a smart bomb. Take a look at what it says when you get killed by one.

Nomenclature. That’s not the point.