Star Conflict OBT v.0.9.9 update 2

Star Conflict OBT v.0.9.9 update 2

 

common

Now there is an opportunity to learn the value of " relics of the Navy " in a friend’s profile

Improved the display of goods in the shop / store in the " Tile "

Finalization of tooltips for ships

Added tooltips for artifacts

Redesigned window exchange Galactic Standards for loans

Improved the compatibility upgrade kits

Now the ship, seized the lighthouse, is any ship that participated in the last 15 seconds of capture

 

modifiers ship

The overclocked processor

Target capture speed increased by 60 %

Is now available from the 1st grade

side engines

Is now available from the 4th grade

E donavodka

Now available on the 1,2,3 th grades

 

rockets

Clips of missiles now recharged 120 seconds

 

cards

Changed the position of beacons on some maps for a number of game modes

For " Hunting for a lighthouse "

On the maps of " Pandora’s Anomaly ", " Tar.Drevnie ruins "

In the lighthouse is moved closer to the arrivals area of ​​the 1st ( left ) team

For " Hunting for a lighthouse “, " Control”

On the map " Powerhouse "

A lighthouse pulled out for obstacles and is now visible from anywhere in the arrivals

In lighthouse shifted down so that it is not visible from any zone of arrival

 

combat modules

Suppressor " White Noise "

Is now available from the 7th grade

Suppressor Gun Systems

Is now available from the 7th grade

The system of " Kamikaze "

Now, in the case of re-entry into combat unit recharges in 300 seconds.

 

Ships

Ships rank 1 now have 5 levels of synergy

As compensation for all the owners of at least one Elite ship 1st grade will receive 15,000 free synergy

Some bonuses are now available not ship with 3rd and the 2nd level of synergy

 

recharge

Now reload the modules and rockets continued and waiting for the next flight

Modules and missiles, which were recharged at the time of death of the ship , continue to recharge

Recharging continues while waiting for the next flight

If at the time of departure , some modules or missiles have not recharged , the overcharging will continue after relegation battle

 

Work on the bugs

Fixed an incorrect operation of the implant " Neyrouskoritel " Ant " "

Fixed a bug where the link for one of the pilots did not display the interface level

Fixed a bug that could not be displayed buttons with improved modulus

Fixed a bug where the pop-up window with the parameters of the ship could be multiple rows with the bonuses of the same type

Fixed a bug where the drone attacker could get stuck in a handicap

Fixed a bug where the player could balance rates become negative

Fixed a bug where the tooltip is displayed when inspecting a ship in the Angara

Fixed a bug that did not show some buttons in the modernization of weapons and modules

The errors in the texts of the parties to the conflict task

First!!!

 

***EDIT*** Now since I won, I can actually discuss the patch.

 

I like the change to the beacon capture.

 

The changes to missile reloading makes Improved Pylons Hull modifier viable now. I can dig it. I’ll probably still never use it, though.

They fixed the lighthouses!

Now, while you guys are at it, please fix the problem with the shield EM defense. It’s always showing the incorrect amount, or simply not adding it at all. Else wise, looking good. Now, since I’m on the first page, might as well.

Please support this game mode, as well as the one linked in it: [http://forum.star-co…an-for-himself/](< base_url >/index.php?/topic/21766-rumble-free-for-all-every-man-for-himself/)

please use the official thread.

/closed.