No, Use EM-Torps, not Guided. EB will save you.
I really going to abuse the sh+t out of that new layout! :Dwop
Facetorp Jerry ships tonight then Zapp ? :lol:
Does sound a good slot change for the Ira Deus
No, Use EM-Torps, not Guided. EB will save you.
I really going to abuse the sh+t out of that new layout! :Dwop
Facetorp Jerry ships tonight then Zapp ? :lol:
Does sound a good slot change for the Ira Deus
So…Why are you removing a lot of posts in here…( I notice it because the 4th page only has 1 post instead of 8)
Also, any ETA on server return?
Facetorp Jerry ships tonight then Zapp ? :lol:
Does sound a good slot change for the Ira Deus
Depends on how many Players are scared of that so called “Guard-Nerf” .
But sure, Ira ftw. its worth a try.
EM torps are too slow. Only really effective in close combat, which is were I should never be when piloting a glass cannon. I prefer to play my role as a long range damage assist with the ability to move to certain areas (beacons and whatnot) to lay down minefields as the need arises.
Plus, being such a lightweight, the price of failure if one of my EM torpedos goes off near me is too high.
So…Why are you removing a lot of posts in here…( I notice it because the 4th page only has 1 post instead of 8)
Also, any ETA on server return?
We cleaned offtopic. Please, discuss patch here.
Servers will be up in one hour.
While were at it: I dont want to sound too picky, but:
Ira Deus = The Wrath The God.
Ira Dei = The Wrath of God.
While were at it: I dont want to sound too picky, but:
Ira Deus = The Wrath The God.
Ira Dei = The Wrath of God.
psh, for me it is:
Ira Deus: That SoB is going down!
Ira Dei: That SoB is going down!
Btw, LOVE the changes to upgrade kit sell prices. Thanks for that!
While were at it: I dont want to sound too picky, but:
Ira Deus = The Wrath The God.
Ira Dei = The Wrath of God.
Hm, we will look into that, thank you.
People with standalone client already downloaded their patch, what about Steam players???
Has anyone considered that the changes to guards are again made across the board, pratically ruining any guard bellow T4?
Think about the T1 zealot, how much xxxx it must be now.
Has anyone considered that the changes to guards are again made across the board, pratically ruining any guard bellow T4?
Think about the T1 zealot, how much xxxx it must be now.
According to the statistics T1 zealots were as OP as T5 guards. Thank you for your concern.
Every Int has the EHP of a mosquito. You know it… in case of the KN its at least a big Mosquito.
Btw.: There are so many options to break Parasitic: Metastable, Break LoS, Counter-Parasite, Ion Emitter, Cloak, Combat reboot, IR Flare, Ion Missiles… I dont think the nerf was needed.
If you really wanted to nerf something: Proxy mines.
AFAIK ‘half cloaks’ (IR pulsar, adaptive camo) cannot interrupt the recon’s parasite (or any of the sustained tackler debuffs).
I digress.
+1 to slot rearrangements, especially for intys.
+1 to shooting down micro locators.
Selling ships… I have some ships that I bought but never played (due to the old ship progression). I’m not sure if it’s going to be useful or not, but at least the option is there for people who are that desperate.
According to the statistics T1 zealots were as OP as T5 guards. Thank you for your concern.
If i get my T1 ships i EAT T2 guards with my T1 tackler, so imagine how a T1 zealot would be against it…
Contradiction detected. Take your dose of sweets right now JP!
Also feeling like recons needed a nerf, but i don’t see the gaurds going anywhere away soon.
Dose of sweet rolls? BAH. I need a six pack. NOW.
I actually have very low sugar and nominal energy than a normal human. Sugar makes me calm, and Cinnamon, reduces my inner angriness. I can be a real “Bad person” if I dont have any cinnamon in my body. Hell I chew on cinnamon sticks.
You still can’t sell the Premium ships.
Which is fine, i mean, they are like to be treated as DLC. Would be nice to sell them for GS or credits.
Some good changes, some unusual ones.
The one that struck me the most was the nerf to Recon. I’m somewhat confused as to why this was needed, the class is feeling a bit weak if nothing else. Can we expect a big speed increase to compensate? The class desperately needs it, given that it’s supposed to be ya know, a supportive/scout class. It’s way too slow right now.
Could not have said better then myself.
According to the statistics T1 zealots were as OP as T5 guards. Thank you for your concern.
I am massively confused as to how they are “as OP” considering that OP brokenness of guards clearly increases from plain “OP” in T3 to “broken and unbeatable” in T5.
If i get my T1 ships i EAT T2 guards with my T1 tackler, so imagine how a T1 zealot would be against it…
Thank you for your feedback on T1 tacklers.
AFAIK ‘half cloaks’ (IR pulsar, adaptive camo) cannot interrupt the recon’s parasite (or any of the sustained tackler debuffs).
I digress.
+1 to slot rearrangements, especially for intys.
+1 to shooting down micro locators.
Selling ships… I have some ships that I bought but never played (due to the old ship progression). I’m not sure if it’s going to be useful or not, but at least the option is there for people who are that desperate.
IR-Pulsar distrupts your lock-on (Its NOT the scattering field that will work), works for Missiles. Should work for Parasitic, too.
“Real” cloak works. For covops will the WNJ do the trick.
Steam patch ETA?
Thank you for your feedback on T1 tacklers.
It is not just with tacklers, pratically any R2 or R3 ships can eat that poor T1 zealot that has no shield passive slots, they have weak shield, no passives, and near to no active modules to use. The only thing OP in them versus other T1 is if u manage to hit any other ship with those cruise missiles that basically one shots anything besides other frigs on T1 and laser is pretty powerfull against other T1. The problem with T1 ships is that they are made of fragile crystal, they blow up if a wind crosses by them, any T1 ship, but in the zealot they already were very fragile on T1, now they are about 30% weaker related to average defense, so they are totally rubish, and the same must be on T2 guards. But then, the MM puts them on T2-T3 fights, so they suck even harder (thats not even accounting for the changes today) and i have another screenshot where i were in a T3 fight, fighting against T4 players, while in my team i had a T2 command ship pilot chosen as captain (combat recon mode) while the enemy was a 1500 DSR Super maxed Crus S. Where is the smartness of the MM?
SS of the MM failure: http://cloud-2.steampowered.com/ugc/723119804852670801/AB32E
Btw, i use a premium tackler full purple in T1-T2.
Servers are up and running.