The settings are like this due to amount of pilots in que. As soon as there are more this situation will improve.
Then the MM will never change because, let’s be honest, no one wants to play with the MM the way it is now… In fact, you’re only losing pilots with each passing day ever since 0.9.0 came out. And if the trend continues, the game won’t reach live at all. Just as I predicted it.
Exactly… Its a vicious circle in its current state, you matchmake 3 tiers together (t1-3, t2-4, t3-5) to avoid long queues, but the matchmaker is alienating so many players that the playerbase has already taken a large hit in just a week. Are the devs looking at the numbers in playerbase? If they are, are they just looking at amount of log-ins in a day? Cause people logging in for the daily pve cannot actually be considered as playing. Are they just looking at time spent in game? Cause a lot of people are probably just sitting in the hangar speaking with friends and raging about the match making. Or perhaps just looking at time in battle, without differentiating between pve and pvp?
Most of the population from what i could see, are either just logging in for the daily pve, or farming their credits in pve while hoping the issues will get resolved, i’m sure most of the players doing pvp were not in squads, and if they were, 2 man squads at best.
You don’t. Still we are getting positive feedback too.
Important part is that all feedback is valuable. We continue monitoring the situation.
Please show me positive feedback about the matchmaker, apart from the typical exception to the rule that think playing against ships 2 tiers higher than them is a fun challenge. From my perspective that isn’t actually positive feedback, its just a player refusing to see the issue or a player that doesn’t use squads.
The changes to loyalty are a step in the right direction, removing the cost of switching faction contracts is also in a right direction, however where are the changes to credit gain? No credits from contracts, no change to the credits gained from loot. Credit gain is still much lower than it was before 0.98, you could easily get 40-50k from looting, now you are lucky if you get over 10k. Failed green extractions gave 15k+ the upgrade kits are now worth 5-8k, the failed experimentals gave even more, and there was gray loot that gave 25k too.
The removal of the faction switch cost is good, but i for example didn’t switch once this week (because of the high cost) and still had a hard time saving credits. I’d rather see the switch cost back and the credit gain reverted to what it was before…
The propulsion inhib range reduction was a good change. Overall changes in the right direction, however credit gain wasn’t adressed and the matchmaker is still warped.