I cared about dsr till a few days ago when I realized that the game punishes you for going for objectives over kills. The only time I have seen my dsr go up is when I get kills and dont die, even when Im on the losing team. But If I score at the top of my team due to beacon captures/bomb plants and die a few times then my dsr goes down. Its a joke that I get punished for playing the objectives while everyone else who just goes for easy kills gets rewarded. Its no wonder team work in this game is extremely lacking in some games.
Btw, we lost that match, how? Because after a few mins the guys on the other team (ones with huge DSR) killed almost everyone.
This isnt a match making system, this is a slaughter making system. I dont even have curses left to express my rage against the stupid developers we have on this game.
All I see is a game where you have to let the best two hunters primary bebop, because no matter what DSR may say, he is very adaptive and very deadly. And a game, where you have to defend, and not run into the last protected beacon one after another.
And the biggest problem I see is actually the habit of people bringing only one ship into realistic. Which probably was the real reason you lost a game at this stage.
Kraimax does make one point valid i’ve witnessed myself actually: teams have started being picked as total losers vs hardcores lately. I don’t know how it happens, but i really haven’t seen balanced teams in a very very long while (or so much less that i can’t remember…). One team always totally dominates the other no questions asked. Started wondering myself about what Zap said with teams vs pugs too.
Ive been noticing a lot of corp squads ending up on one team over the other. In a big game I’ll see maybe 1 or 2 squads of 2 and 1 squad of 3 or 4 always on one team while the other team is just randoms (unless they’re in a squad but not a corp and I just cant tell) and the team with the corp squads almost always stomps the other team into the dirt. Its pretty sad that you can pretty much tell whether you’ll win or lose before the game even starts by looking at the amount of corp squads on your team vs the other team while sitting in the loading screen before the match.
The problem on this forum is that most of the poster are vets. Since I’m not I’ll post my MM experience :
I do play pvp in tier3 with a 3 man squad, DSR<1100, equipment mk1 sometimes mk2 and guess what ? In 50 matches we only saw T4 only once.
MM for casuals is ok, but is broken for veterans only (who look to be “more dominant than the casuals”), other.
1200 DSR here, not a veteran, being in the game for a month. Since last update, I haven’t participated in a single T3 PvP without half the other team using T4, and at least 2 to 4 T2s in my team… And yes, I were playing SOLO (1 R9, 2 R8, not even close “full-blue/purple” ships). If by any chance I make a 2 man squad, we end up fighting against a full lineup of T4s. Last night we faced an Inquisitor in 3v3, please tell me if that’s right.
I don’t know if I count as a vet or not with 1700 battles. Right now my DSR’s 1267, which I probably need to lower back under 1250 for MM. I sometimes see T4 ships when I have T3 ships loaded. One day my highest rank ship was R7 and the rest R6 and the other team had a guy with one T4. You might not see it a lot because a lot of people don’t want to play T4 PvP because of a lack of players. I think once I had a 1v1 against a guy with T4 loaded. Yesterday I hunted down and killed a guy with a Wolf Mk.II which I was in a Diamond Dwarf. My current synergy grind lineup is Empire R7 triplet and a Hawk-M.
T4 palyer here
C’mon guys…we all know that those DSR addicted childs are just avoiding to make the stupid dsr going down…lol
The few unsquaded esb i see in game camp in secure places not caring too much about the mission objectives and going for the easy kills…
To me this means the MM is much better than it was lol
I see that many of you (nothing with u m8, it’s just first post i found tallking about this) still blame on guards…
Well i never killed so many guards as after 0.9…their surviability has been brutally nerfed and i’m happy about that…
and once more…those stupid nerfing modules are completely useless…have u tried them…i got a guard and being a solo player i removed those useless masking thing and propulsion inhibitor time ago after 0.9 release…much better with surviavl modules
I see I’m not the only person to generally ignore mass propulsion inhibitor, but maybe that’s just because of the way I fly my ship. If I ever get back in my Crus S I might take it off. They keep getting nerfed so I’ll have to relearn the ship to a point.
I cared about dsr till a few days ago when I realized that the game punishes you for going for objectives over kills. The only time I have seen my dsr go up is when I get kills and dont die, even when Im on the losing team. But If I score at the top of my team due to beacon captures/bomb plants and die a few times then my dsr goes down. Its a joke that I get punished for playing the objectives while everyone else who just goes for easy kills gets rewarded. Its no wonder team work in this game is extremely lacking in some games.
DSR was renamed to Skill Rating due to standard complaints about it’s use in the game. Now we aren’t supposed to know what it really means which tries to give it more importance. When I started grinding Empire LRF I learned two things, DSR’s really easy to farm, and most LRF pilots suck. I don’t like the play style but I was dominating the LRF’s on my team.
Kraimax does make one point valid i’ve witnessed myself actually: teams have started being picked as total losers vs hardcores lately. I don’t know how it happens, but i really haven’t seen balanced teams in a very very long while (or so much less that i can’t remember…). One team always totally dominates the other no questions asked. Started wondering myself about what Zap said with teams vs pugs too.
I’ve fought about 9 battles straight where my team was completely anihilated. That basically sums up what happens with that crazy MM system.
Am I the only one who has been matchmaked with proper allies against proper enemies? And my DSR is kinda high so I should have worse problems than some of you… and I don’t.
DSR was renamed to Skill Rating due to standard complaints about it’s use in the game.
Funny, I actually complained about this in the opposite direction - by calling it “skill” rating, while most discussions were about DSR not being equal to skill, instead making people understand its about how good you destroy ships, so more like a threat rating - in my eyes, that only makes it worse and more ridiculous.
DSR = Run away and hide rating once you get above 1700+ ish
You should tell that to people like myself and most of ESB guys who still fly around. Most of us aren’t fans of avoiding action or sitting back sniping. Though current meta kinda forces many into that role with the whole “those who approach die idiot’s death” guards.
There are a few people who do this. Vast majority of people with high DSR are usually squad farmers who just don’t get killed due to teamwork. It’s pretty hard to push well above 1600 flying predominantly solo due to unpredictability.
You should tell that to people like myself and most of ESB guys who still fly around. Most of us aren’t fans of avoiding action or sitting back sniping. Though current meta kinda forces many into that role with the whole “those who approach die idiot’s death” guards.
There are a few people who do this. Vast majority of people with high DSR are usually squad farmers who just don’t get killed due to teamwork. It’s pretty hard to push well above 1600 flying predominantly solo due to unpredictability.
I could name numerous players who my above comment does not relate to, who’s DSR’s are very high (as there are always exceptions to any kind of rule / statement like that) - But equally there are many players with high DSR’s who will not engage in combat close up, they just run and hide should you fire at them. I dont play with DSR in mind one bit, and mines around 1500 - 1600. I couldnt care if I die, as long as we win
You should tell that to people like myself and most of ESB guys who still fly around. Most of us aren’t fans of avoiding action or sitting back sniping. Though current meta kinda forces many into that role with the whole “those who approach die idiot’s death” guards.
There are a few people who do this. Vast majority of people with high DSR are usually squad farmers who just don’t get killed due to teamwork. It’s pretty hard to push well above 1600 flying predominantly solo due to unpredictability.
Hopefully today you may be able to read regarding changes with guards. Those should improve ‘skillfulness’ while piloting ships of this role.
That is exactly why we do not want to have closed tiers - so that skillful teams won’t destroy every solo pilots.
I could name numerous players who my above comment does not relate to, who’s DSR’s are very high (as there are always exceptions to any kind of rule / statement like that) - But equally there are many players with high DSR’s who will not engage in combat close up, they just run and hide should you fire at them. I dont play with DSR in mind one bit, and mines around 1500 - 1600. I couldnt care if I die, as long as we win
And yet their numbers will be at least an order of magnitude lower than of those who are high DSR and who don’t do that. Claiming that their numbers are equal is a bold faced lie.
Hopefully today you may be able to read regarding changes with guards. Those should improve ‘skillfulness’ while piloting ships of this role.
That is exactly why we do not want to have closed tiers - so that skillful teams won’t destroy every solo pilots.
The same thing happens with skilful solo pilots with high DSR, they get thrown into the high end of the next Tier. What’re we supposed to do then, hmm? Die like the rest?
Hopefully today you may be able to read regarding changes with guards. Those should improve ‘skillfulness’ while piloting ships of this role.
That is exactly why we do not want to have closed tiers - so that skillful teams won’t destroy every solo pilots.
If you foster teamwork and stop telling solo pilots they can do whatever they want, squads lose some of their power.
If you foster teamwork, people won’t want to fly solo and will squad up.
I remember when T3 was dominated by squads, where 6-8 pilots per team were squadding and solo pilots were the minority. It was fun. The only issue was tech - Rank 7 ships were too weak to matter, and default Mk I gear was a waste of time.
But those were tech issues. Flying solo in T3 was still doable - you just had to have a squad mentality. You had to watch what your teammates did and work with them, not piss about on your own and expect them to save you.
No matter what you claim, it doesn’t change the fact that squad-dominated play is better for the game. It forces players to improve and builds a community. Your way just produces bitchy little n00bs who cry how OP it is when they get jumped by two pilots at once.
Am I the only one who has been matchmaked with proper allies against proper enemies? And my DSR is kinda high so I should have worse problems than some of you… and I don’t.
I have the usual share of not so clever mates in my team. I’m not having any problems with MM so far when playing alone. The problem is, as always, when I play with 2 or 3 friends and we get into high tier games.
If you foster teamwork and stop telling solo pilots they can do whatever they want, squads lose some of their power.
If you foster teamwork, people won’t want to fly solo and will squad up.
I remember when T3 was dominated by squads, where 6-8 pilots per team were squadding and solo pilots were the minority. It was fun. The only issue was tech - Rank 7 ships were too weak to matter, and default Mk I gear was a waste of time.
But those were tech issues. Flying solo in T3 was still doable - you just had to have a squad mentality. You had to watch what your teammates did and work with them, not piss about on your own and expect them to save you.
No matter what you claim, it doesn’t change the fact that squad-dominated play is better for the game. It forces players to improve and builds a community. Your way just produces bitchy little n00bs who cry how OP it is when they get jumped by two pilots at once.
There will be more… hm, how sould I put it. There will be changes in content in order to suit squad-oriented players.
Hopefully today you may be able to read regarding changes with guards. Those should improve ‘skillfulness’ while piloting ships of this role.
That is exactly why we do not want to have closed tiers - so that skillful teams won’t destroy every solo pilots.
Thats good to know. Still I hope It will not be a nerfhammer like you did it to ECM.
I dont want any class disappearing i just want the ships equally footed.
Are you going to change the Matchmaker as well? Its really hard to find a match even with a 2-man-squad in T4 (in fact since the MM-changes i was able to fully synergize nearly every R11, even that ones that i skipped for the successor), its close to impossible in T5.
And I think thats one reason why there are less squads, too. Waiting times and not willing to fight (after a wait of 10 mins at minimum) the same guys over and over again.
Because that is quite predictable: After one match you know the tendency who will win the match. If they are from the same corp like ESB vs ESB I can predict the outcome before the match started.
The Game really needs more Players, on the other hand you scared quite a lot off with the latest patches.
Edit: Im interested, Antibus… Plz go on! :yes_yes:
This is, or rather was a game about teamwork. You were not meant to be flying solo doing whatever the hell you wanted. Ships were built so that 1v1 combat was slow and ineffectual, encouraging group actions. Classes were designed to give group bonuses, further pushing teamwork.
This is increasingly falling by the wayside. People don’t bring Commands because they buff damage resistance to the team - they take them because Diffusion Shield makes the pilot harder to kill. You are consistantly failing to push squad based play. Not “Corp” squads, but “these are the people who are on your side for the match. Work together” squad play.
Again, when Corp Squads dominated matchmaking, you had to fall in line because they wouldn’t waste time and effort trying to help a solo pilot. You had to learn to fly with the Corps, to follow their lead and to stay close. You either learned to be a team player, or you died alone.
This is what we want back. And I say “we” because I can guarantee quite a few pilots will read this sentiment and say “yes, this is what I want!”.
We don’t want pilots to be rushing to T3, T4 or T5 without the skills to fly there. We don’t want to see good pilots punished for being good. We don’t want to see bad players catered for. We want an environment where it is clear that the better team wins, not the team with the least idiots.
Back in the 0.7.x era, and even the 0.8 era to varying degrees, we had that. Yes, we’ve had back and forths over whether this is Frig Conflict or Inty Conflict, but we never had complaints about Stupid Conflict before. Now, that’s the underlying complaint of half the MM issues - “I got put into a team of idiots.”
Again, when Corp Squads dominated matchmaking, you had to fall in line because they wouldn’t waste time and effort trying to help a solo pilot. You had to learn to fly with the Corps, to follow their lead and to stay close. You either learned to be a team player, or you died alone.
One complaint about many of the squads I’ve seen in game for months has been a lack of communication with their teammates. Maybe you saw it the other way, but most squads seemed to prefer teamspeak over teamwork. A solo pilot’s actions in game are not supposed to be “follow the squad and hope I don’t become bait or get left behind.”
Also, the most number of squads I’ve seen in a 12v12 was probably three, the majority of players in a match always tended to be solo but in a corp in T3.