Star Conflict OBT v.0.9.8 Discussion

man so many good posts… i’d like to upvote them all, the community really knows their game!

but i reached the max amout of votes so i guess someone else got to do it XD

You tell me, I can’t upvote anymore for today xD

Actually overall, if you see the buff on prop. inhibitor. 

Havent played T3 for some time, cant say about it much. But my T4 Swift Eagle is missing about 40 m/s, too. So there´s a nerf AT LEAST in T4, too. 

The prop inhibitor was not a inty nerf. It was an unnecessary guard buff. It affects every ship, not just inties.

 

And let’s just see what tomorrow brings… ~Prepares to rage~

The prop inhibitor was not a inty nerf. It was an unnecessary guard buff. It affects every ship, not just inties.

 

And let’s just see what tomorrow brings… ~Prepares to rage~

 

It does indeed affect all ships, however it affects ships that require speed to survive the most, which ships are those? Inties.

And while were at it: 

Emergency Barrier CD raised by 66%. 

Its a nerf to Inties and fighters, too. Makes the cheap Torpedo in your face tactics even worse. 

Especially on inties it was needed (badly) as some sort of “extra life”.

Streamlineing and dumbing down the game a bit more, huh? Was that really needed? I dont think so. I never heared smb. complaining “OMG EB is too strong, cant kill him in a 30 sec interval”.

 

Why? I really dont get it.  

I expect some reductions on the vouches costs of mk3 modules, or an increase on the vouches gained per contract, and also some kind of fix for squads? because I want to play tier 3 and not 4 with a teammate.

I expect some reductions on the vouches costs of mk3 modules , or an increase on the vouches gained per contract, and also some kind of fix for squads? because I want to play tier 3 and not 4 with a teammate.

^ this is why i dont play atm, and the guard buff… (t4 to t5)  to be honest most know me as a solo pilot so squads dont mean that much to me :stuck_out_tongue:

^ this is why i dont play atm, and the guard buff… (t4 to t5)  to be honest most know me as a solo pilot so squads dont mean that much to me :stuck_out_tongue:

 

i dont play on t4/5 so i cant tell, in t3 we suffer from guards but not that much, that’s why I build my Sai around guard killing, to deal with those fuckers, god u’ll never know how much I can enjoy blowing up guards xD

 

if they dont have slowing field i ignore them.

i dont play on t4/5 so i cant tell, in t3 we suffer from guards but not that much, that’s why I build my Sai around guard killing, to deal with those fuckers, god u’ll never know how much I can enjoy blowing up guards xD

 

if they dont have slowing field i ignore them.

^ lol epic :wink: t4 and t5 are where the really experienced guards come into play (well more of them anyways) and they seem to know there buffs alot better so you always see the slow field :frowning: i loved t3 battles but dont have any t3’s left to lvl up :frowning: to be honest i think i am down to one or two more t4’s to lvl and i will be all t5 :/  

And while were at it: 

Emergency Barrier CD raised by 66%. 

Its a nerf to Inties and fighters, too. Makes the cheap Torpedo in your face tactics even worse. 

Especially on inties it was needed (badly) as some sort of “extra life”.

Streamlineing and dumbing down the game a bit more, huh? Was that really needed? I dont think so. I never heared smb. complaining “OMG EB is too strong, cant kill him in a 30 sec interval”.

 

Why? I really dont get it.  

To me, EB is for preventing getting one shoted, and maybe hoping that one second helps you kill the other guy.  I have it on ships that can be one shoted by a LRF.  One second is barely enough.  Too much time becomes OP, maybe it could be balanced by being unable to use your main weapon?

 

Antibus, since by what you’ve said, you play the game without developer perks, what’s your honest independent unbiased view?

Since we’ve talked a lot about prices, why not include sell prices.  Mk.1+upgrade kit = 38k.  Mk.II = 70k.  That upgrade kit should be worth 40k!

 

91ffChQ.jpg

That is not correct. We would like to point out, that progression speed was actually increased in the last patch. Synergy gain cap was removed and now you can get more synergy from the battles if you perform better. 

The problem is credits. For example that to buy a Crus S (3,250,000 credits) at an avg income of 70k per game,  I need to play over 46 matches in which I win… If I want to get my first T4 i need nearly 100 matches in which I win… This without even THINKING on spending in any new module. All I can say is that ppl is leaving this game in mass… In my usual gametime there were 800ish players now I see 500ish  In w.e. I’ve seen 2.3k players now 1.7k… please fix this game!

 

WM.

About T3 guards, a decent way to kill them from my point of view is gunship lrf. I have mauled several guards with lasers mid range his way, because the pilots dont realise i can cause them extreme to lethal damage in about 2 laser cycles

About T3 guards, a decent way to kill them from my point of view is gunship lrf. I have mauled several guards with lasers mid range his way, because the pilots dont realise i can cause them extreme to lethal damage in about 2 laser cycles

 ^ bubble gun with a good build eats them up in t3 but t4/t5 things become alot harder

December Star Citizen Dog Fight Module comes out. Once it does this game will be nothing but a bad memory.

 

Hmm, probably not. It’s almost a whole differnt type of game. Have you looked at the Minimum requirements for the game and the recommended requirement they’ve planed for release? They’re stupidely high. How many People of an online Gamer Community will have such a pc? About 30% maybe?

 

As for Star Conflict, I hope, they get some things better in the next patches, because i loved playing this game and it would be a pitty to see it die, because it has great potential.

Antibus, since by what you’ve said, you play the game without developer perks, what’s your honest independent unbiased view?

That is more of a gamedesign question )

I usually fly Engie, LRF and some fighter. Inties… well I can’t say I don’t fly them, but they are not entirely fitting for my gameplay style (the most used one is Swarm-Nibelung rec atm, and it is indeed equipped with Mk.2 EB as it somewhat improves survivability, should I somehow  get deaf/blind and won’t hear/see LRF aiming).

 

As for Star Conflict, I hope, they get some things better in the next patches, because i loved playing this game and it would be a pitty to see it die, because it has great potential.

 

There will be a lot of interesting things soon :wink:

Since we’ve talked a lot about prices, why not include sell prices.  Mk.1+upgrade kit = 38k.  Mk.II = 70k.  That upgrade kit should be worth 40k!

 

91ffChQ.jpg

Technically, the upgrade kits are worth the exact same as the weapons. It’s just that they get that shiny 90% discount when you sell them back to the shop.

 

 ^ bubble gun with a good build eats them up in t3 but t4/t5 things become alot harder

Doesn’t work. At least not in T3. Most decent Guard pilots usually kill those bubble gunners before their shields go down.

 

That is more of a gamedesign question )

I usually fly Engie, LRF and some fighter. Inties… well I can’t say I don’t fly them, but they are not entirely fitting for my gameplay style (the most used one is Swarm-Nibelung rec atm, and it is indeed equipped with Mk.2 EB as it somewhat improves survivability, should I somehow  get deaf/blind and won’t hear/see LRF aiming).

Well, I’m glad I’m not the only one falling asleep on the keyboard.

 

There will be a lot of interesting things soon :wink:

You always say that. However, as the past 5-12 patches have shown… “Interesting” != “Good”.

How about this game becomes playable before introducing more broken mechanics? Since I’m sure those “interesting things” will be broken to hell and won’t be fun to do at all just like all their other introduced things.

It does indeed affect all ships, however it affects ships that require speed to survive the most, which ships are those? Inties.

You must have never flown a wolf then :stuck_out_tongue:

You must have never flown a wolf then :stuck_out_tongue:

My Wolf-M is faster than my Kris-AE without AB…