We are aware of concerns raised by our players regarding this situation, we are looking into ways to improve this.
Hey
Can you say that other MM ideas could be implemented or that you will always stick with this module?
There is many other ways in which you can Match Make players.
A couple of ideas or suggestions.
A ranked MM system : Only matches players that care about there DSR, and is teir locked.
This is a queve for those that want to have there corp battles and stay in there kill squads (only enter if you want to, this is a separate from the normal MM Queue) . BUT squads must be versing another squad of the same size. 2v2, 3v3 and 4v4 in any game mode when filled with other players. (this mode is where DSR is counted.
Benefits: Players that want to stay together in the same tier. Players that dont want to fight 2 tiers higher then them. And players that want to play for DSR cause they are forced to fight against another good squad based on the average DSR.
Normal MM Queue: Same system as we have but squads only put you up +/- 1 tier. DSR does not count or limited in some way.
T1 ships shall only verse high end T2 ships. This way everyone has a fighting chance.
Corporation MM: (experimental) This is a normal MM Queue with only one rule. Members of the same Corp can NOT verse each other.
A main concern is to not encourage farming. Make DSR a better way to measure skill. Make it count the number of times you die, get kills or so on. Also the higher the DSR, the larger “bounty” you have. thus a low level DSR player which kills or assists in the destruction of a high level DSR gets a huge boost to rewards and synergy or so on. Making you have higher DSR a risk to you and your teammates.
Take note that these are just suggestions and can be tweaked. Try them out in a test server of 100 people and see how it works. OR make it clear that a new system is gonna be tested for a week, here, and you request user feedback.