To “necro” the “Guard-Hater-Thread”:
In the past few days I met on a regular basis a fully synergized Inquisitor S with premium modules + weapons (dont know about the ship-mods, but theyre most likely not MKI)
That thing is not killable:
Tried it with Lightbringer + Bubbleguns, didnt work.
Tried it with Aura + Lazors and/or bubbleguns + Range: didnt work.
Tried it with King Castor + Assault Rails pure crit. build: didnt work.
Tried it with Kipps (we both in R12 CovOps all blue/purple): didnt work.
Tried it with Arp and me in a LRF: did work, but Arp lost 3 ships in the process.
Conclusion: That thing is not killable 1v1 except you have an even better Guard (I dont have one).
I can outplay it, depending on map and gamemode, but in combat recon youre just boned (you can hope to farm more bots than he, but thats not really an option due to the bots “chaaaarge-behavior”).
On the other hand, im not a bad player and if that guy goes for any other ship in his setup he will die to me, every time.
So, that thing is just broken OP and requires no skill what so ever to play.
Needs to be fixed.
lol. I confirm…
There are 2-3 monsters like that in game. they belong to players like “damia…”, “killroy” and another one whose name i don’t remember. more than 95k survivability…
Well those monsters are simply unkillable. Guards in t4-t5 are not OP but just those jerry ones are broken… Atm i got a t5 fed guard with 7 level sinergy and it’s nothin more than the t4 guard…To be honest the t4 guard thanks much better than the t5 lol…That’s just the module slots configuration…So i suppose that on those jerry frigs, slots need to be reworked at least.
Anyway i tried to face one of them woth my guard and even torps where useless with 2 of them i was able just to take down 1/3 of his shield…
This.
Whilst I don’t advocate anything based on 1v1 encounters, currently some of the other ships that countered this have been made too weak. Recon and ECM for example, have been nerfed to the point of not being able to provide adequate support to smaller teams to take down a well-fitted guard.
Right now, the most powerful set-up, unfortunately, is once again the frigball. If deployed in an effective manner with the right support, it is nigh unstoppable. Unfortunately, when things were more balanced, people didn’t like that they could die against a group of other people who played in an effective pack/team - so ships which assisted in this in the most noticable manner were nerfed where it wasn’t really needed. Short sighted at best.
ECM still worth and a lot…They are fighters killers…
> T5 Guard
> Broken
What a shocker… To be fair, T5. above all else, is what’s generally broken. Why was I not surprised…
See what i wrote above 