I wanted to quickly address the strange misconception that this game somehow is faster than other FPSs. Because it’s not, not by a long shot.
I really think, your arguments are valid, however your conclusion is wrong.
While it is true, that relatively speaking UT isn’t as slow as comparing 1m/sec to 700m/sec, the question is the base unit you count in the system, and which scales apply to it. So, what is the smallest unit which count in the math. Then we would have to divide all numbers by this, to get the real factors, and yeah, like you, I bet they get closer to each other, however…
I cannot say, UT allows the same speed of manouvering at all. UT is firstly not a flight game. Compared to competitive flight games like Descent or Freelancer however, SC is fast, as maybe UT compared to CS or UT2k+. However in terms of combat of course the bigger sizes of both ships and weaponry is way closer to other shooters.
It is clear however, that I never have to manouver my UT body at warp speeds around objects in my flight path, or usually do not have to lead targets as much to hit them, while also the damage model in UT also does not allow you to tank more than 2 enemies, usually, even with +100% health and all the shield and armor modules.
I bet SC is definitely faster, even in relative terms, but of course you don’t really fly 700 times faster than a running UT model, because you play at another scale.
If I fly an Apache in Arma2, I fly around 200 times faster than a single soldier on the ground can move by foot; The game is in the same scale, while obviously the apache is around 5 times larger but also shoots a longer distance, so the soldier has to even hit a smaller target than a human; I can start to machine gun the base of the hill the soldier is on, making my bullets ricochet in an area of a couple hundred meters, and might get him with the shrapnels, or his whole platoon, while he has to shoot a tiny bullet into my rotors or engines to even have a chance to kill me. I still would not say, Arma2 is a fast game, neither in the Apache, nor on foot, so obviously, scale is not everything either.
The game feels fast, and is definitely an adrenaline game, however of course because of relativity of numbers, it is still manageable. However it is definitely clear, that flying an interceptor triggers adrenaline mostly through the speed and fast pace of combat, while UT usually kicks adrenaline more through the fact to be the first to sight/shoot (and the first to hit) in every encounter, and you definitely don’t get it through the illusion of speed you run around, except the occasional acrobatics. It is a completely different matter how many partial tasks you have to solve in every timeframe in these games, so UT can feel more agitating in a battle for a while, than SC. Overall however for me, SC gives me much more the illusion to satisfy my need for speed, not just my natural bloodlust.
So yes, I believe it does not just feel faster, it is even in relative terms, in movement, faster, especially in an Interceptor, and the scale just makes it feel more “right” and “manageable”.
Also as a programmer I have to add, the calculations are usually always the same, however you have multiple ways of straighten or correct numbers, and applying “custom scale factors” or limitations, usually by “what’s a pixel” and “what’s my base unit”. But it is not as if m/sec does not mean m/sec in the used formula. It is usually the work of artistic people to also give you the illusion visually and in audio, but basicly you can still say, most computer games are newton/euler simulations, and there is a whole subfield in maths to make those numbers appear even more correct (because of the floating point thing). I say this, because I had a different idea of this before I started getting deeper into this subject, too, and sometimes games felt so differently, that I asked myself, if they all develop their own math or something. But you usually bend and scale the rules, not reinvent them.
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I don’t get it, was something nerfed now or not with the golden ships? Can somebody summarize the rumors in one post?
I like the optional return of the fire assist. I have hard times seeing my main reticule now either, however I am glad, the precalculation cross is white again.
And yeah. 4 men squads. As usual. I know you are working on it.

