Star Conflict OBT v.0.9.6 Discussion

In EVE you don’t aim, you just press a button :stuck_out_tongue: The only thing lag does in EVE is how long it takes for the game to respond to your actions. (Or give you info…Like you being at 80% shield and suddenly dieing because lag didn’t show your shields going down)

I acutally stopped talking to you because you are close minded and don’t see the other side of the story.

didnt you read the sign on the way in? it said “DONT FEED THE TROLLS” lol funky i just had to say that but i wont comment on Luckyo anymore lol seems he has done ignored me :lol: HUSTON PROBLEM SOLVED! :good:

 

Could you guys name a game (aim based) where you can play decently with 300~400+ ping ?

i wish i could. heck i dont think there is a game u can play with that high of ping 

That no longer happens, but it works. You can technically play that game under relatively heavy lag.

EvE.

He said “aim based”. Not “click button x and have your chance to hit calculated automatically for you based on hidden percentages with you aim not mattering at all”.

 

Though a lot of people are arguing for star conflict to become just that.

He said “aim based”. Not “click button x and have your chance to hit calculated automatically for you based on hidden percentages with you aim not mattering at all”.

 

Though a lot of people are arguing for star conflict to become just that.

Well… then no.

He said “aim based”. Not “click button x and have your chance to hit calculated automatically for you based on hidden percentages with you aim not mattering at all”.

Lolwut…EVE is not hidden percentages, everything is practicly known, and your aim is very important(Tracking, speed,distance(falloff/optimal) etc.) it is just handled in a different way.

i wish i could. heck i dont think there is a game u can play with that high of ping 

I remember playing Warrock…Hitting someone with 2 full magazines of my ak47, only to die to 1 bullet of his colt…The lag they had was terrible even the RU server is a blessing in comparison.

Lolwut…EVE is not hidden percentages, everything is practicly known, and your aim is very important(Tracking, speed,distance(falloff/optimal) etc.) it is just handled in a different way.

Gotta say, when you shove your foot in your mouth, you like to shove it nice and deep, don’t you? It was obvious that we’re talking about shooters, EvE on the other hand is point and click/hotkey RPG where your aim with your mouse has no significant impact on your accuracy.

In actual shooters on the other hand, aim with the mouse is of paramount importance.

Well… then no.

Which was the original point. The complaints here are mainly from “I have a huge ping and I should be able to play shooters just as well as guy with less then 20ms latency!”

That is certainly possible. It simply requires making the game as awful for the guy with 20ms latency.

You guys all fell into that trap. It’s simply too much to ask. 400ms is too long in fast-paced games. Even if you can predict the future perfectly, which you can’t, your action are registered far too late.

Halve that number to 150-200ms and you get a lot of games that work well enough to enjoy them. You won’t be the best player on the server, obviously, but they work. I regularly got onto servers with 160ms some time ago and that was a pain even with aim assist.

Could you guys name a game (aim based) where you can play decently with 300~400+ ping ?

Which was the original point. The complaints here are mainly from “I have a huge ping and I should be able to play shooters just as well as guy with less then 20ms latency!”

That is certainly possible. It simply requires making the game as awful for the guy with 20ms latency.

 

try 130-200

 

the guy with 20ms is the minority. you’d have to live next to the server.

You guys all fell into that trap. It’s simply too much to ask. 400ms is too long in fast-paced games. Even if you can predict the future perfectly, which you can’t, your action are registered far too late.

Halve that number to 150-200ms and you get a lot of games that work well enough to enjoy them. You won’t be the best player on the server, obviously, but they work. I regularly got onto servers with 160ms some time ago and that was a pain even with aim assist.

In most shooters, optimal experience requires something around 50-70ms ping at maximum. That is why shooters that can afford it in terms of money and player base spread their server network as thin as possible, to provide people with low latency options.

 

In general, any game that requires significant reaction speed and accuracy always benefits from having lower latency.

 

I still remember a time in counter strike during early beta, when they overdid the latency compensation and some servers used that setting, resulting in people starting to throttle their connection to take advantage of it. Basically if you were a low latency player back then, you were seen clearly by high latency player, and could be aimed at easily, while high latency player warped around from the lower latency player’s view as he moved and was almost impossible to hit.

 

Servers using that setting were abandoned very quickly back then.

try 130-200

 

the guy with 20ms is the minority. you’d have to live next to the server.

Exactly.  And the answer would be all of them.  I’ve never played another game in which a sub 200 ping, but over 100 rendered the majority of the content either unusable or close enough to that to be unenjoyable.  I’ve never even encountered one that rendered sniper weapons unenjoyable, much less a machine gun or shotgun.

 

You’d have to have not logged in to Laser Conflict here in the last week to think that this has only negatively affected those with extreme high pings, the evidence isn’t on the board, it’s in the game–and that’s the reason it’s not going to stay the way it is.

it depends how far the engine is calculating in the future and how well the integration works. usually, you settle to handle 160-220ms ping maximum, giving people in the 21-90ms range a really fluid gameplay, and try to make it more fair by decreasing the damage value of each single shot.

 

in eve you don’t aim, you steer the ship. only reason to manually do it is to increase rotation of weapons or try to shoot drones with artillery, vice versa interceptors try to use traversals to keep a relative speed above their targets tracking speed while incoming.

Exactly.  And the answer would be all of them.  I’ve never played another game in which a sub 200 ping, but over 100 rendered the majority of the content either unusable or close enough to that to be unenjoyable.  I’ve never even encountered one that rendered sniper weapons unenjoyable, much less a machine gun or shotgun.

 

You’d have to have not logged in to Laser Conflict here in the last week to think that this has only negatively affected those with extreme high pings, the evidence isn’t on the board, it’s in the game–and that’s the reason it’s not going to stay the way it is.

Then you haven’t played any counter strike games? In those, a ping of over 100 rendered it borderline unplayable. To stay reasonably competitive, you had to have sub 50 ping.

Then you haven’t played any counter strike games? In those, a ping of over 100 rendered it borderline unplayable. To stay reasonably competitive, you had to have sub 50 ping.

Having fun beating that dead horse yet ?

Then you haven’t played any counter strike games? In those, a ping of over 100 rendered it borderline unplayable. To stay reasonably competitive, you had to have sub 50 ping.

Yes, I have, and done well with pings in that range, and have commonly seen pings like that in that very game.  By all means, name another, and if I’ve played it I’ve seen pings in that range.  They all work.  I’m sorry that one half of one tenth of a second has ruined your gameplay in the past.

 

This is literally the first game I’ve played in which I’ve walked into a match with a ping counter claiming 130-150 and left it saying “wow, it didn’t work at all”—and I’ve been playing them since before Al Gore invented the internet.

In most shooters, optimal experience requires something around 50-70ms ping at maximum.

I still remember a time in counter strike during early beta

In the days of HLDM and CS beta, lots of people played on modem lines with pings of 100ms+ and they were fine.

This game is quite fast, but not Quake-fast and TTK is high as well, so it should be fine.

If anything, handling these issues is easier today. We have less bandwidth constraints and about 100 times more computing power to play with.

wut? CS 1.x were HL / quakeworld based, and while you could certainly play them with pings around 100, usually it was ALWAYS feelable, and you only got harder to hit if your char lagged through the world.

 

in source things got a bit better. you can play with up to 120ms, but you encounter situations often enough where you lose to the lag.

 

I think, some people have fading memories how things REALLY were back then;

Also, usually you don’t play against people over the globe in these games, either.

OY! PATCH DISCUSSION! RING ANY BELLS? This isn’t CS discussion, take it to Off-Game.