Star Conflict OBT v.0.9.6 Discussion

I tend to have no kills and no assists and have the highest score sometimes [obviously detonation], but still.

And luckyo does have a big mouth, but so seems everyone else here. But everyone has compained about the aiming enough,

Ah come on, after all that he’s been posting let me troll him a little too, it was just too convenient an opportunity to resist. :wink:

 

But more importantly, you are bad words for disconnecting from games because of lag. If your ship is there, support your team however you can. I don’t care if your systems are fried, you can still be a decoy at least.

I’m a bad person indeed.

 

Was that one of those games where I get an awful team and it melts in just a couple of minutes?

You actually had a good team that dealt more damage than ours, killed more than ours, and had engineer support where we didn’t. But it was beacon hunt and we held the objectives because we killed only those who mattered.

You actually had a good team that dealt more damage than ours, killed more than ours, and had engineer support where we didn’t. But it was beacon hunt and we held the objectives because we killed only those who mattered.

I hear that doing the objectives win games.

I wouldn’t call it a good team if… wait, did that just get edited real time while I was typing this? That’s not fair!

Still you’re a bad person.

Last night i had a 12v12 game where betatrash was top of the table with 30% more efficiency points then 2d place on, my squad hardly hit a mid table that game, so what? next 3 games we carried our team on our back.

 

i was ‘testing’ singularity/prometheus… most likely ;o

 

or positrons/styx, or lasers/ira deus. anyways, im pretty sure you guys carried that one as well.

 

i’ve already decided gauss/wolf-m is utterly useless. even with 50 ping on US server i have to lead the marker slightly for a hit. impossible to snipe inties with it, and it can’t kill anything else.

 

positrons, mixed opinion, still testing. overall better for frigs and fighters at long range i think, but less effective for inties up close. the cursor still jumps and guns fails to converge in most cases, especially with lag.

 

as for the other gun issues, i think it’s all illusory. i don’t see a change, except some awful lag. singularity still op, no doubt ;\

 

still can’t figure out if it’s congested servers or links. would have to do some packet monitoring.

 

as it stands, my revised opinion:

 

pulse > shrapnel (impossible to use with lag) > RF (range, spread, also lag issues) > plasma (dps)

lasers > positron (convergence on inties) > mortar (jamming) > blasters (spinup, delay, etc)

rails > singularity (hard to use with lag up close) > lasers (heating, dps) > gauss (no comment)

 

when there’s less lag though, pulse/shrapnel are pretty even, lasers/positrons probably are as well, same for rails/singularity. although bubbles are still op with their undodgeable AOE alpha damage up close.

You actually had a good team that dealt more damage than ours, killed more than ours, and had engineer support where we didn’t. But it was beacon hunt and we held the objectives because we killed only those who mattered.

Sure you have some evidence to back up your bold claims? You know, like screenshot that I posted?

 

Or are you just throwing dirt around in hope that some of it will stick?

 

 

And heck, even if I did have one off game today out of dosens I played, so what? I have a dosen of those where I’m on top score of T3 sandbox which I’m hoping to get out of today as I’ll get my R11 recon.

 

P.S. And I just got accused of cheating for having a high score in another match. Apparently I get too much points.

i was ‘testing’ singularity/prometheus… most likely ;o

 

or positrons/styx, or lasers/ira deus.

 

i’ve already decided gauss/wolf-m is utterly useless. even with 50 ping on US server i have to lead the marker slightly for a hit. impossible to snipe inties with it, and it can’t kill anything else.

 

positrons, mixed opinion, still testing. overall better for frigs and fighters at long range i think, but less effective for inties up close. the cursor still jumps and guns fails to converge in most cases, especially with lag.

 

as for the other gun issues, i think it’s all illusory. i don’t see a change, except some awful lag. singularity still op, no doubt ;\

 

still can’t figure out if it’s congested servers or links. would have to do some packet monitoring.

 

as it stands, my revised opinion:

 

pulse > shrapnel (impossible to use with lag) > RF (range, spread, also lag issues) > plasma (dps)

lasers > positron (convergence on inties) > mortar (jamming) > blasters (spinup, delay, etc)

rails > singularity (hard to use with lag up close) > lasers (heating, dps) > gauss (no comment)

 

when there’s less lag though, pulse/shrapnel are pretty even, lasers/positrons probably are as well, same for rails/singularity. although bubbles are still op with their undodgeable AOE alpha damage up close.

yeah, i am pretty sure you’ve torped the hell out of that Beacon Hunt game

 btw i am on Rogers, i play at 23:00-2:00 and 90% of my games are 50-60 ping

I wouldn’t call it a good team if… wait, did that just get edited real time while I was typing this? That’s not fair!

Still you’re a bad person.

Not sure, don’t think so? But yes, I am.

 

Sure you have some evidence to back up your bold claims? You know, like screenshot that I posted?

 

Or are you just throwing dirt around in hope that some of it will stick?

 

 

And heck, even if I did have one off game today out of dosens I played, so what? I have a dosen of those where I’m on top score of T3 sandbox which I’m hoping to get out of today as I’ll get my R11 recon.

I’m not taking it as seriously as you do, that’s for sure. :wink:

________________________________________________________________________________________________________________________________________________________________________

Session ID: 2907084
Session Time: 2013-09-21, 16:16:04.679 to 16:23:25.562 (Battle time: 06:52)
Session Type: PVP (Beacon Hunt) at The Source
Session Size: 12v12
Session Result: Victory (Max score reached) 

Total Damage: 1,341,719 - Team: 41.06%
Total Heals: 104,310 - Team: 31.93%
Total Kills: 69 - Team: 46.38%

TEAM 1:
PLAYER SHIPS FLOWN K AD AB D Obj DAMAGE ALL % TEAM % HEALS DT:COL DT:KIN DT:EMP DT:THR EFF EXP CREDITS
Bullwii Swarm 4 4 4 1 4 48,843 3.64% 8.87% 7,744 1,433 3,904 692 20,609 2,240 10,123 153,550
evtyxa Templar S,Phobos 3 5 1 2 1 28,762 2.14% 5.22% 0 266 13,363 15,903 78,955 1,240 6,170 59,181
fylhectyrj555 Tormentor 5 0 0 1 0 33,658 2.51% 6.11% 0 0 0 56,989 26,827 700 5,278 75,045
iamsome1 Katana S 1 2 13 3 3 38,906 2.90% 7.06% 0 1,786 5,348 6,153 36,979 2,120 4,559 98,046
Ignoringya Katana S 2 6 13 3 3 54,649 4.07% 9.92% 0 0 2,239 13,518 52,278 2,640 8,333 159,703
JonDeere Silent Fox 0 3 2 4 1 14,605 1.09% 2.65% 0 930 9,918 10,645 27,880 740 3,686 53,461
NuPogodi Anaconda-M,Wolf-M 1 9 3 3 4 36,344 2.71% 6.60% 16,743 1,303 10,324 31,753 47,188 2,460 7,682 103,553
Rnd2 Deimos 2 0 2 0 4 0 23,225 1.73% 4.22% 4,584 258 12,005 15,637 43,169 240 2,403 47,741
shangot Templar AE 3 3 0 0 0 97,467 7.26% 17.69% 0 0 0 18,122 1,946 632 3,681 52,225
Snib Ricasso 10 4 0 2 0 95,921 7.15% 17.41% 0 476 1,629 4,477 14,983 1,400 6,619 73,697
swankssw Raptor Mk II,Silent Fox 1 3 0 5 0 24,108 1.80% 4.38% 2,579 460 2,721 27,436 48,018 260 2,608 37,996
YagamiRayto Katana 2 3 4 4 1 54,434 4.06% 9.88% 1,660 0 18,746 13,784 49,146 1,060 3,697 57,122

TEAM 2:
PLAYER SHIPS FLOWN K AD AB D Obj DAMAGE ALL % TEAM % HEALS DT:COL DT:KIN DT:EMP DT:THR EFF EXP CREDITS
ADRENALIN36737 Templar AE,Phobos 1 2 0 3 0 46,992 3.50% 5.94% 0 453 3,959 39,447 8,130 180 635 47,648
Amarok89 Silent Fox 5 16 6 0 1 92,373 6.88% 11.68% 0 1,468 8,528 16,057 7,372 2,060 7,681 124,345
Demetr Black Swarm,Cerberus,Prometheus 2 5 5 4 1 37,200 2.77% 4.70% 0 607 15,682 17,837 28,021 964 1,803 75,618
Demon03 Kite,Katana S,Templar AE 2 4 2 4 0 46,319 3.45% 5.86% 0 6,251 5,420 17,483 8,613 322 2,055 95,296
Eddtacular Zealot AE,Deimos 4 7 0 4 0 42,947 3.20% 5.43% 0 0 49,761 16,798 31,737 802 4,195 33,190
GreyGuard Swift Mk 3,Hawk-M 3 6 0 3 1 45,642 3.40% 5.77% 0 111 11,773 7,031 11,434 1,010 3,499 99,162
kenyo Hawk-M 0 4 0 3 1 36,517 2.72% 4.62% 0 526 9,232 12,213 9,968 620 1,363 65,390
Luckyo Swarm 4 2 17 3 2 45,678 3.40% 5.78% 8,861 474 4,537 2,298 26,309 2,180 5,320 139,749
MehaMonstr Wolf 2 3 0 4 0 106,057 7.90% 13.41% 2,781 466 2,881 9,678 38,602 440 1,236 62,185
tornado Anaconda,Katana 4 9 12 2 0 60,142 4.48% 7.61% 59,359 1,464 22,964 14,986 18,749 1,512 7,501 111,417
Win4Lamps Ira Deus 6 10 0 1 0 146,028 10.88% 18.47% 0 480 0 0 28,000 1,320 2,561 91,255
XinaiZi Nukem I,Wolf-M 4 6 0 0 0 84,900 6.33% 10.74% 0 15,096 6,797 19,584 28,006 800 3,032 80,402
________________________________________________________________________________________________________________________________________________________________________

(I was kill happy because I was on those kill 5 non-fed ships and kill 5 frigate contracts for Armada, which is also why I was mostly running from you in search of your few frigates)

yeah, i am pretty sure you’ve torped the hell out of that Beacon Hunt game

 btw i am on Rogers, i play at 23:00-2:00 and 90% of my games are 50-60 ping

 

if you play at night, yea, you’ll get the US server in texas: 50.97.108.2

 

but that’s with <1000 people online, 50 games. get a lot of 4v4 and 1v1 with bots :\ sometimes i just refuse to play that late because of that…

 

during the day though… 80% RU server, 15% EU, 5% US :\

 

1 1 ms 1 ms 1 ms [ip omitted]
  2 <1 ms <1 ms <1 ms [ip omitted]
  3 17 ms 17 ms 18 ms bas1-toronto27_lo0_symp.net.bell.ca [64.230.200.158]
  4 16 ms 120 ms 16 ms agg1-toronto12_9-2-0_100.net.bell.ca [64.230.57.158]
  5 29 ms 29 ms 31 ms bx5-chicagodt_xe3-1-0-0.net.bell.ca [64.230.186.246]
  6 30 ms 30 ms 29 ms te1-7.bbr01.eq01.chi01.networklayer.com [206.223.119.63]
  7 55 ms 55 ms 54 ms ae20.bbr01.eq01.dal03.networklayer.com [173.192.18.136]
  8 55 ms 55 ms 55 ms ae5.dar01.sr01.dal07.networklayer.com [173.192.18.179]
  9 54 ms 54 ms 53 ms po1.fcr01.sr01.dal07.networklayer.com [50.22.118.131]
 10 56 ms 41 ms 41 ms 50.97.108.2-static.reverse.softlayer.com [50.97.108.2]

I’ve been through a lot of the patches with this game, and none of them were really that bad. But now, I can’t play at all. I feel entirely useless. I get frustrated. I don’t want to play a game that makes me frustrated. Shots that used to be perfect now miss most of the time. I would MUCH rather have 80% of my shots connect and do less damage, than have only 20% of my shots hit with large damage. This one ruined it for me. 

 

 

What this now means:

 

  • Sure, you can argue skill, but the skill required to master predicting where a ship will go can more easily be trumped by the lesser skill required to simply move a ship to dodge a bullet.

  • My point here is that if you are not rewarded for using the guidance system, then it is simply a distraction. Removing it altogether would be a better decision than leaving in a weaker version.

  • Lasers are now used by everyone, since they are the only thing accurate.

    1. They are now MUCH harder to hit, since every weapon (except lasers) has spread, the weapons are already inaccurate. This isn’t even taking into account bullet travel speed. Now they are not only inaccurate, but you have a guidance system that isn’t useful. With interceptors being so small, they are even HARDER to hit.

I understand in your standard FPS game you don’t have weapon guidance, but you also have bullets that travel much faster than the ones in this game. Also the dimensions are much different in standard FPS games if you are on the ground, your target is either going in two directions: Left or right. In space, they can go up, down, left, right, diagonally, forwards, backwards, ANY direction at ANY second making your smallest prediction entirely inaccurate. 

 

In regards to jet/fighter plane FPS without guidance systems, you once again have a different system. Your guns don’t over heat, and have tracers. So you can shoot at the other fighter and slowly adjust your cross-hair until it connects. You can’t do that in Star Conflict because your gun will over heat before you can re-align it while shooting. This is why the guidance system that was accurate worked in Star Conflict. 

 

Now it is useless.

 About the jet fighter plane FPS, not to mention that a few bullets connected, or a single missile well hitted can kill the enemy, thats not the case here, where interceptors near engeneers are immortal, and when you go try to kill the eng it is usually a stix with immortal build.

 

Now lets sum it up, guards are weak, VERY WEAK alone, they only become a wreking ball if grouped with other 2 guards, then they are UNSTOPPABLE, wich is wrong too.

Fighters are in some kind of Limbo, they cant land hits with the good weps they have, so they have to use lasers, so everyone stacks thermal resist and they are useless.

Interceptors using any kind of wep, since they need to melee enemy ships, they are faster than lagg and reflexes combined, they are smaller than a moskito xxxx and make a huge dammage and are inafected by lagg (mostly), so basically they are immortal, a pack of ints with an engeneer near them, and 2 guards together seems to be an unstopable, unbeatable assault team, since the ints tank, the guards die (extra targets), the engeneer if stix laugh at 5k dps being delivered at them. So basically, the game is broke.

 

Ive being playing this for about a week and half, and in so small time they managed to break completely the game (or just now i saw how broke it is).

 

Seriously, are they a serious gaming company? They look like a bunch of amateurs building a game playable only in lan. So why dont they make it possible to play in lan with friends, why are we forced to connect to some xxxx lagged russian server that cant manage 2500 players online?!?!?! are they running the servers in a XT (VEERY old computer)

Not sure, don’t think so? But yes, I am.

 

I’m not taking it as seriously as you do, that’s for sure. :wink:


Session ID: 2907084
Session Time: 2013-09-21, 16:16:04.679 to 16:23:25.562 (Battle time: 06:52)
Session Type: PVP (Beacon Hunt) at The Source
Session Size: 12v12
Session Result: Victory (Max score reached)

Total Damage: 1,341,719 - Team: 41.06%
Total Heals: 104,310 - Team: 31.93%
Total Kills: 69 - Team: 46.38%

TEAM 1:
PLAYER SHIPS FLOWN K AD AB D Obj DAMAGE ALL % TEAM % HEALS DT:COL DT:KIN DT:EMP DT:THR EFF EXP CREDITS
Bullwii Swarm 4 4 4 1 4 48,843 3.64% 8.87% 7,744 1,433 3,904 692 20,609 2,240 10,123 153,550
evtyxa Templar S,Phobos 3 5 1 2 1 28,762 2.14% 5.22% 0 266 13,363 15,903 78,955 1,240 6,170 59,181
fylhectyrj555 Tormentor 5 0 0 1 0 33,658 2.51% 6.11% 0 0 0 56,989 26,827 700 5,278 75,045
iamsome1 Katana S 1 2 13 3 3 38,906 2.90% 7.06% 0 1,786 5,348 6,153 36,979 2,120 4,559 98,046
Ignoringya Katana S 2 6 13 3 3 54,649 4.07% 9.92% 0 0 2,239 13,518 52,278 2,640 8,333 159,703
JonDeere Silent Fox 0 3 2 4 1 14,605 1.09% 2.65% 0 930 9,918 10,645 27,880 740 3,686 53,461
NuPogodi Anaconda-M,Wolf-M 1 9 3 3 4 36,344 2.71% 6.60% 16,743 1,303 10,324 31,753 47,188 2,460 7,682 103,553
Rnd2 Deimos 2 0 2 0 4 0 23,225 1.73% 4.22% 4,584 258 12,005 15,637 43,169 240 2,403 47,741
shangot Templar AE 3 3 0 0 0 97,467 7.26% 17.69% 0 0 0 18,122 1,946 632 3,681 52,225
Snib Ricasso 10 4 0 2 0 95,921 7.15% 17.41% 0 476 1,629 4,477 14,983 1,400 6,619 73,697
swankssw Raptor Mk II,Silent Fox 1 3 0 5 0 24,108 1.80% 4.38% 2,579 460 2,721 27,436 48,018 260 2,608 37,996
YagamiRayto Katana 2 3 4 4 1 54,434 4.06% 9.88% 1,660 0 18,746 13,784 49,146 1,060 3,697 57,122

TEAM 2:
PLAYER SHIPS FLOWN K AD AB D Obj DAMAGE ALL % TEAM % HEALS DT:COL DT:KIN DT:EMP DT:THR EFF EXP CREDITS
ADRENALIN36737 Templar AE,Phobos 1 2 0 3 0 46,992 3.50% 5.94% 0 453 3,959 39,447 8,130 180 635 47,648
Amarok89 Silent Fox 5 16 6 0 1 92,373 6.88% 11.68% 0 1,468 8,528 16,057 7,372 2,060 7,681 124,345
Demetr Black Swarm,Cerberus,Prometheus 2 5 5 4 1 37,200 2.77% 4.70% 0 607 15,682 17,837 28,021 964 1,803 75,618
Demon03 Kite,Katana S,Templar AE 2 4 2 4 0 46,319 3.45% 5.86% 0 6,251 5,420 17,483 8,613 322 2,055 95,296
Eddtacular Zealot AE,Deimos 4 7 0 4 0 42,947 3.20% 5.43% 0 0 49,761 16,798 31,737 802 4,195 33,190
GreyGuard Swift Mk 3,Hawk-M 3 6 0 3 1 45,642 3.40% 5.77% 0 111 11,773 7,031 11,434 1,010 3,499 99,162
kenyo Hawk-M 0 4 0 3 1 36,517 2.72% 4.62% 0 526 9,232 12,213 9,968 620 1,363 65,390
Luckyo Swarm 4 2 17 3 2 45,678 3.40% 5.78% 8,861 474 4,537 2,298 26,309 2,180 5,320 139,749
MehaMonstr Wolf 2 3 0 4 0 106,057 7.90% 13.41% 2,781 466 2,881 9,678 38,602 440 1,236 62,185
tornado Anaconda,Katana 4 9 12 2 0 60,142 4.48% 7.61% 59,359 1,464 22,964 14,986 18,749 1,512 7,501 111,417
Win4Lamps Ira Deus 6 10 0 1 0 146,028 10.88% 18.47% 0 480 0 0 28,000 1,320 2,561 91,255
XinaiZi Nukem I,Wolf-M 4 6 0 0 0 84,900 6.33% 10.74% 0 15,096 6,797 19,584 28,006 800 3,032 80,402


(I was kill happy because I was on those kill 5 non-fed ships and kill 5 frigate contracts for Armada, which is also why I was mostly running from you in search of your few frigates)

You claim a 4/2 game and link a 4/19 game.

 

What?

In every skill based game dodge an hit is easyer than score it. 

 

Problem here is you guys started to thing u were Aim GOds… just becouse there was an aimbot in game itself. Now you have to fly down and start learning for real: hard work and dedication… like in every good and skill based game.

 

 

I think LAG iusse is misunderstood too… 

 

I mean… it exists, sure thing… but i’m sure most of you are not missing becouse of lag… just becouse,no offence, lack of aim.

 

As everyone seen almost everyone now is using lasers… still they miss (or better they hit for half a second and than any decent pilot cant evade all the rest)… 

 

Now lasers is a good way to fight lag, sure,… still u shgould be able to aim with those too…

 

I mean… i hit almost every time i push my left mouse with laser (i was accused od aimboting not longer than yersterday becouse of this… ) … lot of people hit not more than 1 sec out of 3 with pulse lasers.,… and that’s lack of aim not lag.

 

So just have a try… mount pulse laser on your ceptors antr try to play… if u hit fot less than 80% lag isn’t yr probelm… aim is.

You claim a 4/2 game and link a 4/19 game.

 

What?

Nope, I had said damage assists since we were talking about damage.

In every skill based game dodge an hit is easyer than score it. 

 

Problem here is you guys started to thing u were Aim GOds… just becouse there was an aimbot in game itself. Now you have to fly down and start learning for real: hard work and dedication… like in every good and skill based game.

 

 

I think LAG iusse is misunderstood too… 

 

I mean… it exists, sure thing… but i’m sure most of you are not missing becouse of lag… just becouse,no offence, lack of aim.

 

As everyone seen almost everyone now is using lasers… still they miss (or better they hit for half a second and than any decent pilot cant evade all the rest)… 

 

Now lasers is a good way to fight lag, sure,… still u shgould be able to aim with those too…

 

I mean… i hit almost every time i push my left mouse with laser (i was accused od aimboting not longer than yersterday becouse of this… ) … lot of people hit not more than 1 sec out of 3 with pulse lasers.,… and that’s lack of aim not lag.

 

So just have a try… mount pulse laser on your ceptors antr try to play… if u hit fot less than 80% lag isn’t yr probelm… aim is.

Aiming was easier but it was balanced by the fact that ships can take alot of damage. Now there’s a sharp drop in dps but the ships survability wasn’t balanced accordingly. Even if they fix the lead marker they will still have to ramp up the dps of every weapon to make up for the lower accuracy.

Nope, I had said damage assists since we were talking about damage.

Oh, so recon is a damage ship. Thanks for telling me, I clearly missed the memo!

:facepalm:

 

 

“It’s better to stay quiet and let others think you an idiot, than open your mouth and remove all doubt”.

Aiming was easier but it was balanced by the fact that ships can take alot of damage. Now there’s a sharp drop in dps but the ships survability wasn’t balanced accordingly. Even if they fix the lead marker they will still have to ramp up the dps of every weapon to make up for the lower accuracy.

 

Why do you thing ships should be destroyed in sec? Actually it’s a good think it requires more times and shoots.

 

I mean, and don’t take me wrong i still consider it a solid and good game, but i always look at CS as to an inferior  game compared to UT or Quake in terms of Skill… just becouse of the one/bi shoot mechanics. I mean… i’m not a robot… it could happen i don’t see a guy campering under a rock sometimes… and well if i ger oneshooted from his headshot i can’t do anything but die. On the other hands if it requires 10 hits to kill me i can fight back… skill vs skill… and maybe i can overplay him and win.

 

Fast die mechanics are not sklill based… oneshot is the anti-skill for exellence. Period.

Why do you thing ships should be destroyed in sec? Actually it’s a good think it requires more times and shoots.

 

I mean, and don’t take me wrong i still consider it a solid and good game, but i always look at CS as to an inferior  game compared to UT or Quake in terms of Skill… just becouse of the one/bi shoot mechanics. I mean… i’m not a robot… it could happen i don’t see a guy campering under a rock sometimes… and well if i ger oneshooted from his headshot i can’t do anything but die. On the other hands if it requires 10 hits to kill me i can fight back… skill vs skill… and maybe i can overplay him and win.

 

Fast die mechanics are not sklill based… oneshot is the anti-skill for exellence. Period.

I would add to that that one shot that has significant travel time and gives prior notice that it’s coming (i.e. current long range frigates) does have a significant skill aspect to it on both sides - shooter needs to hide that he’s going to shoot as long as he can and land a shot on target that is aware that shot is coming. Target on the other hand needs to stop that the shot is coming and dodge it.

 

Both sides require skill in that situation. But it still shouldn’t be one shot, which is why we have emergency barriers in the game. Once that is popped, if you get one shotted by LFR it’s usually your mistake/LFR’s good play.

 

But AWP in the head across the map, yeah, that’s questionable. But that’s why CS was never a 1v1 but a team game - AWP guy was pretty weak to ambushes and close range combat.

Well… Tried insanely hard to hit something with Gauss. Namely 12km/s+ bullet speed, 0.2 spread, 2-3km range. 1500+ battles of using stab rails then gauss shouldn’t be so hard eh? So i got 1 assist. Bullsh*t. The bullets simply and literally spin off from the crosshair. Shooting PRECISELY  where i should to land a hit. And by that i mean where my target would be in the next fraction of a second as long as it would take the bullet to travel there and 100% hit, and not at the lead marker. The bullet doesn’t even go to the crosshair.

I don’t mind it taking longer to kill things, but in modes like beacon hunt where you need to clear the beacon before the 30 second mark…

Like has been said before, the rest of the game will have to change for the current aiming to stay.

I don’t mind it taking longer to kill things, but in modes like beacon hunt where you need to clear the beacon before the 30 second mark…

Like has been said before, the rest of the game will have to change for the current aiming to stay.

I prefer it when it’s an actual fight at the beacon and not “trolololol torps and pulsar just wiped your team, thanks for the win”. The actual fight around the beacon is interesting. Steamrolling people before beacon is even activated is not.

I prefer it when it’s an actual fight at the beacon and not “trolololol torps and pulsar just wiped your team, thanks for the win”. The actual fight around the beacon is interesting. Steamrolling people before beacon is even activated is not.

I prefer the fights as well, and even the timing right now isn’t bad if the team is actually trying to take the beacon.

But then there’s one team at the beacon and your team doing who know’s what.

I’ll admit that when there is a billion inties on a beacon, I will missileship them because they deserve it for sitting on the beacon as an interceptor. Or are you talking about those EMP cruise missiles, because those are BS.

Why do you thing ships should be destroyed in sec? Actually it’s a good think it requires more times and shoots.

 

I mean, and don’t take me wrong i still consider it a solid and good game, but i always look at CS as to an inferior  game compared to UT or Quake in terms of Skill… just becouse of the one/bi shoot mechanics. I mean… i’m not a robot… it could happen i don’t see a guy campering under a rock sometimes… and well if i ger oneshooted from his headshot i can’t do anything but die. On the other hands if it requires 10 hits to kill me i can fight back… skill vs skill… and maybe i can overplay him and win.

 

Fast die mechanics are not sklill based… oneshot is the anti-skill for exellence. Period.

So you are saying that longer engagements allow you to make more mistakes and then you dare call that kind of combat more skill based. I never said anything about one shots either, merely that a drop in accuracy equal a drop in dps and weapons should deal more dmg per shot if we want to have the same pace as we had before the patch. If you come and tell me your accuracy is the same or better than before then I’m going to call you a liar.