Star Conflict OBT v.0.9.5 Discussion

Boo-f***ing-hoo. Everyone was abusing the nukes by purposefully killing themselves, so why should we feel sorry for that loss?

9/10 of that was people using self destruct not nukes. besides why the xxxx should we all put up with people abusing the 11+k damage from guided torps on a 15sec cooldown which you see a lot more of

9/10 of that was people using self destruct not nukes. besides why the xxxx should we all put up with people abusing the 11+k damage from guided torps on a 15sec cooldown which you see a lot more of

BOTH. The more I keep seeing SD being used, the more pissed off I get because it’s just anti-game. And every time I’m in a Beacon Hunt match, I see 3-8 nukes being deployed on the first Beacon.

 

I’m giddy that they nerfed 2 broken mechanics the way they deserve to be. Nukes are meant to act as area denial weapons and SD to be used as an F-U module but it’s the biggest f***fest in this game whenever there are more than 2 doing it all the time.

you mean like those 3-4 nukes you described on a beacon denying you access to it? come on now every ship has the ability to move 1k away from a nuke with its 10second detonation.

If CovOp pilots relied on their Nukes or SD to be team efficient I have nothing to say in their defense.

 

A nerf or even a loss on both of those doesn’t warrant grieving over.

you mean like those 3-4 nukes you described on a beacon denying you access to it? come on now every ship has the ability to move 1k away from a nuke with its 10second detonation.

Butthurt that the patch killed your nuke/SD spam, then. Your kind bring nothing useful to the team.

you must be speaking of T4. T3 fed are broken… coverts have no emerg bar (cap slot), neither does wolf, although wolf-m does, but then you can’t equip a DPS mod… :\

 

I’ll go out on a limb here and say flying inties without EB should be a decent trade for speed. You lose your safety net and no longer be able to fly in a certain way, accomplish certain things anymore. ie - worst role an inty can have lol but if that’s what Devs want so be it

 

As for the other 2 classes - I say restat coz trading tank for speed just dont work for either of them.

you must be speaking of T4. T3 fed are broken… coverts have no emerg bar (cap slot), neither does wolf, although wolf-m does, but then you can’t equip a DPS mod… :\

 

anaconda can barely maintain afterburner and actives without energy fit. needs speed + energy fit… and still a 40k surv slowboat… :\

 

what’s 40k… at 4k dps (guns+missiles, more with actives, more for gunships, etc) that’s not even 10 seconds of survivability, less for certain damage types.

 

While agree on T3 Feds CovOps, they do feel underwhelming with available tools for the w/e purpose they migth have

I will disagree on Feds Frigs 3 out of 4 available are good ships, 2 of them even in very good due to the available slots/equipment/implants.

While R7 is well R7 and no comments on that, Guard and Prem Engi are exceptionally good ships, they just different from other frigates and have to build accordingly.

 Same with fighters, while Fox is imho most useless ship in t3 in current balance state due to be a tackler with lack of available module slots and implants, Wolfs are very good glass canon fighters and they relatively on par with each other due to wolfs passive bonuses.

 Bear while suffering from been a tackler, still can work in soem areas.

 My problem with Federation ships is that they poverall do not have distinctive variety in builds as Empire ships.

Butthurt that the patch killed your nuke/SD spam, then. Your kind bring nothing useful to the team.

 

Not really what i’d call butt hurt sweetie. I played my cov ops to break up the game from playing my engi’s without support from people like yourself bitching about broken game mechanics rather than using a slight bit of intelligence to get the xxxx out of dodge for 11seconds.

Got enough energy regen in T3 for the Wolves… Mine are so far stable and speed is a reliable tanking for me.

Not really what i’d call butt hurt sweetie. I played my cov ops to break up the game from playing my engi’s without support from people like yourself bitching about broken game mechanics rather than using a slight bit of intelligence to get the xxxx out of dodge for 11seconds.

Hmm… so that’s why I only fly Support ships… Yeah, definitely butthurt about supporting my entire team…

I will disagree on Feds Frigs 3 out of 4 available are good ships, 2 of them even in very good due to the available slots/equipment/implants.

 

to better frame guard survivability problem, it can be stated thusly:

 

on a guard with 40k, 10 second surv, you’ll travel a whopping 2km or less before you die…

 

and inty can easily travel 2km+ before dying. in fact, they can dodge for MUCH longer than 10 secs, evading fire… in most cases they can escape death…

 

inty survivability problems? ;\ don’t exist… except for some of the completely weak builds with no EB/surv/speed slots, etc…

 

the problems with inty vs fighter vs frig had very little to do with survivability before and more to do with broken items/mechanics. now it’s just broken…

to better frame guard survivability problem, it can be stated thusly:

 

on a guard with 40k, 10 second surv, you’ll travel a whopping 2km or less before you die…

 

and inty can easily travel 2km+ before dying. in fact, they can dodge for MUCH longer than 10 secs, evading fire… in most cases they can escape death…

 

inty survivability problems? ;\ don’t exist… except for some of the completely weak builds with no EB/surv/speed slots, etc…

 

the problems with inty vs fighter vs frig had very little to do with survivability before and more to do with broken items/mechanics. now it’s just broken…

T3 Feds CovOps (3/3) can not equip EB 

Feds frigs are emphasized on positioning and “be in a right time in a right place” skill, frankly there are couple maps combined with game mods that those gamestyles are very hard to pull of. (Outpost map in particular)

I mostly have Sai+Spirit+some fighter+Anaconda Mk3 Engineer equipped, highest count of Fear me medals come from my Anaconda with 33k survivability. It is my 2d favorite ship after Sai.

Don’t personally see the need to have nerfed the Nukes or SD. You can drop a nuke what once every 4/5 minutes?, this weighs with the amount of DMG they do and there easy to avoid unless your not paying attention. The same goes for the SD, if you self-destruct you lose ur ship or you have to wait a minute to respawn… I think this is worth the dmg they do, as annoying as it is as the recipient. Used correctly can assist the team, tho admitingly lot of players dont think and try to just get the easiest kill and fail usually.

 

Maybe implement damage to allied ships? this way you would have to be careful on your placement… just an idea? (

 

As for the torps, the reload time needs increased to balance it out imo, torp spam is just lame.

 

Just a case of getting used to the changes really i guess

Regenerative Coating hull mod ninja…buffed? I see it with greater numbers, but it works only with >50% energy

Masuk - nuke and SD combo was used to spam nukes as much as possible. Every death and respawn refills your missile slot, so you actually got to plant 1 @ every minute. Then add more COs to that. Had to fend off 2 inties as capt in combat recon once who repeated that for like 10 times each.

Regenerative Coating hull mod ninja…buffed? I see it with greater numbers, but it works only with >50% energy

stealth nerf to a stealth buff actually.

It got upped from 26 to 46 in 9.4, and now in 9.5 you need >50% energy.

edit. my bad. equipping ROF mods modified the weapon cooling/heating rates.

highest count of Fear me medals come from my Anaconda with 33k survivability. It is my 2d favorite ship after Sai.

 

weird. my highest fear me usually comes from recon. lmao. in some cases ecm i suppose.

 

33k guard = dead to covert or recon if you’re out of torps. holds true for almost all frigates.

Masuk - nuke and SD combo was used to spam nukes as much as possible. Every death and respawn refills your missile slot, so you actually got to plant 1 @ every minute. Then add more COs to that. Had to fend off 2 inties as capt in combat recon once who repeated that for like 10 times each.

 

Easy fix for that would be to have the counter carry on after death and either make it so you can SD OR nuke not both?

Masuk - nuke and SD combo was used to spam nukes as much as possible. Every death and respawn refills your missile slot, so you actually got to plant 1 @ every minute. Then add more COs to that. Had to fend off 2 inties as capt in combat recon once who repeated that for like 10 times each.

That happens yes but the nuke and self destruct damage didn’t need nerfing to fix that, just the a fixed respawn time on if you used self destruct, instead they both get nerfed and made to be as yet another useless module