Because the shotgun is still op. You just can’t fire at its max range, that’s silly, you glue to the target at 100-200m and voila, instant full damage. But it’s definitely putting out less damage than before, I’ve only managed to get my crits up to 5-6k down from a previous constant of 7.5-8k. Zig-zagging makes you focus on things you don’t want to, like the reticle. Just because you see their reticle move away to a different dimension, doesn’t mean they’re not there. Just shoot straight at their ships instead of the reticle.
Huh, yeah… My Swarm, before the Passive Revamp, was… fairly op… Minefields + Mines and shield tank. It literally blew me away how incredibly well it handled. Very few things could kill me and the ones that surprised me the most I’d just MWE away. I’d just fly out about 5km away from them, so they’d still keep chase on me… right into friendly ships where they’d eventually die. As for the sniping Tackler… I found that Gauss Kat-AE is just so op, you have no idea. Even a Gauss S-Fox running amok at 500m/s+ is scary as everything. As for the Engie, if it’s Empire, then yes, those things are designed to be a f***ing bunker in the front lines, so an extra layer of survivability is more than expected from these ships. Ceptors can’t kill them, anymore. On the other hand, Ceptors can, rather easily, kill Guards & LRFs.
The game has changed to a point where the pilots need to rethink their ENTIRE flight style, not just the ships they usually fly. A LOT of ships also feel jerky in their movements. I mean, they’re not supposed to turn on all 6 axis before they settled on the direction I chose… If I turn left, I don’t want to see the ship going right, up, down, THEN left. I’ve seen this happen on a LOT of Interceptors throughout all 4 Tiers. I’m guessing I’ll never reach T5 because every time I get SOME money in my pockets, there’s a massive change to the game that forces me to spend it all in re-gearing my ships in a way that works for me… I’m still trying to figure out the Kat-AE fit and I’ve not even STARTED on Gunships/Recon/Command. Also started flying an Ana-M just for the giggles… Found that it is rather op, so far… A simple Recon&ECM supporting me was more than enough to clear out a beacon with 1 Engie, 2 Guards, 1 Gunship & 1 ECM. Did this multiple times with all sorts of different ships supporting me. I did die once or twice, but only when I noticed no one was near me. Had a Crus-S bash my head in, once, got me halfway down armor before I finally took it out, as well.
Shotgun has always been “OP” - against terrible players. Same goes for all weapons, including lasers.
Reality is, most frigates are currently immune to interceptors, unless completely swarmed while solo. Even LFRs are if they pay attention. All you need is to connect a torpedo and a single shot followup. In case of ships with no EB slot, you just need to connect the torpedo. Torpedo has a 360/360 firing arc. Game, set, match.
I’m not experiencing any of the lag/netcode/jerkiness myself. At all. What I am experiencing is massive energy starvation. You cannot afterburn properly, many people are building their ships with full survival fits and don’t even afterburn much now because of it. Usage of mods is an utter pain, and if you’re not a top level pilot, maintaining and controlling energy levels will sap a lot of your attention, which in turns worsens your ability to identify threats and respond to them properly. This gets a bit better near max synergy levels, but with synergy changes most people spent very little if any time on a full synergy ship. Most of the time is spent on low synergy ships that are massively starved on energy, and often lack slots that would offer a reasonable solution to the problem of energy starvation (without sacrificing massive amount of stats that interceptors already can’t afford in the world of frigate conflict).
Currently, as of typing this most of the successful interceptor pilots use plasma gun because it doesn’t make them an automatic free kill when attacking decent frigates and singularity fighters. It has utterly pitiful damage though. I am still struggling with shapnel cannon leveling my Swarm, and I’m good enough to make it work against subpar players. Which makes for almost entire T3 population at the moment, and skilled ones are so few that they can be safely avoided. Of course, I also mainly avoid frigates when flying it, and level the currently hilariously OP jericho LFR when I get an interceptor-hostile map like beacon hunt or CR.