Star Conflict OBT v.0.9.3 Discussion

Please, report a bug in a [special section of our forums, dedicated to bug reports](< base_url >/index.php?/forum/213-bug-report-section/).

wich means, launcher and game client and connection issues, that board needs more topics to make topics in man, 

and this problem with matchmaking is becoming huge it wont let me into battle it just puts my ship in there and keeps searching and somethimes timer goes back to 0:00, fix this by thomorrow please

Report a bug, according to the rules of the section, don’t forget to attach your logs.

it has always been 10 pts shield resistance on jericho R9 implant.  

 

Federation implant R13 Always been 25 precent.

 

jericho implant R13 im not sure if it was 33 or 30. but 100 precent sure the others has not changed. 

 

Empire R13 , always 20 precent. 

 

did that answer you’re questions?

I am quite sure it was 30% in 9.0 for the empire, seeing how 3 kills got your mod recharged basicly. 

It also was below 10 resist, because I remember looking at it with a 7 increase in 8.something

h1AOr9A.jpg

 

7+ minute queue with that many people ready to go…wut…

aaand you bugged the server/we overloaded the server…

 

zxo8vY1.jpg

 

Queue list+ship being removed from ship list not getting removed…

 

 

Feed those server-hamsters I tell you!

I would like to know when they are going to fix the controls problem… I still have to fly in advanced mode and my mouse over compensates and I all the settings as low and as slow as they will go, Imagine driving your car and you barely turn the steering wheel and you end up pointing sideways going the wrong direction…

Requesting an opt-in option for old style match-making (i.e. stick me as the lowest guy in some higher ranked matches). The larger spread never bothered me but the wait times do. And fix the lag… :((

Waiting times are approaching normal for me now. A fraction on the long side but not unusually so.

 

That said, matchmaking quality hasn’t changed either…

This can be pretty much written off as a dud patch it seems. No change to matchmaking has taken place from our end. I’m not seeing any changes at all.

I said that the moment I read through the notes. There are some salvageable parts, though…

 

There were no changes to implants in this patch.

You know how it is… They tell you 60% of the patch so you can post it on the public forums, they hide the other 40% and think people won’t notice any of it… It’s been like that in almost all patches, now…

7+ minute queue with that many people ready to go…wut…

We are looking into the matter, can you please report a bug and attach your logs?

It’s been like that in almost all patches, now…

There were no ‘stealth nerfs’ for quite a long time, most of the things you call ‘stealth nerfs’ are either lost while compiling patchnotes or in translation.

Wahey! Something’s borked magnificently again!  :lol:

 

 

Suffering major stability issues, and it is now impossible for me to actually join a game.

Wahey! Something’s borked magnificently again!  :lol:

 

 

Suffering major stability issues, and it is now impossible for me to actually join a game.

If you think that this is a bug, plese report it, and don’t forget to attach your logs, we will look into it!

Report a bug, according to the rules of the section, don’t forget to attach your logs.

This is a wide spread bug that happens since a week ago. Maybe some of your random servers fried and …

Today we had 3v3 match where 2 of us were not let into the game and the 3rd was captain in combat recon. Fun !

This is a wide spread bug that happens since a week ago. Maybe some of your random servers fried and …

Today we had 3v3 match where 2 of us were not let into the game and the 3rd was captain in combat recon. Fun !

It should have been fixed. If kind of problem occurs once again - then this is most probably something different and we need your logs to find out.

No, which que you are going to be in is calculated by your rank and performance.

78209df40193c845398b72c87522.jpg

 

Thank you for the detailed graph on how match-making works. I’ll give it a good test run after I get off work later.

I’m having serious trouble getting a squad to queue up smoothly. Is anyone else experiencing the same thing?

I am quite sure it was 30% in 9.0 for the empire, seeing how 3 kills got your mod recharged basicly. 

It also was below 10 resist, because I remember looking at it with a 7 increase in 8.something

The rank 9 jeri gave 7 pts res for all types pre-0.9. Dunno if it changed then or a little prior to that either. Dunno of the rest.

 

Someone was asking what was a dreadnaught on the other page: a capital sized heavy weaponry and armored siege ship relying on it’s guns or missiles for high destructive power (usually against other large targets but it can very well carry fast weaponry for small targets). They are in not in any form carriers unless they are hybrids. The carrier types specialize in logistics, command, supply and relies on independent manned or unmanned fighters carried on board for defense (offense is usually a side role).

What’s up with ships being locked in battle? I’ve had two 20 minutes waiting and as for now it has past 15 minutes on the same bug… 1 hour of no playing cause ships are being locked in battle long after it has finished? sometimes happened that I didn’t even entered the battle… please fix this as soon as possible.

 

Thank you.

 

M.

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