signed: uninstalled
kthxbai
The Torpedo does have a smoke trail which is more prominent. It’s explosion could be however more prominent, too (blue ball?). Because knowing the weapon is used is often a very important information for teamplay.
The relative small explosion radius it has now (400m) and being an unguided weapon do make it actually easier to dodge, I do use them much more sparingly. You do get more luck kills with it on long range, than before the patch, where it was pretty equivalent to a suicide module being detonated, and sprayed mayhem at beacons, or could even take out most of the drones if you were lucky.
The Torpedo is only available from T3 on, so it has no impact on “lower tiers”. I don’t count in T4 and T5 yet to be explored, since it is dominated by not enough people.
Attack Drones are pretty evil, too. They can really become a problem for me as Fed Engineer. As are Empire Snipers as Frig killers.
Ceptors are still very important, but what I can tell, Cov Ops and Recon need a bit of buffing. Maybe bring the Arc back a bit more, since from the last 10 Arcs I was involved in, only one managed to kill me because of a Jericho LRF torp exploding next to me.
The Jericho Torpedo is very visible and doesn’t need any visual changes. You can see it coming a mile away and that’s just fine as you can easily dodge it, especially if you have Flares.
The EM Torpedo can also be struck down by the AMS, so using it is rather risky. It does magnificently at clearing Beacons of ALL Ceptors because it’s friggin invisible and you can’t even hear it until you and all your friends on it are dead.
Attack Drones are relatively useless. Ceptors can shoot them down rather easily, but that’s what defending your Frigates is all about.
No, CovOps and Recons really don’t need a buff. I do agree about the Plasma Arc, but only in T3 and above Tiers, as it’s fine and dandy in T2.
I know that this is kind of a buzzkill post since no one is really talking anymore about the fact that LRF torps are immune to guard’s missile shield. If I may make a suggestion, I think that the torp immunity should come in the form of a module. Something like “when activated, torpedoes are immune to missile shield for 30 seconds”, or something like that. Its very frustrating when the enemy team has 3 or 4 Jericho LRFs and you know that you cant do anything about it as a guard frigate.
Guarding your team is the whole purpose of the guard frigate (obviously), and they cant even do that efficiently anymore
The most agreed upon suggestions were:
-
giving Torps some sort of health bar that you can shoot down with your ship;
-
lowering their damage after being struck by a Missile Shield;
-
making AMS act as Flares towards Torpedoes.
All of those suggestions require effort, so they went with the obvious, less voted choice, AMS immunity.