Coil vs Singularity
- haven’t shot either very much lately. will mess around with them soon. but from my POV coil suffers from firing arc blindspots which a fighter theoretically can make use of. Singularity also has a huge hitbox that allows an elite pilot to land shots without having to aim and fly all that hard. Couple that (me assuming) with projectile speed bonus on upper tiers gunships should be able to engage further out to enjoy near misses from Coil’s splash damage. I do dodge them on my fighters in T3. It’ll go both ways, frigs can try to move around but still Singularity should have the upper hand from ranged shootouts. Maybe a video from your POV Luckyo … ?Singularity vs Coil…
Torps
- We are talking about EM ones yus?
It does give off missile warning and its’ smoke trail is larger than the regular ones. If I hear an alert but it goes on for a little too long, I know it’s a torp. Problem is - on red maps it’s kinda hard to find the trail (lame excuse I know). Did not know about the proximity detonation trait however. That sounds cool lmao.
Torp / Coil / Pulsar combo
- Dunno what to say. Sounds like a legit way of running your ship. Too effective? But I’m assuming the team play factor here is boosting it’s effectiveness which in the end leads to the question – how much do you want to penalize teamwork and coordination ?
ECM
- That’s me sulking
It’s still fine down at T3 so I’m all good.
