Star Conflict OBT v.0.9.2 Discussion

lol @ Luckyo and Funky

And yea, tacklers’ former 100% module range bonus + gauss + insane bullet speed actually gave them a meaning on the field. Now you’re in a situation where you have to choose between being sandwiched by enemies* or looking like a troll who only flames the battle from the tribunes (cannon foddering is for other types of players). The other bonuses are… not even worth mentioning.

 

*read as different words and in an appropriate context for advanced mature humor

The thing is, command can largely do the sniper role almost as well, while proving wide area buffs to all allies. It’s simply much more useful in the sniper role than tackler because of it.

ESB swapped their killsquad comp to guard+engineer+ecm.

 

the only way to go against that is ecm, recon, covert lol.

 

white noise the ecm, disable the guard/engi, energy drain the engy, shield xfer the guard and arc it to death, then go after the engineer ;p

 

but yea… i dunno about the dps and tankiness of frigs. i can get over 2000+ dps. i think 3000 damage per shot on a engineer ;p lrfs 50% higher ;o

 

this is all assuming somebody doesn’t land some lucky torpedoes hehe

the only way to go against that is ecm, recon, covert lol.

 

white noise the ecm, disable the guard/engi, energy drain the engy, shield xfer the guard and arc it to death, then go after the engineer ;p

 

but yea… i dunno about the dps and tankiness of frigs. i can get over 2000+ dps. i think 3000 damage per shot on a engineer ;p lrfs 50% higher ;o

 

this is all assuming somebody doesn’t land some lucky torpedoes hehe

You have absolutely no idea what you’re talking about. They outrange you by 1km beyond module range at least. And you’re telling me three intys will out dps 2 frigates or at least perform better than 3 gunships set up to be frigate killers? Plasma arc does pitiful damage now and you will get blasted in the face by good positron cannon users long before you’ll even come close to doing that anyway. 

Coming from the guy who consistently solo rushes beacons in a guard, uses them as cover from multiple gunships with singularity, melts and proceeds to cry that singularity is OP on regular basis, I’ll take that as a compliment.

You sound like an old mother saying:

And when you were a baby you did *Fill in here*.

 

Anyway, I did that ONCE(Apparently that is consistently?), and that was to get the last 5k of synergy. And singularities were OP, and you KNOW it since you SPAMMED THEM TO HELL. That is why you didn’t want them nerfed! And even a single gunship with singularity cannon can/could kill anything with ease. Now it is just slightly harder to do, but not anywhere near UP.

You have absolutely no idea what you’re talking about. They outrange you by 1km beyond module range at least. And you’re telling me three intys will out dps 2 frigates or at least perform better than 3 gunships set up to be frigate killers? Plasma arc does pitiful damage now and you will get blasted in the face by good positron cannon users long before you’ll even come close to doing that anyway. 

 

Dont forget the Mass prop Inihibitor and that those Fed Frigs go 350m/s+

Dont forget the Mass prop Inihibitor and that those Fed Frigs go 350m/s+

Or every interceptor pilot’s favorite modules. Pulsar. 

The "sign"button on the contracts…Wow…just…what is the use of that…it’s damned annoying…

The "sign"button on the contracts…Wow…just…what is the use of that…it’s damned annoying…

Ability to one click sign the contracts instead of two click?

 

You’re quite possibly the only person in the game who can’t see the positive in that. Or can see an actual negative in that.

The "sign"button on the contracts…Wow…just…what is the use of that…it’s damned annoying…

 

Wut? It’s great, they need to add more UI improvements like that. Least clicks possible please.

 

Ideally they would automate the lot of it as much as possible: [http://forum.star-conflict.com/index.php?/topic/20753-automate-repetitive-actions](< base_url >/index.php?/topic/20753-automate-repetitive-actions)

You sound like an old mother saying:

And when you were a baby you did *Fill in here*.

 

Anyway, I did that ONCE(Apparently that is consistently?), and that was to get the last 5k of synergy. And singularities were OP, and you KNOW it since you SPAMMED THEM TO HELL. That is why you didn’t want them nerfed! And even a single gunship with singularity cannon can/could kill anything with ease. Now it is just slightly harder to do, but not anywhere near UP.

You kept doing that while whining on the forums about it. Consistently. For several hours. I got queued up against you a lot of times, and you did the same thing like a broken record. It was hilarious, commenting on it on the forums while in queue for next game, and then seeing you do it again.

 

Not going to even bother to address your other point because you were one of the people who thought that 0.8.x frig crap was fine too. I feel that this makes my point for me.

 

 

P.S. I haven’t flown a ship with singularity on consistent basis (read: other than when I lose everything else in standard) for weeks. I’ve been levelling ECMs. So unless you’re openly accusing me of cheating by somehow using singularity on interceptors, well your point is rather intriguingly pointless.

Ability to one click sign the contracts instead of two click?

 

You’re quite possibly the only person in the game who can’t see the positive in that. Or can see an actual negative in that.

The bars for assigned and non-assisgned(when you got less than 3 active) are practicly the same, which is what annoy(s/ed) me. Though it probaly is just some getting used to.

 

 

You kept doing that while whining on the forums about it. Consistently. For several hours. I got queued up against you a lot of times, and you did the same thing like a broken record. It was hilarious, commenting on it on the forums while in queue for next game, and then seeing you do it again.

 

Not going to even bother to address your other point because you were one of the people who thought that 0.8.x frig crap was fine too. I feel that this makes my point for me.

 

 

P.S. I haven’t flown a ship with singularity on consistent basis (read: other than when I lose everything else in standard) for weeks. I’ve been levelling ECMs. So unless you’re openly accusing me of cheating by somehow using singularity on interceptors, well your point is rather intriguingly pointless.

We haven’t flown against eachother in weeks, the last time I saw you, we fought a few matches after eachother against eachother, and in those matches you were spamming singularities to hell and back in your gunship. And I did the guard rush once, not for hours. Get your facts straight.

 

And I never said 8.* frig crap was fine. I just said their changes made no sense and didn’t help the situation one bit. Which was clearly evident ingame.

You can still do pretty well in a good team. Drone works pretty well in beacon defense, while slowing enemy spearhead guard pusher to a crawl when he’s trying to rush into defilade from your fire next to you can crush the entire push. But overall, you’re far too situational compared to other two options.

 

Tacklers were always situational. 

But pre 9.0 they exceeded in killing a special type of ships:

If I put Stab. Rails on them, I was able to shoot down every inty with ease, but lacked firepower vs Frigates. 

Heavy rails worked vice versa. 

 

Main problem with the Gauss is, that you decloak while charging. 

Tacklers were always situational. 

But pre 9.0 they exceeded in killing a special type of ships:

If I put Stab. Rails on them, I was able to shoot down every inty with ease, but lacked firepower vs Frigates. 

Heavy rails worked vice versa. 

 

Main problem with the Gauss is, that you decloak while charging. 

I honestly don’t think that’s how tacklers were supposed to function. They have target painter, drone and two slows for a reason. You’re supposed to be the ship supporting the assault, isolating targets with slows, guarding the approaches with drones and target painting the heavily focused tanky targets. We can jury-rig them as “special ship type killers” yes, but their mods just don’t support that all too well.

 

It’s very obvious when you look at other fighter roles: Gunship’s mods support the “hit enemy hard and get out” gameplay and “hit enemy hard and advance” gameplay. Command’s mods support the “sit back and snipe while supporting your team’s core” gameplay.

 

In comparison tackler just feels like it has no clear goal, no clear direction. And that is troubling.

 

 

 

 

As for funkybacon, if someone wants the truth, they can go through 0.9.0 thread. Our hilarious convo during that day should be still there. As for you not seeing me, that’s pretty obvious. After you had T4 game explain your lack of skill (“overpowered singularity” in your lingvo) in great detail, you ran away from it. I haven’t seen you in T4/T5 since and I was farming it religiously for weeks, even during the 3v3 and 1v1 game times. Your current ranks also strongly suggest that you haven’t visited T4/T5 to any reasonable extent since.

just for the record: snib, kipps, eviltactician, xkostyan, luckyo =

 

established players who own 50-100+ experimentals. hence conflict of interest… they have an agenda to maintain their advantage over everyone else.

 

simply put: there is no way to explain people who are voting to maintain an UNEVEN playing field… the only explanation is a bias or agenda on their part.

 

 

Once again you are talking out of your backside - I do not own 50 + purples, 20 maybe if that split across 4 tiers.

 

Stop blaming your own failings on everything else - Learn to play better, simple !

 

And there are players out there who do have full purple ships purely because they have been playing longer, instead of crying about it you should shoot them in the face and see what happens :wink:

As for funkybacon, if someone wants the truth, they can go through 0.9.0 thread. Our hilarious convo during that day should be still there. As for you not seeing me, that’s pretty obvious. After you had T4 explain your lack of skill in great detail, you ran away from it. I haven’t seen you in T4/T5 since and I was farming it religiously for weeks, even during the 3v3 and 1v1 game times.

Lolwut, I have been flying T4/T5 non-stop. I never went back down to T3 exept for 3 days to get empire interceptors into T4.

Again: Get your facts straight.

you should shoot them in the face and see what happens :wink:

 

If this was EVE Online I’d get their tears plus possibly their purple gear on top of it. SInce it isn’t, all that may happen is a warm fuzzy feeling. :wink:

Lolwut, I have been flying T4/T5 non-stop. I never went back down to T3 exept for 3 days to get empire interceptors into T4.

Again: Get your facts straight.

Yes, your 14/12/12 strongly suggest non stop farm…

 

Do you even realize that everyone else can actually see your profile in game?

Yes, your 12/12/14 strongly suggest non stop farm…

 

Do you even realize that everyone else can actually see your profile in game?

With non stop I mean I only fly them, not all day long. 

I barely play at all since 9.1 because I don’t feel any reason to do it currently. 

only use i see for tacklers is those with extended range. gives you control on a tackler, if nothing else. modules ranges probably need to be looked at and tweaked, while ship modifiers removed or something. it can prevent a beacon cap, a push, a covert from arcing your frigate/commander, etc.

 

I don’t really see the benefits of extended range, apart from boosting the pathetic range of the inhibitor beam. Most fighter weapons don’t have that much range anyway.

 

Or maybe I’m too used to close combat with a tackler. It’s harder for anyone to break the debuff beams when you engage at close range.

 

 

also, is it just me or does anyone else find mass slowing field missile spam ridiculous? entire fights in slow space… takes so much away from the pace of the game…

 

It’s also a not-very-nice way of getting debuff assists.

 

 

lol @ Luckyo and Funky

And yea, tacklers’ former 100% module range bonus + gauss + insane bullet speed actually gave them a meaning on the field. Now you’re in a situation where you have to choose between being sandwiched by enemies* or looking like a troll who only flames the battle from the tribunes (cannon foddering is for other types of players). The other bonuses are… not even worth mentioning.

 

*read as different words and in an appropriate context for advanced mature humor

 

Range bonus + gauss can be pretty nice in wide spaces, but whenever I equip the gauss, I end up playing in maps like Ice Reef. The game seems to be sentient. I swear my iTunes is as well, always picking out highly inappropriate music for the situation.

 

 

I honestly don’t think that’s how tacklers were supposed to function. They have target painter, drone and two slows for a reason. You’re supposed to be the ship supporting the assault, isolating targets with slows, guarding the approaches with drones and target painting the heavily focused tanky targets. We can jury-rig them as “special ship type killers” yes, but their mods just don’t support that all too well.

 

It’s very obvious when you look at other fighter roles: Gunship’s mods support the “hit enemy hard and get out” gameplay and “hit enemy hard and advance” gameplay. Command’s mods support the “sit back and snipe while supporting your team’s core” gameplay.

 

In comparison tackler just feels like it has no clear goal, no clear direction. And that is troubling.

 

Aye. That is troubling indeed. They are better at inty hunting, IMO, but they otherwise don’t quite have a proper role.

With non stop I mean I only fly them, not all day long. 

I barely play at all since 9.1 because I don’t feel any reason to do it currently. 

Most people who have playing on and off have at least one R15. You on the other hand only have one R14. That means you just leveled one R11 to max to buy R14 and quit. Which coincides with my argument, supported by the fact that I haven’t seen you in T4/T5 once, even though I’m 15/15/15. As you yourself have earlier confirmed. I can honestly claim to have seen most if not all people that actively play T4/T5 at this point.

 

So either you have been religiously queue dodging me, or you’re not telling the whole truth.