Detonation. Our bot was a guard and it was trying to pick up the bomb. I grabbed it real quick before he did but had he gotten it, he would just be a slow, flying delivery man.
Bots fail in detonation. They ignore the bomb. If you don’t believe me try a custom detonation game with just bots. If a bot captures the bomb you better hope he dies.
Bots fail in detonation. They ignore the bomb. If you don’t believe me try a custom detonation game with just bots. If a bot captures the bomb you better hope he dies.
i dunno, had a T4 Detonation game 5v5+bots, our bot planted all 3 bombs while we were whacking enemies
Bots fail in detonation. They ignore the bomb. If you don’t believe me try a custom detonation game with just bots. If a bot captures the bomb you better hope he dies.
i dunno, had a T4 Detonation game 5v5+bots, our bot planted all 3 bombs while we were whacking enemies
I was about to say something similar. I have lost track of the times that players have chased me clear across the map in a Detonaton match when I did not have the bomb, nor was I chasing a bomb carrier.
Yet twice while flying a recon… circling a Beacon I was blown away with just 1 shot by a frigging Bot :smoke: they don’t miss
Speaking from experience, fly better. The last time I dogfighted you I had you in front of me the whole time, recon vs recon. You were at a survivability disadvantage, I’ll grant you that, but I never lost easy focus. Maybe it was a one off experience, I don’t know. But you did help me switch from mines to missiles.
BTW, bots with lasers are OP. Please, please, please nerf somehow.
Giving each bot a personality could be a fun idea. Examples:
James is defensive. He flies Frigates primarily (usually Empire Engineers) and tends to stay close to the captain in CR, or try to guard beacons in other modes.
Mary is an opportunist. She likes to stay close to other ships and attack their chosen target. If alone, Mary will flee to her allies. She likes Recons, ECM and Tacklers.
Ivan is crazy. He usually flies a Gunship or Covops. Once he picks a target he never let’s up; he’ll hound them until they die or he does! His flying style gets him into trouble a lot, but he always flies powerful ships and uses Mk 4 modules.
Alice is always looking for a sneaky capture. She likes to stay away from big fights and strike at undefended objectives. She also tries to get behind the enemy and kill their Long Range Frigates. In Beacon Capture, she’s usually on the next beacon before it goes live.
Good idea to work on, I disagree with one thing:
This personality should not be static to a bot, but should variate even within one same game: Bot should modify its personality between re-spawns or even during game if bot algorithm notices that the chosen personality is not bringing any results (efficiency).
We humans also do it, change play style mid-game. Only newcomers stick to suiciding on enemy captain for the whole 10 minutes or keep trying to take the 3rd beacon when we own the two already and could keep them with focusing on defense.
I already mentioned in another thread, that bots have 2 main features: impossibly accurate aim and bad piloting skill. So they are a new type of player to be careful about on the field - you have to eliminate him quickly (not hard, he will not bother evading or escaping, AI has no fear and does not make any compromise), or suffer taking damage from them, if you don’t disable them in time. It certainly adds a new twist, but 1 bot like that should be a maximum amount for most matches (and 0 bots in 4v4 games).
I cannot decide if I should accept this as a feature or as game breaking. I think maybe the implementation is wrong. It would be better if they would just rename the bot and give him a special ship, like a rogue enemy AI with prototype weapons (remember kill Captain Rian’s ship contract), that would be really more interesting and logical to explain both the aim and behavior of the bots (but they still have bad piloting, which is a good tradeoff)!
Any confirmation as to what the mninimum game size is now? I’m hoping they still put 3+ bots into the small games because I can’t stand 4v4.
I’ve only seen one bot per side after the first day so 4v4 it is. I had one, 4v4 beacon hunt, rest of my team spawned in LRF and moved away from the beacons to camp until the loss, our bot spawned a guard and moved with the LRF to guard them, I was the only one who’d have liked to actually play the game and 1v3 I could have maybe pulled it off, but 1v4 including their tackler bot no point.
I’m still strongly opposed to bots in a Player-vs-Player game mode, they add nothing good to the game. There’s PVE for fighting mindless AI.
It could be interesting, the fight of bots, but leave players out of it. Humans versus humans and bots versus bots. Give us an AI writing API, and make a challenge of it, but remove bots from the PvP part.
I liked the last update the new phase, changes in matchmaking and information the next beacon.
Disliked the change in HUD, a lot of information right in the middle of the screen. Give the option to disable. Moves the position of the ship a little sideways would be good too.
I’m still strongly opposed to bots in a Player-vs-Player game mode, they add nothing good to the game. There’s PVE for fighting mindless AI.
For N/A T4/T5, bot matches are the only possible chance of PvP. That is the sole reason I support bots being reintroduced. Only for those time periods where 3v3 matches cannot be created. I imagine recently it has mainly been testing the server code.