Star Conflict OBT v.0.9.16 Discussion

Many of us said this already, anyone listening i wonder? Are suggestion threads read by anyone relevant? Antibus, any development on this situation? You said many times that the devs are working on a solution, any progress?

 

They’ll fix it… eventually.

The new Eff. Points distribution is not very fair. Actually It promotes Egoism and not Teamplay. 

It is worse with buffer/debuffer ships, in PVE (if I take a buffer) I deal NO DMG. on purpose, to get at least the 10 pts buff assist, instead of getting measly 5 pts. for a kill/dmg assist.

T4 PVE is full of afk engineers, they don’t get any relevant points (granted, most don’t heal either and if they shoot it’s at anything but the objectives but well…). And your argument is invalid for PVE anyway, as an engineer you can kill one target while buff assisting everything that your team mates shoot.

Why are you guys all so stuck up on efficiency anyway? They should just do away with it, I really don’t get why anybody cares about it.

its just the Jerry-LRF-Spam, the Eff. Points madness, Healing Nerfs on Fighter and Int… etc. 

 

All this changes are leading to one point for the game : Stop the Camping !

 

Unfortunatly, the Jericho Long Range Torpedoes Spam has been forgot.

T4 PVE is full of afk engineers, they don’t get any relevant points (granted, most don’t heal either and if they shoot it’s at anything but the objectives but well…). And your argument is invalid for PVE anyway, as an engineer you can kill one target while buff assisting everything that your team mates shoot.

Why are you guys all so stuck up on efficiency anyway? They should just do away with it, I really don’t get why anybody cares about it.

 

Try it with a command. You´ll learn that its more useful to shoot only those targets where you can deal most damage (especially if there is a guard in your team). 

 

Its about FAIRNESS!!! If I debuff a ship (stasis f.e.) which results in its death, while dealing minor damage I only get 1 pt. Is this fair?

Try it with a command. You´ll learn that its more useful to shoot only those targets where you can deal most damage (especially if there is a guard in your team). 

 

Its about FAIRNESS!!! If I debuff a ship (stasis f.e.) which results in its death, while dealing minor damage I only get 1 pt. Is this fair?

No, of course if several reward reasons apply then you should receive the highest reward which applies, and not as it currently is the first one on the list (which is damage). I don’t think anybody disagrees.

But that aside the system isn’t all that bad I think. To get more synergy out of a damage assist than a buff assist as a rule of thumb you need to deal more than 15% of the damage. Sounds ok for a buff/debuff. Of course you could argue that stasis is about 50% of a kill and in many cases it will be, but it’s too easily abused if you made it that. You could maybe value single target buffs/debuffs higher than aoe buffs.

Of course now that damage does not decay anymore you run into those issues where there can already be 300k or more damage stacked onto a guard when you first start shooting it so at that point you might as well not bother anymore. Personally I don’t like the new system with the eternal damage assists - some guys get 4 or 5 damage assists on the same target simply because they keep dying and zerg the target which keeps getting repped up fully in between - should those pointless assists really be worth as much as a damage assist actually leading to a kill? I think not. But since it currently is you see so many jericho LRFs. Just keep piling up the pointless damage and if one of them gets killed at any point in the battle you hit jackpot.

One thing that’s really missing is that there is no reward for drones/repair stations and such taken out or missiles shot down by AMS.

So, again we come to the same conclusion: Frigballs are evil!

 

And since everyone is telling their friends that the styx is immortal, it became very apealing. Since those braindead ppl get killed like 20 times per battle with any other ship, their last resort is to get a styx. And we see LOADS of them everywhere, they are much harder to kill than guards, and everyone bunkers around them. The phoenix isnt also very nice to kill either, so we see phoenix+styx frigball in one half of the team, while the rest is made of LRF Torpedoes…

 

All because of 2 major factors:

 

  1. Styx is imortal because hull tanking is OP while shield tanking is crap, and styx is available without GS or DLC, while alternatives to styx, would be anaconda, which is rank 8 and is way to weak to compete with the hulking tank of a styx.

 

  1. Efficiency now benefits the most spammer on the team, so basically it has reached ppls ears that causing dammage no matter if you kill it or not, is better than killing.

 

I dont know if they get a lot of synergy with this tactics, but i noticed that if i kill steal many ppl (by kill steal, i mean finishing the targets that other people only wants to dammage) and get low score at the end of the match, i still get loads of synergy. So i wonder if the LRFs are really getting all that synergy afterall, or they are just doing it for the slight increase in their creds gain.

 

For example, i was leveling my Katana AE (tackler), there were matches where i killed 17 ppl, and scored around 1000 eff. And got 22k syn with it. I wonder if those other dudes that spam missiles are gaining that much syn anyway.

Just ran a quick PVE battle which illustrates nicely what I’ve been saying:

 

PLAYER SHIPS FLOWN K AD AB D Obj DAMAGE ALL % TEAM % MSL MSL% HEALS DT:COL DT:KIN DT:EMP DT:THR EFF EXP CREDITS
Findudu Prometheus Fire,Grizzly 15 28 16 0 0 1,010,643 24.31% 24.31% 4 0% 86,307 465 36,491 0 106,804 500 4,520 300,786
Monk091989 Tormentor,Lance S,Grizzly 15 20 31 0 0 595,009 14.31% 14.31% 9 78% 42,369 4,497 17,343 31,033 51,909 600 7,262 457,614
Snib T-Rex Mk II 95 31 7 0 0 1,500,057 36.08% 36.08% 0 0% 57,703 9,169 93,999 6,386 178,990 2,111 7,608 348,193
ToolZzZ Grizzly 30 29 35 0 0 1,052,391 25.31% 25.31% 6 0% 266,211 5,703 26,167 6,063 103,624 839 4,832 314,062

As you can see my efficiency is way above everybody else because as a guard you farm the kill shots and the others didn’t exactly bother buff assisting me. If you do however look at the damage dealt and then compare to the experience received you can see it is roughly proportional for everybody regardless of what efficiency said (second guy obv. had a license). Experience translates into synergy but I still haven’t updated my log parser to the new formula or tried to figure it out in the first place so I’m only displaying EXP.

tl;dr: efficiency numbers might look off but you still get the synergy and the credits you deserve so it doesn’t really matter except for a few contracts (should be fixed because of those of course).

If I’m buffing/debuffing an enemy, and I deal a tiny amount of damage to the target, does the synergy I’m awarded for the damage assist/kill overwrite the synergy I’ll get for buffing/debuffing?

 

That’s pretty much my only (and rather minor) concern.

Efficiency is important for a couple of contracts.

If I’m buffing/debuffing an enemy, and I deal a tiny amount of damage to the target, does the synergy I’m awarded for the damage assist/kill overwrite the synergy I’ll get for buffing/debuffing?

 

That’s pretty much my only (and rather minor) concern.

Actually you don’t get any synergy for buffing in PVE at all, only for damage and debuffs.

(in PVP you should hold your fire if you could only do a tiny amount of damage in addition to a buff/debuff, as I said above that should be fixed)

Actually you don’t get any synergy for buffing/debuffing in PVE at all, only for damage.

 

Truly? I didn’t know that. Not that it’ll stop me from flying support ships in PvE; I love my Styx for its ability to facetank.

 

 

(in PVP you should hold your fire if you could only do a tiny amount of damage in addition to a buff/debuff, as I said above that should be fixed)

 

Me wants to see the fix soon. Hopefully during the next (or next next) patch.

Truly? I didn’t know that. Not that it’ll stop me from flying support ships in PvE; I love my Styx for its ability to facetank.

Actually slight correction to what I wrote, you do get synergy for debuffing in PVE, just not for buffing. Doesn’t help your Styx but PVE isn’t the place to farm synergy anyway, you get far more in PVP.

The Styx need to be nerf (Nerf and/or Moved to rank 8).

Hull tanking needs a nerf, not the Styx.

 

Why are you guys all so stuck up on efficiency anyway? They should just do away with it, I really don’t get why anybody cares about it.

It’s about recognition of our work towards the win.  Did we do great or did we suck?

 

Actually slight correction to what I wrote, you do get synergy for debuffing in PVE, just not for buffing. Doesn’t help your Styx but PVE isn’t the place to farm synergy anyway, you get far more in PVP.

Try playing T4 PvP with 600 players online.  You’ll get synergy faster with PvE due to queues actually existing for PvE.

Hull tanking needs a nerf, not the Styx.

 

No. Styx needs to be sent to the rank it belongs. 8. No f** Gigas II for that monster anymore and it will be fair.

No. Styx needs to be sent to the rank it belongs. 8. No f** Gigas II for that monster anymore and it will be fair.

It’s not like there is any reason to keep a slow behemoth like a Styx locked in the first place… so Gigas II shouldn’t be an issue.

No. Styx needs to be sent to the rank it belongs. 8. No f** Gigas II for that monster anymore and it will be fair.

Styx is OP without Gigas II.  It helps, but it’s still OP without it.  Even if it’s made R8, it will still be OP.  It will still tank better than any other ship until the Minotaur.

Has anyone else noticed Ion Emitter being silent when taking damage from it?

Styx is OP without Gigas II.  It helps, but it’s still OP without it.  Even if it’s made R8, it will still be OP.  It will still tank better than any other ship until the Minotaur.

 

Styx is OPed with Armadillo :stuck_out_tongue:

No. Styx needs to be sent to the rank it belongs. 8. No f** Gigas II for that monster anymore and it will be fair.

Take out 1 hull slot and add 1 capacitor instead. Problem solved.

Take out 1 hull slot and add 1 capacitor instead. Problem solved.

 

Not really, it must be in rank 8, that means -1 passive slot, doesnt matter wich. Phoenix has also 3 hulls and it’s tankiness is 100 times weaker because it’s rank 8. 

 

Again, it’s Gigas II fault.