Star Conflict OBT v.0.9.16 Discussion

Nice new forum title.

SOMEONE (not me) changed it.

SOMEONE (not me) changed it.

 

Me neither, I can’t do it, and if I could I don’t know how.

drones being removable is  a good change but why it has to be by crashing into objects instead of something sane (like engi repairs)?

If it reduces healing, then engineers should be able able to repair it passively.  If it was done with their combat drones, well tough luck because we know that won’t happen except in a squad.

 

Has anyone checked to see if the collision removal is affected by the JR9 implant since collisions go to shields instead of hull?

Spy drone could be a real drone that orbits your ship, just like the engi’s drones, and those can be shot down too. Giving engies the power to remove them is a direct nerf to multipurpose (which i’m perfectly ok with).

Has anyone checked to see if the collision removal is affected by the JR9 implant since collisions go to shields instead of hull?

JR9 or not they remain the same damage type so shouldn’t make a difference. haven’t checked though, why would I use JR9…

JR9 or not they remain the same damage type so shouldn’t make a difference. haven’t checked though, why would I use JR9…

If you fly Jericho ships and bounce around a lot it works great.

If you fly Jericho ships and bounce around a lot it works great.

I bounce around ALL THE TIME. I never saw Spy Drones get removed from that.

I bounce around ALL THE TIME. I never saw Spy Drones get removed from that.

It was only introduced with the last patch.

Spy Drones are a complete Joke right now. They are as effective as Sentry Drones. 

Bad Job. 

 

Also: I noticed a “slight” increase of Jerry-LRF usage:

 

  NJ1anLF.jpg

 

 

 

xxxx drones xD they are too god to be disappointed for one nerf. Do you know how many players will know of that new mechanic even if it’s announced and has it’s proper tooltip? like 20% of them. Or even less.

 

 

This spy drone thing is the best thing I’ve heard all day.

 

 

Empire can’t heal it’s main tank as easily, so it needed something to compensate.  A 7% damage boost sounds good.  So does making hull tanking really powerful.  Why not both?
 

Now we’re just curious if it’s going to be a hull nerf or shield buff.

 

This could make Jericho R9 implant a little more useful if you have to bounce off a wall every minute.

 

still not sure if i undertood this well… Do u mean that we can get rid of spy drones crashing into them with our ship…?

still not sure if i undertood this well… Do u mean that we can get rid of spy drones crashing into them with our ship…?

Spy Drones are removed by taking any collision dmg, just a little scratch will take them off

So useless now 

Also: I noticed a “slight” increase of Jerry-LRF usage:

“Slight”, he says. That’s the understatement of the century, right there. Considering zero Guards have AMS, nowadays, it’s Jerry LRF heaven. Moreso than Empire LRFs cause the Jericho ones can hide behind a rock and “snipe” from there.

Scratching off Spydrones - while it reminds me of a certain movie - would make sense, if the drone would be an attached object, crawling around your ship, and you really have to get rid of it. That might be a minigame considered - however in SC so much is already solved via modules or numbers, being a more competitive game, I feel as if that does not belong here.

 

I like the implant solution suggested, to reduce their timing, and at least I would increase the scratching or make it chance based to happen. Another idea would be an additional module of course, which performs a system reboot on any ship, removing all bad effects, but turning its power off completely voluntary; or an effect bound to one of the frigs (guard or engi). It’s true, it needed some kind of nerf, or ability for removal, but atm. this makes spy drones almost useless - especially since their main usage is recon at start, and later, used to make those dont-wanna-die-frigates untanky.

I like the implant solution suggested, to reduce their timing, and at least I would increase the scratching or make it chance based to happen. Another idea would be an additional module of course, which performs a system reboot on any ship, removing all bad effects, but turning its power off completely voluntary; or an effect bound to one of the frigs (guard or engi).

Gunship Combat Reboot. Removes ALL negative effects (when you’re not stunned/silenced by an ECM).

Gunship Combat Reboot. Removes ALL negative effects (when you’re not stunned/silenced by an ECM).

Yes, but that’s a combat reboot. I meant like a general module - maybe granting some additional hull/shield repair, making you motionless for a few seconds. Or as side effect of an implant using restoration modules. Or as part of an aura (engi drones, even AMS pulse…), some kind of concious removal.

 

Edit: or what Fronx said.

Spy drone change was sick.

 

I have much better option how to remove spy drone:

 

  • You must be standing still, without using modules or anything for 7 seconds, and the drones are removed. Maybe it means that you need to have a new button that you need to keep pressed to remove it or something.

  • Or it could be something like “7 seconds having your capacitor full of energy (cannot use AB or modules if you wish to remove the drones, or you can use, but wont get rid until you do or the time comes up)”

 

This means if you get droned, you need to get into safety to get them removed. The drones keep their purpose in the battle, but if the receiver survives it and gets to safety, he can get rid of it in the safety (not in the heat of the battle).

 

Or any other elegant solution, where you cannot get it off too easily in the middle of the battle, but in the safety!

Spy Drones are a complete Joke right now. They are as effective as Sentry Drones. 

Bad Job. 

 

Also: I noticed a “slight” increase of Jerry-LRF usage:

 

 

Just slight? It is more like LRF’s Everywhere. Torpedoes comming from everywhere, theres almost no place in the map without a torpedo radiation cloud. The anoying alarm of missile incoming is on all the time.

 

 

Also, now that i got used to use the gauss to take down the interceptors i hated so much (still not A+) now everyone switched to guards, styxes. In a 12x12 battle sometimes 8 of them are frigates, divided along styx/frigballs and loads of torpedo frigs.

Just reduce drone duration to 30 secs or something like that, and then they will be enough to promote technical play, but not enough to be too big debuff.

 

In the current state, spy drones are useless. 

Considering zero Guards have AMS, nowadays, it’s Jerry LRF heaven.

AMS guards are still around but their impact is relatively low because of long cooldowns and so many missiles being fired. Here are some recent stats from T3 battles I was in:

 

Average PVP Stats for 82 battles (69 for objectives):
* AMS ratio: Missiles 2.99% (9131 fired, 273 intercepted), LRF Torpedoes 8.50% (1530 fired, 130 intercepted)

Nowadays I started leveling my jerry LRF line, and even though most of the guards have AMS in T2/low T3, it’s on a long cooldown with short protection duration. So if my torp gets intercepted, i know the next will hit. It should be more a toggled module, maybe with a huge energy requirement, with moderate cooldown? So you are protected, if you want, but you can’t really fly around with it using AB or other modules. Or it could restrict i don’t know 40% of your max energy.

 

I think i will post this in suggestions.