Even so, it is so good to hit it. Those inties asteroid huggers doesnt even see what hit them.
I “attempt” to avoid the inties, they dodge too easily. It doesn’t mean I never go after them, they do run. You generally need two shots and you can’t find them for the second so I have no clue how often I hit inties.
You don’t get the utility of the Anomaly Generator.
Hoping this week’s patch improves the efficiency system. It’s nowhere near ready for a live game.
*Sniff-Sniff* I smell the Gauss nerf incomming…
*Sniff-Sniff* I smell the Gauss nerf incomming…
I hope not, they made the gauss viable.
I hope not, they made the gauss viable.
Reducing the amount of charge on the Gauss cannon 
Russian INN.
I hope not, they made the gauss viable.
mmm… i’d say too much…
I actually liked the old gauss better.
I actually liked the old gauss better.
Old gauss as in pre-patch, or stab rails?
Reducing the amount of charge on the Gauss cannon
Russian INN.
Maybe they will cap the charges to 2, instead of 3. That won’t make much difference.
I want stab rails back. I don’t like charged shot weaponry at all. I just want to be able to hold fire and watch the other guy die.
Old gauss as in pre-patch, or stab rails?
Ohgod, Stab Rails… I still remember this one guy using them on a Ceptor… He kept 1-shoting EVERYTHING.
Wish i had tried them back then.
Maybe they will cap the charges to 2, instead of 3. That won’t make much difference.
That makes a HUGE difference
stab rails
*curls up in a corner sobbing*
I would trade the mortar for the Heavy Railgun…
I would trade the mortar for the Heavy Railgun…
Hevy Railgun was soooooooo cool, I used it on fighters xD
Hevy Railgun was soooooooo cool, I used it on fighters xD
I used it on interceptors 
Hevy Railgun was soooooooo cool, I used it on fighters xD
I used it on a guard…
What…
What do you mean by “Sooooo Predictable”?