I think it will be changed. The Devblog from the New Year (the video) said that Contract System will be improved.
But, every time something is “improved” in this game it makes the game 10x grindier.
I think it will be changed. The Devblog from the New Year (the video) said that Contract System will be improved.
But, every time something is “improved” in this game it makes the game 10x grindier.
Can we have the Strafe while being in Free aim mode please?
But, every time something is “improved” in this game it makes the game 10x grindier.
That’s the damn truth. However, I feel like EVERY game is a grind. This one just doesn’t even try to hid the truth, haha.
That’s the damn truth. However, I feel like EVERY game is a grind. This one just doesn’t even try to hid the truth, haha.
Well, most games with a progression system tend to be full of grind, but some of them are actually fun to do it, I mean, you almost don’t notice it. That’s something that perhaps must change, I hope the pseudo-open-space mode we’re getting will fix it.
Then go for the free synergy leveling… get your T3’s prems out of the garage and farm away (can take a long time).
That’s actually what I’ve been doing, mainly my Sai. I used about 150k free synergy to level up Phobos. Right now I’m sitting on 160k free synergy. I might drop to T1 and T2 to actually care about fleet strength. At the moment I just don’t care about the grind. My T3’s are good enough and my T4’s are PvE.
Buff Anomaly Generator
(Just make them Impacted by Implant)
What is anomaly even good for
Well, when i used it on the times where guards were all mighty, they were exceptionally good to kill other guards and basically everything that moved near a beacon or wall.
What is anomaly even good for
Area denial, killing Ceptors on Beacons, scaring the living xxxx out of enemy Frigates and nuking enemy Frigates who just don’t move away from it.
Isnt torp better for that?
Isnt torp better for that?
Anomaly deals 60% more damage and has a higher explosion radius. Yes, they can see it coming, but in the heat of the battle, it’s hard to do that.
Anomaly deals 60% more damage and has a higher explosion radius. Yes, they can see it coming, but in the heat of the battle, it’s hard to do that.
Anomaly radius 260m.
Torpdeo radius 400m.
You just have to strafe left or Right to dodge it. And don’t try to pre-shot a Ceptor at max speed with it 
What is anomaly even good for
killing ECMs coming out of bubble
killing ECMs coming out of bubble
That would be a ubberly complete OVERKILL, since most ECM’s would bubble with low health.
But it is awesome to see that 17k dammage blasting on it’s face. HEHEHEHE
It’s never 17k dammages.
well, we can always find bad fitted T2 inties and sometimes even T1’s flying on T3 with negative EM resists.
well, we can always find bad fitted T2 inties and sometimes even T1’s flying on T3 with negative EM resists.
What the EM resistance is doing here? The Anomaly Generator deals thermal dammages.
Secondly T1/T2 are irrevelant here. T1/T2 do not have this kind of secondary weapon.
What the EM resistance is doing here? The Anomaly Generator deals thermal dammages.
Well, as i said, the time when guards were mighty (not nerfed) the anomaly dealt EM dammage (thats when i used to use the anomaly).
Secondly T1/T2 are irrevelant here. T1/T2 do not have this kind of secondary weapon.
I often find when flying with my brother, people doing T3 pvp carring an friend with T1’s and T2’s, those ships, combined with bad fitting (usually begginers dont know how to fit ships) then, combine that with a nawb with negative resistance and voilá, huge dammages to the face of the dude.
What the EM resistance is doing here? The Anomaly Generator deals thermal dammages.
Well, as i said, the time when guards were mighty (not nerfed) the anomaly dealt EM dammage (thats when i used to use the anomaly).
Secondly T1/T2 are irrevelant here. T1/T2 do not have this kind of secondary weapon.
I often find when flying with my brother, people doing T3 pvp carring an friend with T1’s and T2’s, those ships, combined with bad fitting (usually begginers dont know how to fit ships) then, combine that with a nawb with negative resistance and voilá, huge dammages to the face of the dude.
Anomaly generator always did Thermal Dammages… It never deals EM dammages.
And Exactly what I said :
Secondly T1/T2 are irrevelant here. T1/T2 do not have this kind of secondary weapon.
If they don’t have this secondary weapon it’s because even a good fitted ship can’t tank it.
Area denial, killing Ceptors on Beacons, scaring the living xxxx out of enemy Frigates and nuking enemy Frigates who just don’t move away from it.
Isnt torp better for that?
Torp’s almost invisible, anomaly you see it coming and you xxxx move your xxxx. It’s like the beeping of a nuke, but you know it’s coming for you.