Holiday event conclusion
Disabled Holiday Hangar decorations
Disabled Holiday ship decorations
Holiday decoration elements have been removed, money spent on them - refunded
Installed customization items persist until the next re-painting
Removed Holiday weapons
Disabled Holiday tasks
Gah, finally, no more slow beams and snowball machine guns of death.
Spawn invincibility
Spawn invincibility is now removed if the pilot uses modules or weapons
As it should be.
Combat Recon
Changed captain pick rules
The captain is picked 15 seconds before the end of the final countdown
Captain pick is conducted among the players already loaded intp the game at the time of the pick
The player with the highest effectiveness rating becomes the captain
There are no other conditions for picking the captain
If no player is loaded at the time of the pick, a bot may become the captain
Well, this is interesting. Bots are suicidal idiots (literally), so what good is there to picking a bot as the Captain? Will it have a different AI? If not, you can expect a lot of rage in the loner Tiers.
Graphics
Added lens flare effects
The effect can be enabled in options
If your hardware is not powerful enough, you can’t enable the effect
There’s nothing else to it, this is clearly the future.
Positron Cannon
Spread now also decreases during charge accumulation
If the weapon is charged but a shot is not fired, spread stops decreasing
This shall make me use Positrons again. Then again, I’m not sure why I stopped using them in the first place. Ohrite, CM boost.
Cruise missile
Cruise missile can now avoid obstacles
Well, that’s interesting. So… an automated… Jericho Torpedo?.. Of sorts?.. õ_Ô
Static barrier
The barrier now stops all effects including: Pulsar, hull/shield regeneration
Apart from the listed effects, it also stops all effects requiring direct line of sight
And Bubbles O’Death??
neurocontroller ‘Armadillo’
Missile damage reduction now stands at 30% compared to the previous 40%
Critical damage reduction now stands at 20%, compared to the previous 40%
Bit of a harsh nerf, why was this done?
Alpha-inhibitor ‘Ox’
Critical damage increase now stands at 35%, compared to the previous 50%
This was very much needed, yes.
‘Blackwood’ shipyard
Significantly increased 3rd stage boss durability, strengthened the boss’s wingmen for ranks 1-3
Increased turret damage and durability for ranks 10-12
I noticed you buffed the turrets’ damage… Did you also notice there’s 5 dozens of them on the field? And how fast they turn to hit you right in the face?
Improved notification system
if you simultaneously remove several modules from a ship, you only receive one notification
THANK YOU! Tired of getting spamed to death whenever that happens.
Customization
Added new flag patterns:
Antarctic
Israel
Slovakia
Turkey
Switzerland
Estonia
WOOO, more falgs! Wait, Antartica? It doesn’t have a nation, so that’s odd…
Added display of incoming damage, repairs and effects
Incoming damage is shown with moving digits
The digits move towards the top of the screen parallel to hull and shield integrity indicators
Digit colour matches damage or regeneration type
Regeneration/repairs are shown in green font
Applied effects also display the type and source of each effect
Damage display can be enabled in game options
Damage display is disabled by default
Was it “added” like it was in the last patch or did the devs remember to put in an actual check box for this, this time?
Added the captain’s stats display for Combat Recon mode
Stats are displayed at the top of the screen
Stats are displayed for both captains
Hull and shield integrity are displayed separately
FINALLY! THANK YOU! We only asked for this, like, 50 patches ago, but better late than never.
… Could it be true? A patch in which I have no complaints of? Have the devs truly been enlightened?