Star Conflict OBT v.0.9.13 Discussion

NO, no nerf the styx! (Yeah im biased)

Don’t nerf the Styx! I’m biased too. 

 

But seriously, they need to be fixed. They’re not meant to be that tanky.   

 

The Styx DEFINITELY needs an hp nerf. 10% overall is more than enough. I mean, come on, that single ship has 10k more hp than the friggin Crus-S! Guards are meant to be the game’s tanks, not Engineers. Imperial Engies are meant to take a beating and survive. Jericho Guards are meant to take a beating, survive and spread their arms going “COME AT ME, BRO!” at the incoming horde of enemy ships.

I’m not sure about the HP nerf. I’m thinking more along the lines of nerfing hull tanking and making shield tanking actually viable. 

 

You know that this is exactly what caused the frigballs in the first place, right?

Alas, I fear that will happen again. It will displace the intyball, but it’s not any better.

The Styx DEFINITELY needs an hp nerf. 10% overall is more than enough. I mean, come on, that single ship has 10k more hp than the friggin Crus-S! Guards are meant to be the game’s tanks, not Engineers. Imperial Engies are meant to take a beating and survive. Jericho Guards are meant to take a beating, survive and spread their arms going “COME AT ME, BRO!” at the incoming horde of enemy ships.

The problem with the Styx is two galva + 1 armored plate => omnitank, + epic repair speed due to modules and auto stations.

 

The main problem here is that the main weakness of the armor tank (the lack of regeneration) is not there, so you have an armor tanked ship with almost the same resists as a guard, AND both epic shield and hull regen. And it is even faster than a Fed guard.

 

Also, Styx has the same tank against one foe than against 3, because is omnitanked. A guard has better tank against a single foe, but against two or three, it has only buffer tank, and not that much.

Most Guard Pilots still dont know that it is necessary to change their phase shield

First Point.

Secondly, Still not having the Incomming dammage shown do not help.

Third, Still to much “Gears” / “Team” / “Team’s Gears” Dependent.

 

When I want to play seriously my guard, I have so many Factors to find, to understand and to use correctly that it’s not funny anymore to fly it. 

And you know what it’s mean when the Guard Player I use to be stop playing his favorite kind of ships.

 

So I started the creation of Hybrid Ship, that shouldn’t be in the actual meta. And Yes, When you can do a 16k Critical Hit on a Crusader S, OneShot Ceptors/Fighters without using the Disintegrator… And OutTank a lot of ships…

You know you have created a something wrong.

 

If you only see the “Phase Shield” problem, it’s due to the fact it’s the first thing you see on a Guard.

 

This morning I made a little test on my Styx and my Crus S with 4 Mk1 modules (Hull and Shield) and Full synergised ships. (And randomly made My Sigurdr Moar OP)

 

Crus S = 60k Survavibility

Styx = 58k Survavibility

Not a single Negative Resistance.

 

So why do we have Crusader S with 44k survavibility? Is It that Hard?

 

 

2 littles tweaks :

Add a “Slow barrel Rotation speed bonus” on the Guard with bad weapons positionning (Crusader Series, Tormentor Series, and T-rex Mk2)

Rework the Beam Cannon with the “KWP” Snowstorm firing Mechanics (Without the Hull repair thing that nobody use)

 

@Oryngton : Tell me if you have 1 Acceleration coil MK3 and 1 Iridium Heatsink mk3, It’s is time to Unleash the Crusader R.

 

 

:yes_yes:

 

Yes please, make guards stronger so people can safely fly them and survive everything while very skillfully pressing the pulsar and shield booster button.

Oh and make sure to nerf all the other ships that can survive their pulsar, please

Actually I enjoy flying the Death-a-conda and the Death-i-gator MkIII way more than the Styx. 

Gameplay is so static with this ship…

You know that this is exactly what caused the frigballs in the first place, right?

What? Guards being tougher than Engineers? No. What caused frigballs was the fact that BOTH the Styx AND the Crus-S were op’d ships. The Crus isn’t op, anymore, it’s borderline “useful”, now and the Styx is still op.

 

Don’t nerf the Styx! I’m biased too. 

 

But seriously, they need to be fixed. They’re not meant to be that tanky.   

 

I’m not sure about the HP nerf. I’m thinking more along the lines of nerfing hull tanking and making shield tanking actually viable. 

 

Alas, I fear that will happen again. It will displace the intyball, but it’s not any better.

I’m biased towards Guards! They need buffing because that was the ship I always flew in every match. F*** that noise. What I’m saying is that, considering that the Crusader Guards got nerfed to hell, why can’t the Cerberus Engineers? Currently, that sole ship is 3x stronger than its T4 counter part, the Garm!!

 

 

First Point.

Secondly, Still not having the Incomming dammage shown do not help.

Third, Still to much “Gears” / “Team” / “Team’s Gears” Dependent.

 

When I want to play seriously my guard, I have so many Factors to find, to understand and to use correctly that it’s not funny anymore to fly it. 

And you know what it’s mean when the Guard Player I use to be stop playing his favorite kind of ships.

 

So I started the creation of Hybrid Ship, that shouldn’t be in the actual meta. And Yes, When you can do a 16k Critical Hit on a Crusader S, OneShot Ceptors/Fighters without using the Disintegrator… And OutTank a lot of ships…

You know you have created a something wrong.

 

If you only see the “Phase Shield” problem, it’s due to the fact it’s the first thing you see on a Guard.

 

This morning I made a little test on my Styx and my Crus S with 4 Mk1 modules (Hull and Shield) and Full synergised ships. (And randomly made My Sigurdr Moar OP)

 

Crus S = 60k Survavibility

Styx = 58k Survavibility

Not a single Negative Resistance.

 

So why do we have Crusader S with 44k survavibility? Is It that Hard?

 

 

2 littles tweaks :

Add a “Slow barrel Rotation speed bonus” on the Guard with bad weapons positionning (Crusader Series, Tormentor Series, and T-rex Mk2)

Rework the Beam Cannon with the “KWP” Snowstorm firing Mechanics (Without the Hull repair thing that nobody use)

 

@Oryngton : Tell me if you have 1 Acceleration coil MK3 and 1 Iridium Heatsink mk3, It’s is time to Unleash the Crusader R.

I don’t. My Crus-S actually fits a more groupy role. I had AMS, Pulsar, Engine Inhib and Weapons Inhib (the dmg reduction one) before the latest Guard changes. So my passives usually fit into the tanktanktank role. I still have to refit it to see how I’d fit it effectively, though.

 

 

Actually I enjoy flying the Death-a-conda and the Death-i-gator MkIII way more than the Styx. 

Gameplay is so static with this ship…

Death-i-gator Mk3

 

hehe… hahaha. Yeah, they do die fast, that’s for sure.

that sole ship is 3x stronger than its T4 counter part, the Garm!!

 

*cough* minotaur *cough*

*cough* minotaur *cough*

No, I do mean the Garm, because it’s the Cerberus series.

What? Guards being tougher than Engineers? No. What caused frigballs was the fact that BOTH the Styx AND the Crus-S were op’d ships. The Crus isn’t op, anymore, it’s borderline “useful”, now and the Styx is still op.

 

That might be the case, but you know that Guards were too damn strong before the Nerf. Stay at that what I wrote!

 

I’m biased towards Guards! They need buffing because that was the ship I always flew in every match. F*** that noise. What I’m saying is that, considering that the Crusader Guards got nerfed to hell, why can’t the Cerberus Engineers? Currently, that sole ship is 3x stronger than its T4 counter part, the Garm!!

 

Wait for the Minotaur. Actually Its more often used in SQ than the Naga, since the latter only has 2 Hull Slots

We all know and agree that most low rank ships are crap, right?

 

 

I don’t. My Crus-S actually fits a more groupy role. I had AMS, Pulsar, Engine Inhib and Weapons Inhib (the dmg reduction one) before the latest Guard changes. So my passives usually fit into the tanktanktank role. I still have to refit it to see how I’d fit it effectively, though.

 

Guard Role is to guard somthing or sombody! Not to Facetank everything! Its supportive like it should be!

 

 

Death-i-gator Mk3

 

hehe… hahaha. Yeah, they do die fast, that’s for sure.

 

MKIII is the premium one fyi.

 

That might be the case, but you know that Guards were too damn strong before the Nerf. Stay at that what I wrote!

 

Wait for the Minotaur. Actually Its more often used in SQ than the Naga, since the latter only has 2 Hull Slots

We all know and agree that most low rank ships are crap, right?

 

Guard Role is to guard somthing or sombody! Not to Facetank everything! Its supportive like it should be!

 

MKIII is the premium one fyi.

 

Of course Guards were too strong before the nerf, but that role now stands on the Styx. That thing is a damned bunker and you cannot kill it unless you focus on it. Hard.

 

I don’t even have the Styx, let alone the Minotaur (My Stys was at 4-5/10 before I sold it). Low rank ships are crap, but everything R11 and above is the same. The only thing that changes are the implants which, btw, are utter bull in T5.

 

And Guards do their job just fine. The Pulsar actually scares away some pilots, Engine Inhib sends most Ceptor pilots into a light panic… They’re fine. You don’t hear me complain about Guards, what I’m complaining about is the damned Styx!!

 

I know. And it explodes into a floating pile of debris just nicely, as well. Death Squads use that to abuse the MM because they can’t take the Styx, otherwise, they get bumped up. That’s the only reason they use the Alli3. Well, that and the ridiculous speed it has.

I know. And it explodes into a floating pile of debris just nicely, as well. Death Squads use that to abuse the MM because they can’t take the Styx, otherwise, they get bumped up. That’s the only reason they use the Alli3. Well, that and the ridiculous speed it has.

 

Then you definitely play it wrong, or have seen how its played in a wrong way. 

Then you definitely play it wrong, or have seen how its played in a wrong way. 

don’t get me wrong, I’ve flown that ship for a while. I did not like it. And whenever I’ve seen it in battle, they just die way too easily…

And whenever I’ve seen it in battle, they just die way too easily…

 

 

 or have seen how its played in a wrong way. 

The styx is my favorite frigate, nuff said. Its the only one i consider using against a ceptor ball at close range.

 

*sigh*

 

Do you have to be a xxxx, like, every day?

*sigh*

 

Do you have to be a xxxx, like, every day?

My current goal is every other day

Patch or No Patch tomorrow?

My current goal is every other day

… xxxx it, I’ll take it.

I hope so. I cannot stand the “Jingle Bells” anymore, it was nice to have that change during holidays but now it is enough.

 

Hopefully there are some improvements to MM .

But that means no holiday weapons…actually I don’t care about that.