4xESB squads are not flying 16xPrem ships, they have a mix of t3 prems and R8s
They wait all the way to 15-20 minutes to get into the game
If you look at how Matchmaking works you wil see that 4xSquad is put into a queue of Maxed r9s - to low r12s and since there is next to no one flying T4+, obviously with time mm just collects maxed R9s and they get into the same game with 4 man squad.
If tiers would be locked same thing would be happening but way more often because 4 man squad wouldn’t have to wait for 10-20 minutes to get into the game even with population like this. And creating separate queues divided by ranks within a tier defeats a purpose of fixed tiers. Obviously spread of mixing ranks of T1 to T2 and T2s to T3s should be tightened up, but, again, with higher population it wouldnt matter anyways.
most of the thread lately:
Some players: - WE WANT FIXED TIERS!
Devs: - Here you go, with low population we have results very close to it!
Some players: - NO no no! I don’t want to see strong squads in MY games, they shall be pushed by tiers or somewhere else!
Get real people, there is no way of making balanced matchmaking with low population (and don’t you start complaining about low population and why it is low, this was settled millions of times).
For past 2-3 months I fly SOLO in 90% of my games, i do not farm rating nor do i try to lower it, how some individuals do here in order to get fair easier games. My rating floats at 1450-1600 depending on the moon phase and amount of blood in my alcohol. I get games ranged from 1v1+bots to 12v12 and have gained 0.14 on my win ratio and it is keep growing slowly, i went from 1.88 to 2.02 in ?300-400? matches. There are close games, there are stomps, but it is natural for games like this. And as long as games are 8v8+ even ESB squads are beatable.
Blaming matchmaking and teammates all the time is for weak and terrible players. Step back, think what could’ve you do better even in a games that you personally got completely stomped, and do it next time.
Edit: and matchmaking of 0.7-0.8 era was absolutely NOT balanced, there were NO balancing whatsoever, it just put everyone and everything together within a tier it didn’t even try finding “faier” matches for anyone. The only thing was working for the game is that EVERYONE played T3 ESB/NOVA/SYN/NASA?W.E. there were no T5, T4 was abnormally expensive. There was a competitive population and that was a population that squads up together and concentrated within a tier. If you think flying mk3 R6 vs mk2 R8s is bad, you don’t remember how hard it was back then advancing t2 into t3 if you do not have maxed out ships and solo, it was ten folds harder to fly r7s vs topped r9s in squads and it was even harder to farm loyalty and reputation at some point in lower ranked ships because they had penalty to loyalty and reputation gains if your ranks is 2-3 steps above the ship you fly.
Do you play Star Conflict in an alternate universe/reality?
Why do you write that much and don’t just sum it up to “everything looks good on my end, I don’t know what you guys talking about”.
I cannot say anything about 4-squads or what premium ships do in MM. I don’t really care (at the moment) what is going on in T4 and higher as that is far away for me and most players, not just getting ships but also having the skill to fly them properly.
T4+ when I look at the rank population graph is a ghost town, so I don’t want to play there anyway.
But the fact is that MM forces more games by throwing its own rules/calculation out of the window at 20% or more of the matches. I’m not talking about having a some weaker players in your own or other team but where one team has an overall higher SR and/or better ships than the other team.
I personally don’t blame the others in the team when we lose, sometimes you just lose. But I do blame MM when you know how the result (win/loss) is going to be before anyone spawned. I still try to win but never beat the odds so far.
Update:
Just saw your edit. How MM was with mixed Tiers if good or bad doesn’t really matter now but what matters is how MM acts currently and it’s not acceptable and more players are not going to fix the problem as I have similar results with 600 players and 2100 players online. Sometimes it seems worse when having more players online. Like waiting 3+minutes for a T2 PvP or getting a 3vs3 in T2.