Star Conflict OBT v.0.9.13 Discussion

Locked tiers for instance and no catering of solo-players. 

This, and tier mixing was no more that ONE RANK up OR down, not both. In squads the player with the highest ship + DSR only was accounted for. And it was really easy to set the teams per SR stuff, they were actually equal, even with the abundance of 4 man squads that used to fly back then. One sided roflstomps were so rare that you could actually remember them in detail. Now they are the daily order.

Yes, using Premium/R8 ships on a 4-man squad apparently KEEPS you in T3.

 

Technically it doesn’t, it puts you into R8-12 queue. But since T4 is a ghost town, yes, you do end up in T3 games all the time.

I still fail to see the abusive behavior in that… 

Understand Mechanics and act accordingly. Its nothing new btw. (except for the 4-man instead 3-man part)

Because, with a 4-man squad, the MM FORCIBLY pushes you into the next Tier, doesn’t matter if you even have R4/7/10 ships on your roster. If you have mid-Tier ships (R5/8/11), the game pushes you into the next Tier. HOWEVER… If you only fit Premium ships in your active hangar, the game let’s you stay on that Tier for all eternity. This hovers dangerously close to P2W territory. Not because of the ships themselves, most Premium ships are perfectly fine, but because of HOW the MM handles these ships.

 

Correct me if I’m wrong, but isn’t testing supposed to prevent this sort of abuses by warning the devs that something is wrong? And what’s been done about it? Nothing. And I’ll tell you why, because there aren’t enough people abusing it, yet.

 

 

Technically it doesn’t, it puts you into R8-12 queue. But since T4 is a ghost town, yes, you do end up in T3 games all the time.

Fit a full Premium roster, it puts you in R8-11 queues.

Because, with a 4-man squad, the MM FORCIBLY pushes you into the next Tier, doesn’t matter if you even have R4/7/10 ships on your roster. If you have mid-Tier ships (R5/8/11), the game pushes you into the next Tier. HOWEVER… If you only fit Premium ships in your active hangar, the game let’s you stay on that Tier for all eternity. This hovers dangerously close to P2W territory. Not because of the ships themselves, most Premium ships are perfectly fine, but because of HOW the MM handles these ships.

 

Correct me if I’m wrong, but isn’t testing supposed to prevent this sort of abuses by warning the devs that something is wrong? And what’s been done about it? Nothing. And I’ll tell you why, because there aren’t enough people abusing it, yet.

 

 

Fit a full Premium roster, it puts you in R8-11 queues.

 

No. You can do that with R8s, too. Tried it. 

No. You can do that with R8s, too. Tried it. 

Tried T3 premiums all by myself, went to mid to lower T3 matches with mostly T2 ships everywhere. Tried same ships in squad, went to mid to top T3. Tried “normal” ships, both R7 and R8, alone and in squad, got pushed up.

No. You can do that with R8s, too. Tried it. 

Regular R8s places you in those queues. But we’re talking about R9 ships. SQUADDED, might I re-add. You get pushed DOWN with Premium ships, not up.

Tried T3 premiums all by myself, went to mid to lower T3 matches with mostly T2 ships everywhere. Tried same ships in squad, went to mid to top T3. Tried “normal” ships, both R7 and R8, alone and in squad, got pushed up.

 

Odd… maybe biased by winning streak? 

Odd… maybe biased by winning streak? 

Played around 10 matches with the premiums, all won, all against weak opposition. Played with the normal ships, first one was a uber defeat, logical I thought, just had 10 easy wins in a row abusing people thanks to a broken mechanic, but then again, the next 10 matches or so were the same, against almost impossible odds, playing along low ranked, poorly fitted ships against full purple dudes. So we can ditch the “winning streak” in the calculations.

TLDR: My Guard is not OP enough… buhuuuuu

 

Is it that what ur saying?

 

Pretty much.

 

p.s. I haven’t seen any difference between R8 and premium ships in MM. Same queue

Winning streak my xxxx, those ESB squads, how long you think their winning streak was? 50 consecutive battles? 60? 100? and MM was doing nothing to push them up. So, as i say, premium ships are totally pay-to-win regarding MM. I grew tired to fight premium T3 when flying R6’s, even if the pilot is the worst in the world he just doesnt die, and kill 3x faster than the t2 version.

TLDR: My Guard is not OP enough… buhuuuuu

 

Is it that what ur saying?

 

Ho you are funny, I was the first one to admit that the +75% dammages bonus with the phase shield was OP and needed to be nerf on Guard.

I also correctly predicted the Jericho Guard nerf and Federation Guard up. I prevented them about the fact that will be exploited once again.

Did they see it? No

Did the nerf on MPI and AMS were needed? Yes

 

I don’t have any problem about dying with my guard cause most of the time it’s because I’m doing greedy move or bad positionning/Overextending.

It’s not like Guard and espcially Jericho T4-T5 had Under-exploited Weakness… Ho wait, it’s too hard to find them and use them because in T3 you can just PEWPEW them.

 

Little tips : Just Right Click on a Guard and use “Preview”, you will easily find the “Weakness” I’m talking about.

 

It’s not a balance Problem if players don’t even try to find them.

 

 

 

 

Yes, ion emitter nullfies up to 100 resists in thermal, but it is not the ion emmiter that broke down and become OP, its the megaultra nerf to the guards that turned them into fragile things, otherwise the guards would easily achieve 200 resists to withstand the 100 lost by the ion. But i think with purples u can achieve 200 resists cant you? Putting 2 thermal hardeners and with the phase shield. Just will make the guard a hell of a fragile glass to any other element being fired upon.

 

You can’t just choose to upgrade 1 resistance type and forgot the others.

If you do that you will :

_ Have an Negative EM base resistance

or

_ Low shield Quantity

 

180 Thermal resistance with 3 experimentals Thermal modulator + “SR Mark 2” implant + “SR Mark 3” implant

190 with the same fit + Booster Module +10 to all shield resistances

340 with the Phase shield tuned on Thermal Resistance

If you are hit by an EM missile or an EM Weapon (or Kinetic missile/weapon) Your shield will be melted in 10 secondes cause of the Low EM/Kinetic resistance.

 

And you can’t just focus your tanking against one weapon…

Winning streak my xxxx, those ESB squads, how long you think their winning streak was? 50 consecutive battles? 60? 100? and MM was doing nothing to push them up. So, as i say, premium ships are totally pay-to-win regarding MM. I grew tired to fight premium T3 when flying R6’s, even if the pilot is the worst in the world he just doesnt die, and kill 3x faster than the t2 version.

 

That is not a problem of Squads or Premium Ships. 

Its a problem that Tiers are not locked as they should be!

That is not a problem of Squads or Premium Ships. 

Its a problem that Tiers are not locked as they should be!

No, it’s an MM issue. The MM treats Premiums differently.

That is not a problem of Squads or Premium Ships. 

Its a problem that Tiers are not locked as they should be!

 

If the tiers were locked it wouldnt solve the problem of 4-man ESB squads with super fitted ships smashing everyone in T3 as it is happening now.

If the tiers were locked it wouldnt solve the problem of 4-man ESB squads with super fitted ships smashing everyone in T3 as it is happening now.

If tiers were locked you dont have to face T3s in T2s and so on. That was your last complain about. 

 

Get 4-man-squad and smash ESB then?

Kinda hard considering the MM puts the enemies of ESB with weakass pugs.

Kinda hard considering the MM puts the enemies of ESB with weakass pugs.

 

Did you not see this

ESB squads also get weak teams… but they can usually carry it. Their squads kill everything which might give you an impression that your team is bad… teams are usually that ‘bad’. It’s just the squad making a difference

If the tiers were locked it wouldnt solve the problem of 4-man ESB squads with super fitted ships smashing everyone in T3 as it is happening now.

The problem isn’t ESB squadding in T3. It’s how the MM handles Premium ships, considering they fly full Premium rosters 90% of the time.

  • 4xESB squads are not flying 16xPrem ships, they have a mix of t3 prems and R8s
  • They wait all the way to 15-20 minutes to get into the game

If you look at how Matchmaking works you wil see that 4xSquad is put into a queue of Maxed r9s - to low r12s and since there is next to no one flying T4+, obviously with time mm just collects maxed R9s and they get into the same game with 4 man squad.

If tiers would be locked same thing would be happening but way more often because 4 man squad wouldn’t have to wait for 10-20 minutes to get into the game even with population like this. And creating separate queues divided by ranks within a tier defeats a purpose of fixed tiers. Obviously spread of mixing ranks of T1 to T2 and T2s to T3s should be tightened up, but, again, with higher population it wouldnt matter anyways.

most of the thread lately:
Some players: - WE WANT FIXED TIERS!
Devs: - Here you go, with low population we have results very close to it!
Some players: - NO no no! I don’t want to see strong squads in MY games, they shall be pushed by tiers or somewhere else!

Get real people, there is no way of making balanced matchmaking with low population (and don’t you start complaining about low population and why it is low, this was settled millions of times).
For past 2-3 months I fly SOLO in 90% of my games, i do not farm rating nor do i try to lower it, how some individuals do here in order to get fair easier games. My rating floats at 1450-1600 depending on the moon phase and amount of blood in my alcohol. I get games ranged from 1v1+bots to 12v12 and have gained 0.14 on my win ratio and it is keep growing slowly, i went from 1.88 to 2.02 in ?300-400? matches. There are close games, there are stomps, but it is natural for games like this. And as long as games are 8v8+ even ESB squads are beatable.

 Blaming matchmaking and teammates all the time is for weak and terrible players. Step back, think what could’ve you do better even in a games that you personally got completely stomped, and do it next time.

 

Edit: and matchmaking of 0.7-0.8 era was absolutely NOT balanced, there were NO balancing whatsoever, it just put everyone and everything together within a tier it didn’t even try finding “faier” matches for anyone. The only thing was working for the game is that EVERYONE played T3 ESB/NOVA/SYN/NASA?W.E. there were no T5, T4 was abnormally expensive. There was a competitive population and that was a population that squads up together and concentrated within a tier. If you think flying mk3 R6 vs mk2 R8s is bad, you don’t remember how hard it was back then advancing t2 into t3 if you do not have maxed out ships and solo, it was ten folds harder to fly r7s vs topped r9s in squads and it was even harder to farm loyalty and reputation at some point in lower ranked ships because they had penalty to loyalty and reputation gains if your ranks is 2-3 steps above the ship you fly.

Did you not see this

ESB squads also get weak teams… but they can usually carry it. Their squads kill everything which might give you an impression that your team is bad… teams are usually that ‘bad’. It’s just the squad making a difference

 

I understand your point of view, but i saw that happening (not that picture) my team (disregarding the 2 2man squads, mine and another one) had an average of 1100 SR. Theirs, without counting the ESB squad was over 1400 rating. THAT HAPPENS, and much more frequent than you can imagine, and it shouldnt happen if the MM considers anything about the rating of the players.