To everyone looking for a “corporation” to join, welcome to sector conquest:
Poor OTr in their T3 ships…never had a chance.
To everyone looking for a “corporation” to join, welcome to sector conquest:
Poor OTr in their T3 ships…never had a chance.
To everyone looking for a “corporation” to join, welcome to sector conquest:
Note also the time.
To everyone looking for a “corporation” to join, welcome to sector conquest:
And the people keep asking to join a corp in order to participate in Sector Conquest. Will they ever learn that SQ ain’t a “friendly” place for fresh-meat? :facepalm:
Wow that was quick. So everyone just pushed the iWin button? 
Wow that was quick. So everyone just pushed the iWin button?
The Teamcomp was IWIN.
Gunships´n Healers
Im well aware that sector conquest as it is currently, is just a sector farm for ESB and maybe another few corps. That only proves again that the game is a piece of excrement.
And, you forgot to put one time there… your waiting time. Hehehe, i bet it was kinda huge.
Nah, for that about 5 mins.
Got worse later on. Guess they had enough.
Yes, GS prices are intentionally absurd and are not actually meant to be bought (it would be P2W, right?), but it still happened I accidentally clicked on a GS option instead of loyalty when upgrading in T5, lost 2.400 GS. Can I get a refund for that, btw?
Other than premium ammunition and licenses, a lot in the game could use price reductions. The prices should be less exponential across tiers. Premium ammunition is only a nickle a game in T3, and licenses seem fair at about $10 a month. Loyalty grind plus expensive modules just seems too much. The GS price doesn’t encourage people to pay, and the loyalty grind doesn’t encourage people to upgrade either.
T5s are just a novelty, a vanity, a reward for your long playtime and something nice to look at the hangar. A tool for PVE farming, so you can farm better items, to… farm PVE better. And do occasional stomp in SQ once a day, so you can feel good about your achievement and actually have some use from them, otherwise they are just hangar decorations.
This made me realize something. The grind in this game is like school.
T1 is your elementary school, you’re flying around having fun and barely know what you’re going to do with your “life.”
T2 is high school, you’re learning more and developing enough to figure out what you want to do.
T3 is like getting a bachelor’s, you’re having fun, you keep learning, and it you want to take six years you can.
T4 is like getting a master’s, you’re more elite, you’ve seen a lot. Not a lot can say they’ve even started it.
T5 is like getting a PhD, you’ve reached the pinnacle but you have to surround yourself with other PhD’s to be able to appreciate it. You wonder about how much time you wasted grinding away instead of living life.
I think Im gonna fully make my T3 inty purple. Its useless to have 700+ artifacts sitting there for nothing!
And besides, 1 v 1 in PVP does not work in some game modes.
I need to try a few T4 queues tonight to see how bad things really are until after release and the tier rushers rise up. Maybe I’ll stick to T3 ships.
The prices for each MKIII upgrade should go down by 25%.
I choose this number because it allows you to get one blue item every day, (even without premium) if you do all your contracts.
It would be much more of an incentive to stay in the game.
With 45 possible contracts you would have to pick and choose the order to maximize how fast you can get them depending on the number of games a day you play. It would be a minimum of 17 battles in ideal cases, and that includes getting the right match type for your contracts. If you pick beacon contracts and you get a combat recon, you’re not getting any loyalty for the match. Then if it’s just one module a day, it will take two weeks per T4 ship and probably three per T5 ship. For four T5’s you could be grinding loyalty for three months and that’s ignoring other ships in the tree you have equipped but not loaded into a slot. Does three months of die hard loyalty grinding seem appropriate even for T5? Right now it’s either that or $400.
Other than premium ammunition and licenses, a lot in the game could use price reductions. The prices should be less exponential across tiers. Premium ammunition is only a nickle a game in T3, and licenses seem fair at about $10 a month. Loyalty grind plus expensive modules just seems too much. The GS price doesn’t encourage people to pay, and the loyalty grind doesn’t encourage people to upgrade either.
This made me realize something. The grind in this game is like school.
T1 is your elementary school, you’re flying around having fun and barely know what you’re going to do with your “life.”
T2 is high school, you’re learning more and developing enough to figure out what you want to do.
T3 is like getting a bachelor’s, you’re having fun, you keep learning, and it you want to take six years you can.
T4 is like getting a master’s, you’re more elite, you’ve seen a lot. Not a lot can say they’ve even started it.
T5 is like getting a PhD, you’ve reached the pinnacle but you have to surround yourself with other PhD’s to be able to appreciate it. You wonder about how much time you wasted grinding away instead of living life.
I dont agree, because in the process of learning and developing knowledge you acumulate knowledge of diferent things. The comparison would fit more if it was considered as mining process.
T1 you mine metal for a ring.
T2 you mine for a necklace.
T3 you mine for a car.
T4 you mine for a car factory to work for a year.
T5 you mine to build all the tanks in the world.
Why? because in this activity you do nothing diferent, you just “grab your pickaxe” and go inside the hole to get the metal, over and over again, and then you die (leave the game) after you get bored to do that over and over again.
People, think about this, now we have up to T5, and they insist on not reducing the grinding. Imagine if a T6 is launched (crazy as they are i wouldnt be surprised). Then you can add to the list mining to build an armada of Death Stars.
On average I get a new Mk3 module for my T5 ships about once every 3-4 days. The only hard part is completing the T4 and up PvP only contracts. Finding 10 frigates to kill in T4 can take all day sometimes unless I get a bot match.
On average I get a new Mk3 module for my T5 ships about once every 3-4 days. The only hard part is completing the T4 and up PvP only contracts. Finding 10 frigates to kill in T4 can take all day sometimes unless I get a bot match.
COMMENT REMOVED
I actually like farming in PVP, just message your opposer if they want to farm the bots and trade the wins!
That’s legal? xD
That’s legal? xD
Nope 
Nope
yep, I was wrong, never gonna do that again, I dont want to tarnish my reputation of being a good player. MY BAD GUYS. *begs for forgiveness*
Lol at the edit xD
By the way, don’t you worry, that’s nothing compared to what other people do in the game, and besides, you’re JP! 
Since it’s not a custom battle, I actually don’t feel bad for a series of 1v1 matches. Quick wins don’t offer synergy that well, and “friendship” can keep the game alive, especially after a series of 1v1 matches… It’s a queue/MM failure.
Well if you think about it, who doesn’t farm the bots a little in a 1v1. They’re easy kills but working with your bots can win you the game. The less distractions they have, the more apt they are to follow you around and help with objectives.
Kraimax - Pre-moderation for 1 day.
Please use an appropriate language without swearing.
I dont agree, because in the process of learning and developing knowledge you acumulate knowledge of diferent things. The comparison would fit more if it was considered as mining process.
T1 you mine metal for a ring.
T2 you mine for a necklace.
T3 you mine for a car.
T4 you mine for a car factory to work for a year.
T5 you mine to build all the tanks in the world.
Why? because in this activity you do nothing diferent, you just “grab your pickaxe” and go inside the hole to get the metal, over and over again, and then you die (leave the game) after you get bored to do that over and over again.
People, think about this, now we have up to T5, and they insist on not reducing the grinding. Imagine if a T6 is launched (crazy as they are i wouldnt be surprised). Then you can add to the list mining to build an armada of Death Stars.
This is interesting how you perceive it. Me, personally, I only played the game so long because it was so much fun. The higher tiers came along on the way, I never felt that there was any kind of a grind to the game, since most meta is around T3, and you get there quickly.
This is interesting how you perceive it. Me, personally, I only played the game so long because it was so much fun. The higher tiers came along on the way, I never felt that there was any kind of a grind to the game, since most meta is around T3, and you get there quickly.
Sure, no grind. And the sky is green.
The waiting time always depends on the number of players in queue for the corresponding Tier.
Problem is that evryone understood that the MM system is going to work better with lot of players on line ( kind of 5-6000?) but it’s anyway true that old system granted nica matches in each tie and T4 too, with no more than 1400-1500 players on line…
So just a suggestion: would it be possible to make the new MM effectve just when the right number of ppl is online and stay with the old MM system when the connected players are under the optimal number?
To everyone looking for a “corporation” to join, welcome to sector conquest:
That’s simply what everyone is experiencing…
How long will it take to the empire to control all of he sectors…? 4-5 days?