Star Conflict OBT v.0.9.12 Discussion

Lol. verse other people in pong while waiting. Winner gets 10000 credits 

 

Its double-pong for 4 man Squads  ;)wt

Its double-pong for 4 man Squads  ;)wt

 

ESB vs NASA PONG TOURNEY!! 

^this

^this

 

I can so see it happening. 

Guys try to think for a moment.

  1. You want fair MM - Squads have to fight Squads - done and increased wait time

  2. You want to have a better connection - Various tweaks made that require a longer queue time

 

And now we are back to Squads are “useless” because of long waiting times. There will always be a disadvantage. Neither squads have to wait longer or random players will have a hard time.

Guys try to think for a moment.

  1. You want fair MM - Squads have to fight Squads - done and increased wait time

---------- Then tell me, why squads must fight squads AND 1 or 2 tiers above their tiers? Couldnt you just do a for example, T3 squad must fight a T3 squad? And then fill the blanks with random T3 players?

 

  1. You want to have a better connection - Various tweaks made that require a longer queue time

---------- Connection improved slightly, i admit im havint about 50ms less latency to your russian servers, but the european server is a supreme garbage since most the times im thrown at it i get 30% perma packet loss.

 

And now we are back to Squads are “useless” because of long waiting times. There will always be a disadvantage. Neither squads have to wait longer or random players will have a hard time.

If you take a squad and pushes them 1 or 2 tiers UP because they are in a squad, but you dont do the same when 5 or 6 ppl from the same corp snipe queue and get all together so, thats punishing squads, because the corp dudes will probably be on teamspeak, and they will act like a squad (a big one) and will have no undesirable sidefects by really forming squads.

 

 

 

 

Also, if queues on T3, T4 and T5 are loooooooooooooooon due to lack of players, by continuing to demand such a high grind to reach there. But then the guys that fly T5 will come and say: Why you want to reach T5 and be crushed by the ones already flying there? I answer: You want more players there or not? Noone will magically turn into a T5 pro from day to night.

 

T3’s are easy to come by, but since the game developers insist on turning gold into garbage the T3 players are leaving, and now the majority of new players and vets are on T2, and if this continue i wouldnt be amazed if they went even below to T1 since few new players arive, and when they arive, they are crushed by vets flying T2 and stop playing.

Or you could go back to 0.7 and have no limits on squads and lock the tiers, in which case the whole system sorts itself.

 

Corp Squads need to fight Corp squads? When lots of Corp squads are queuing there is no problem - Corp squads will fight squads and wait time won’t increase.

 

Players cry squads are to powerful? They can go back to Tier 2, where Corp squads don’t take part very often and the game is dominated by solo ability, not teamwork.

 

Players want to access T3+ content? They’d best learn teamwork!

 

Players want to access T3+ content but don’t want to learn teamwork? These people are idiots and should be ignored.

 

It was a good system. It was the best system we’ve had so far. Now the game punishes skill, punishes teamwork and punishes trying to do anything except queue solo and fly like an idiot. That is the issue - you punish people for being good at the game.

Fixed matchmaking and 4 man squads in the same Tier? That will hurt because a full equipped T3.3 Mk3 ship will wipe an T3.1 Mk1 ship.

At the moment squads are already waiting to fight other squads.

 

Go back to T2? Well you said earlies people do not proceed to T4/5 because of strong squads so we will shift players back to T2.

 

Guys try to think for a moment.

  1. You want fair MM - Squads have to fight Squads - done and increased wait time

---------- Then tell me, why squads must fight squads AND 1 or 2 tiers above their tiers? Couldnt you just do a for example, T3 squad must fight a T3 squad? And then fill the blanks with random T3 players?

 

  1. You want to have a better connection - Various tweaks made that require a longer queue time

---------- Connection improved slightly, i admit im havint about 50ms less latency to your russian servers, but the european server is a supreme garbage since most the times im thrown at it i get 30% perma packet loss.

 

And now we are back to Squads are “useless” because of long waiting times. There will always be a disadvantage. Neither squads have to wait longer or random players will have a hard time.

If you take a squad and pushes them 1 or 2 tiers UP because they are in a squad, but you dont do the same when 5 or 6 ppl from the same corp snipe queue and get all together so, thats punishing squads, because the corp dudes will probably be on teamspeak, and they will act like a squad (a big one) and will have no undesirable sidefects by really forming squads.

 

Squads can fight players that are 1 Tier higher and not 2. This decreases the wait time.

 

We are still working on the connection issues, but we need more reports with game logs.

 

The problem is that there can be 6 random guys from different corps on TS and queue together. It is quite difficult to solve this.

Fixed matchmaking and 4 man squads in the same Tier? That will hurt because a full equipped T3.3 Mk3 ship will wipe an T3.1 Mk1 ship.

At the moment squads are already waiting to fight other squads.

 

Go back to T2? Well you said earlies people do not proceed to T4/5 because of strong squads so we will shift players back to T2.

We now have five tiers. Three of which are the “main game”. That allows for some wiggle room and people finding their comfort zone. People would likely move up to T4 if they weren’t going to be farmed by ESB’s T5 ships. Fixed Tiers prevents ESB farming in T5 ships. Eventually, when you get enough people in T4, things will balance out again - the better players will feel more comfortable rising up to T4, and thus T3 will become “easier” on players, creating a competitive tier that is less demanding. In theory, this would eventually happen again and Tier 5 would become populated, thus creating a reasonable incline of skill requirements.

 

The current system throws a really nasty wall up into the face of anyone who even thinks about attempting Tier 4. You complain about how T3.1 can’t compete with T3.3, yet you seem to think T4.1 can compete with T5.3…

We now have five tiers. Three of which are the “main game”. That allows for some wiggle room and people finding their comfort zone. People would likely move up to T4 if they weren’t going to be farmed by ESB’s T5 ships. Fixed Tiers prevents ESB farming in T5 ships. Eventually, when you get enough people in T4, things will balance out again - the better players will feel more comfortable rising up to T4, and thus T3 will become “easier” on players, creating a competitive tier that is less demanding. In theory, this would eventually happen again and Tier 5 would become populated, thus creating a reasonable incline of skill requirements.

 

The current system throws a really nasty wall up into the face of anyone who even thinks about attempting Tier 4. You complain about how T3.1 can’t compete with T3.3, yet you seem to think T4.1 can compete with T5.3…

Again, T4.1 should not face T5.3 ships. If this is happening we need game logs and screens. If squads would stay on fixed Tiers, every TX.3 squad would pretty much dominate the ships of the same Tier.

Okay, let me pose a very simple question; if squads roaming unchecked is such a big issue, home come you have less players now, when squads are kept in check, than you did when squads were free to dominate their desired Tier?

Squads can fight players that are 1 Tier higher and not 2. This decreases the wait time.

The problem today you mentioned yourself on the reply to jasanquin, a MK4 equiped T3 will crush an Mk1 T3, but tell me, how come a squad of 3 or 2 ppl with Mk1 or Mk2 can survive well against 1 tier Up (lets say T4) with Mk3 or Mk4 weapon? Isnt that the same situation? Also, every tier up gives diferent modules that one tier can use and the older cannot, thats not even close to fair.

 

We are still working on the connection issues, but we need more reports with game logs.

Well, well, well, you have the servers, for us to be able to know our latency and packet loss is the same process for your servers to know, you keep asking for logs when you could make your servers generate those logs automatically and say if there are a lot of ppl with bad connection.

 

 

The problem is that there can be 6 random guys from different corps on TS and queue together. It is quite difficult to solve this.

If the queue detects someone with the flag [ESB] (just an example guys, dont get mad) in place to enter the next battle (in arcade mode) all together, breake that and put half in each team. Cmon, it is just a couple of “if” and “or” you need to put in the matchmaking code, i dont program but surelly the dificulty would be the same as a software designed to group apples in one box and bananas on the other and make that software mix them equally. (which means really, in arcade mode, make corp members fight itself if they queue without squadding up, so squading has some advantage instead of being a kick in the nuts as of it is right now)

Problem: We have alot of veteran players fusterated that there is alot people in T3 that refuse to move up because T4/5 is highly unbalanced with the MM and small games. 

 

Solution: For one weekend only make the GS to free synergy ratio 1 GS to 1000 Free Synergy. 

 

Reason why this will work: All those that wish to move up can now do so quickly and then you will see a sudden flood of people with the required ships to make it to T4/5. Que times will decrease and then more people will be in the T4/5 ranks. 

That would encourage people to buy the ships, not necessarily play them.  What the devs could do is a double credits/synergy weekend for T4+ PvP matches.  I currently own eight T4 ships, and some I haven’t even flown in PvE!  I’ve half sticking in T3 to grind ships for a “complete” set and half because of population.

 

Lol. verse other people in pong while waiting. Winner gets 10000 credits 

Then you’d need a match maker to queue you for the pong while you wait for match maker for the battle, and then people would complain about the mini match maker being imbalanced.  Either that or that the wait time was so long for the second match maker that they actually finish their first game.

 

Squads can fight players that are 1 Tier higher and not 2. This decreases the wait time.

The problem today you mentioned yourself on the reply to jasanquin, a MK4 equiped T3 will crush an Mk1 T3, but tell me, how come a squad of 3 or 2 ppl with Mk1 or Mk2 can survive well against 1 tier Up (lets say T4) with Mk3 or Mk4 weapon? Isnt that the same situation? Also, every tier up gives diferent modules that one tier can use and the older cannot, thats not even close to fair.

 

We are still working on the connection issues, but we need more reports with game logs.

Well, well, well, you have the servers, for us to be able to know our latency and packet loss is the same process for your servers to know, you keep asking for logs when you could make your servers generate those logs automatically and say if there are a lot of ppl with bad connection.

 

 

The problem is that there can be 6 random guys from different corps on TS and queue together. It is quite difficult to solve this.

If the queue detects someone with the flag [ESB] (just an example guys, dont get mad) in place to enter the next battle (in arcade mode) all together, breake that and put half in each team. Cmon, it is just a couple of “if” and “or” you need to put in the matchmaking code, i dont program but surelly the dificulty would be the same as a software designed to group apples in one box and bananas on the other and make that software mix them equally. (which means really, in arcade mode, make corp members fight itself if they queue without squadding up, so squading has some advantage instead of being a kick in the nuts as of it is right now)

 

A squad of 2 people will stay in the same Tier and it is almost the same for 3 people. It is tried to match equal squads, if you think your battle is unbalanced in some way - logs and screenshots.

 

There may be connection problems on the players side as well as on the server side. In order to have all required information we need the player logs.

A squad of 2 people will stay in the same Tier and it is almost the same for 3 people. It is tried to match equal squads, if you think your battle is unbalanced in some way - logs and screenshots.

 

There may be connection problems on the players side as well as on the server side. In order to have all required information we need the player logs.

 

Error, dont take me as if im trying to be unpolite or rude. But dude, logs are usefull for one thing only, to mount statistics. If you have for example 1000 brazilians and 2000 argentinians suffering from latency issues and packet loss, statistics would point that the problem is on your servers. If it is 1 or 2 brazilians experiencing that, then they are the ones with problem. And a packet loss happens from the player to the game the same as the game to the player.

 

Regarding your first phrase. Im yet to see me and my brother flying an R6 and only fighting T2’s and begginers T3’s. Why i say that? If i and my bro win about 4 fights straight, we are now in the same queue as an R7, which means we will fight on that abyss where premium R9’s will farm us. And guess what, those premium dudes, with full hangar of premium ships… Do you think they are flying with MK1 weapons? No, they are all MK3, or higher.

 

But then again, you will ask for screenshots, so, basically when we play we dont have to play, we have to suicide and then concentrate on capturing the weapons used to kill us, so we can prove some information that was suposed to be collected automatically by your game servers. Im sorry, but it seems that the developers built a game with no report capability whatsoever, they never know what happens in the queues, they never know whats wrong when that queue graph shows everything full but we still wait 10 mins to get into a battle, they never know when someone is killed by a ship 1 tier high with full purples. Cmon, the game is like when someone says that  dont know exactly what clothes he’s wearing right now, which basically describes a blind person, or in this game, a blind game/developers.

Lol, 2 man squad in the same tier? That’s funny, with Residente we played a lot with mid rank ships and always were matched against the top rank ships of the next tier.

Lol, 2 man squad in the same tier? That’s funny, with Residente we played a lot with mid rank ships and always were matched against the top rank ships of the next tier.

 

Your case is even worse than mine, prob because you have a higher SR since T2 ships are easy to stuff with purples.

Your case is even worse than mine, prob because you have a higher SR since T2 ships are easy to stuff with purples.

I have 1300 SR, Residente lost a lot today and is around 1500 or less… Still, 200 points of SR don’t call for such punishmet.

Your case is even worse than mine, prob because you have a higher SR since T2 ships are easy to stuff with purples.

I have 1300 SR, Residente lost a lot today and is around 1500 or less… Still, 200 points of SR don’t call for such punishmet.

 

As Deranzeef stated, I went back to T2 to lose some DSR, I lost over 200 points and they’ll keep droping. The fact that that useless number makes me fight enemies with higher ships than me just nerves me. We will see how many points I need to face ships within my tier. Stay tuned.

I have 1300 SR, Residente lost a lot today and is around 1500 or less… Still, 200 points of SR don’t call for such punishmet.

well, acording to the mm rules (asuming they are indeed working as that) theres an increase in the queue dificulty based on SR.

 

 

 

As Deranzeef stated, I went back to T2 to lose some DSR, I lost over 200 points and they’ll keep droping. The fact that that useless number makes me fight enemies with higher ships than me just nerves me. We will see how many points I need to face ships within my tier. Stay tuned.

 

Well, i and my bro, are only playing T2 pvp, and it kinda oscilates between 1200-1270. So, i guess yours will prob stabilize around it or maybe 1300, Unless you start a suicide spree to lower your SR.