Star Conflict OBT v.0.9.12 Discussion

What exactly prevents you from getting higher-ranked ships?

 

For me: way too low player base in T4. 3v3 with some bots against one or two same guys again and again and again after waiting over 5 minutes in queue is BORING, when the alternative is to get fast, variate games against variety of opponents and team mates in lower tier.

You are getting those medals. It means that you are actually doing well against those enemies. Which in turn means that matchmaker works just fine. You are provided with a match and you are also winning there.

Suggestions are to be posted in suggestions section.

Don’t forget about loyalty you get in SecCon either.

Wow. Just… Do you even play this game?

Slayer of Immortals is awarded for assists. I can take 0.01% of a T5’s health off in a T3 ship and get that medal it is NOT proof you are getting good matches, nor proof that you can compete. If you actually played instead of lying to the forums you would know that.

Every SoI kill I’ve ever had was assisted. Last one I got was from killing an Anaconda (R8) in a R5 ECM. It took me an entire missile pack to do, and I still needed other ships involved giving fire support to make the kill. So that’s balanced, is it? Not being able to make kills without higher tier ships backing me up is how I’m supposed to play now? It’s balanced all my opponents get more module slots, modules I can’t equip and STILL get to rock up with blue or purple guns despite a 3+ rank gap?

What the hell are you smoking?

 

Yes, problem is that at this time, T4 is almost impossible to play in pvp to get some sinergy. While before in early 0.9, T4 was actually very active and the most fun tier. I maxed sinergy on all my T4 ships in a few weeks. Today this would not be possible anymore, and not fun at all.

 

Because now waiting times and the games itself in T4 are horrible. 20 min waiting for a 2man and no game. Tried several times. Never got a game before 15 minutes, with just 2 people in squad. We have pretty much given up on T4 in WPK, everybody from other corps seems to be playing T2-T3 now as well (proof of esb in T2 a few posts earlier).

 

So this is preventing new players from getting anything higher than R9. There is no games. Except if you do pve all day (it’s doable, but xxxx, older players were much more lucky to get good T4 games when MM for it was still decent, new players are in trouble now).

Exactly… I forced the note on the Tiger M to get to the Piranha before SQ patch so i at least had 1 T5 ship ready for it. That was the last and only time i will ever do such a thing. Boring as hell in PvE, stomped like hell facing T5 players (read: facing pro squads solo because nobody wanted to play there with me due to what Neo said), frustrating beyond limit. Now i went farming newbs in T2 just to get away from it. How do we call that, ‘duck hunting’? Pretty much all the top corps are there a lot of times, i’ve seen plenty of these guys and hear them doing it regularly.

 

 

[…] Last one I got was from killing an Anaconda (R8) in a R5 ECM. It took me an entire missile pack to do, and I still needed other ships involved giving fire support to make the kill. So that’s balanced, is it? Not being able to make kills without higher tier ships backing me up is how I’m supposed to play now? It’s balanced all my opponents get more module slots, modules I can’t equip and STILL get to rock up with blue or purple guns despite a 3+ rank gap?
[…]

  |

 /

 

[…]

Not to mention we did a 3 man squad with R4 ships ONLY in our roster today and faced full T3 lineups. Some players even had R9 ships (5 fcking ranks difference - where you add the plethora of extra modules T3 offers and a crazy amount of extra module slots and implants). I can understand that that player can sck like hell at the game, but when it takes you and your group + random people 1-2 minutes to destroy that ship only due to sheer power and tank alone the rest of the enemy team has green light to all the beacons, bombs etc etc to win with 0 effort, just because there’s a guy with an over-ranked ship in his roster.

[…]

Main point why it’s unbalanced. Gotta take care of 1 guy in a higher ship while his team can take their time winning without firing.

Am I the only one who expect more to have a “ships balancing patch” than a “MatchMaking patch” ?

Pretty much Rak xD

What’s the point of balanced ships if the matches themselves are out of the league? You can’t balance a T2 vs a T3 lol

T4/5 Matches are completely unbalanced and one-sided. 

Its a pain to synergize ships in T5. You eventually get a match after 8-15 mins of waiting and its just getting roflstomped or doing the same. 

You cant squad up there! You wouldnt find a match there. 

It seems like T4 is populated with some die-hard-vets and a bunch of tier-rushers which are worse than the bots (actually the bots are nice and doing a good job in upper tiers). 

Actually I reported one player to be a botuser… i dont know if that was a false positive but… i still cant belive that someone is that bad. 

 

So all in all: T4-T5 PvP (Arcade) is a very frustrating experience. 

There need to be a LOT more players up there… and mixing tiers is still not an option. 

Maybe the introduction of T5 was too early and should have been done after the release. 

 

Can we expect anything new on thursday? 

 

Also: How long will it take until Empire got the whole map? I still accept bets  :taunt:

The ship tree needs a drastic overhaul, one they should have done in 0.9.0 if not sooner. The longer they wait the harder it’ll be.

In an ideal world the major change would happen this week, so we’d have the winter holiday to test it to breaking point and present a big list of what does and doesn’t work for new year patches to correct.

Wishful thinking I know…

Also: How long will it take until Empire got the whole map? I still accept bets  :taunt:

My guess is it depends on the wait times.  Jericho can’t fight Fed anymore, so it’ll just be how long until players give up on getting stomped.

 

Is anyone surprised Empire would dominate the map?  I’m just surprised so few sectors are claimed.

Is anyone surprised Empire would dominate the map?  I’m just surprised so few sectors are claimed.

I actually predicted that, as soon as I found out ESB, NASA & WPK were on Empire side.

 

 

 

T4/5 Matches are completely unbalanced and one-sided. 

Its a pain to synergize ships in T5. You eventually get a match after 8-15 mins of waiting and its just getting roflstomped or doing the same. 

You cant squad up there! You wouldnt find a match there. 

It seems like T4 is populated with some die-hard-vets and a bunch of tier-rushers which are worse than the bots (actually the bots are nice and doing a good job in upper tiers). 

Actually I reported one player to be a botuser… i dont know if that was a false positive but… i still cant belive that someone is that bad. 

 

So all in all: T4-T5 PvP (Arcade) is a very frustrating experience. 

There need to be a LOT more players up there… and mixing tiers is still not an option. 

Maybe the introduction of T5 was too early and should have been done after the release. 

 

Can we expect anything new on thursday? 

 

Also: How long will it take until Empire got the whole map? I still accept bets  :taunt:

 

As T4 player totally agree…

I really dont see your problem guys. Yes, matchmaking is bad, but not because it puts you in a hard situation. You all have above 1.0 w/l, you are in an easy situation. The MM is bad BECAUSE you have above 1.0, because it doesn’t have the tools to deal with good players in a meaningful way. The very fact that so many people are above 1.0 means the MM doesn’t do its job.

Having a 2.0 ratio barely means that MM is bad. This means you win only 75% of your games, which is only half more… from half of the games played. It’s a decent ratio, not broken. It only shows that you probably work with a team. If you are forced into having a 1.0, what is the point of playing, squadding with a corp and improving, than? If someone is good, or has a good team with him, he should have an impact for the winning team, thus increasing his w/l ratio. If you play any lobby based game solo, you should pretty much expect a closer to 1.0 ratio, since one person doesn’t have much of an impact.

Problem: We have alot of veteran players fusterated that there is alot people in T3 that refuse to move up because T4/5 is highly unbalanced with the MM and small games. 

 

Solution: For one weekend only make the GS to free synergy ratio 1 GS to 1000 Free Synergy. 

 

Reason why this will work: All those that wish to move up can now do so quickly and then you will see a sudden flood of people with the required ships to make it to T4/5. Que times will decrease and then more people will be in the T4/5 ranks. 

Having a 2.0 ratio barely means that MM is bad. This means you win only 75% of your games, which is only half more… from half of the games played. It’s a decent ratio, not broken. It only shows that you probably work with a team. If you are forced into having a 1.0, what is the point of playing, squadding with a corp and improving, than? If someone is good, or has a good team with him, he should have an impact for the winning team, thus increasing his w/l ratio. If you play any lobby based game solo, you should pretty much expect a closer to 1.0 ratio, since one person doesn’t have much of an impact.

 

This exactly!

 

I mean, whats the point of  interactivity when you have no influence on the outcome of the match? 

 

MM feels like hes cheating, he puts you either in good or bad teams and thats praedestinated by the outcome of your last games. 

Thats not “raising the bar stepwise” its binary. 

 

But yea, the lack of players in the upper tiers make this imbalance much worse. 

I bought some premium Ships to synergize the t5s but it takes long and you dont get a feeling for them… since you cant play them. 

Problem: We have alot of veteran players fusterated that there is alot people in T3 that refuse to move up because T4/5 is highly unbalanced with the MM and small games.

 

thank you jphack. that is exactly, why i stay in T3.

 

 

Having a 2.0 ratio barely means that MM is bad.

 

True. And furthermore it means, you probably play T4&T5 mostly.

 

My general review of the game after this patch is, that i really enjoyed matches a lot now, especially in a squad of 2 on T3, after you won a couple of games, and you get into the extraqueues. Cannot really say anything is bad in gameplay, at least not completely. All those games were really exciting. Once we added a third person, who was weaker than our duo, we landed way more upstairs and the game became increasingly frustrating, and games also got smaller. I still think, adding solid points for squads in the queue number is too overkill, and honestly, the math in that regard does not work out.

 

Playing solo is the same lottery as ever, so it seems fine.

 

I cannot believe, Sector Conquest could not have been solved more seamlessly, and i pity, that the starmap actually does not really play a central informative dynamic role, and there is simply no mmo feeling there, no real conflict, only waiting times. i really think this can be expanded further or solved better.

 

Watching the starmap while in queue, and seeing what happened there (battles, etc) could add an epic new kind of immersion, and something to do.

 

I can also say, that even a giant nonstop deathmatch lobby, or a free roam mode while waiting, would solve a lot; but generally, some overview of “whats hot”, or more preferences into MM would maybe help people to get what they want. maybe somebody wants to wait for a bigger queue, while the other wants a forced game after 5 mins.

Checkboxes for servers have been suggested, too.

 

also, the information while you wait, does not tell you much about whats happening in your queue (even with the clVar set). is a game just waiting for 1 more player to start? or does nobody actually play my tier?

 

also on the front of custom games, i see much more potential. joining as team into a public custom game, and getting those filled by people who get asked at 5 minutes if they wanna join; or a better overview over all these things would be great. i am hardly moved into customs. the lack of a simple pvp mode where teams can switch their side freely (TD or duels missing completely) is hard to set up, so we often do not bother. unfortunately, beacon hunt and capture the beacons are also often selected (because of the name - happened only once to me but i smirk everytime this happens, and some make the mistake repeatedtly) while people want domination to have a pvp - so why not just add pvp.

 

so the “waiting for game” counter which basicly locks you out from reviewing your ships and makes you stare at a number - this is the biggest boredom in the game. compared to other games i have tried which had MM’s inside, like sc2 (where you at least sit in a lobby, and can review other lobbies or parts of the game), neverwinter (where you can run around while the MM searches your pvp, you could even do pve) to planetside 2 (where an interactive map shows where zones are “hot”, and you have multiple ways of getting into the action) solved it pretty well for those games, and even waiting 20 minutes seem shorter. i don’t say, they are how it should be in this one, nor that they are perfect; I believe SC just could make that part better and more immersing too.

 

Many stuff in the ui suggests me it bears information, but i am not sure if it does, like the new pvp join window with flickering ships and some sort of “queuemeter”. But the design and its disappearance shortly after only suggests to me, that the information there is not really relevant.

 

Don’t get me wrong. I love rotating ships. But ships are kinda part of the universe they fly in, and otherwise than taking a look at the sector map (which i also can’t do if in queue) this universe just does not come alive.

If queue times in SecCon cant be improved, i suggest to implement this during the wait:

 

atari_c140_super-pong_s1.png

If queue times in SecCon cant be improved, i suggest to implement this during the wait:

 

atari_c140_super-pong_s1.png

 

Lol. verse other people in pong while waiting. Winner gets 10000 credits 

Problem: We have alot of veteran players fusterated that there is alot people in T3 that refuse to move up because T4/5 is highly unbalanced with the MM and small games. 

 

Solution: For one weekend only make the GS to free synergy ratio 1 GS to 1000 Free Synergy.

 

Actually the solution is to advertise the game and get more people playing it. 5 tiers for 1500 players is ridiculous.

Actually the solution is to advertise the game and get more people playing it. 5 tiers for 1500 players is ridiculous.

 

over half is stuck in t3, veterans included 

over half is stuck in t3, veterans included 

 

Because T3 is the last tier where you can get (or could before the last patch, heh) 12vs12 in under a minute.

 

If the game had 10k+ players you would have that in every tier.