Problem: We have alot of veteran players fusterated that there is alot people in T3 that refuse to move up because T4/5 is highly unbalanced with the MM and small games.
thank you jphack. that is exactly, why i stay in T3.
Having a 2.0 ratio barely means that MM is bad.
True. And furthermore it means, you probably play T4&T5 mostly.
My general review of the game after this patch is, that i really enjoyed matches a lot now, especially in a squad of 2 on T3, after you won a couple of games, and you get into the extraqueues. Cannot really say anything is bad in gameplay, at least not completely. All those games were really exciting. Once we added a third person, who was weaker than our duo, we landed way more upstairs and the game became increasingly frustrating, and games also got smaller. I still think, adding solid points for squads in the queue number is too overkill, and honestly, the math in that regard does not work out.
Playing solo is the same lottery as ever, so it seems fine.
I cannot believe, Sector Conquest could not have been solved more seamlessly, and i pity, that the starmap actually does not really play a central informative dynamic role, and there is simply no mmo feeling there, no real conflict, only waiting times. i really think this can be expanded further or solved better.
Watching the starmap while in queue, and seeing what happened there (battles, etc) could add an epic new kind of immersion, and something to do.
I can also say, that even a giant nonstop deathmatch lobby, or a free roam mode while waiting, would solve a lot; but generally, some overview of “whats hot”, or more preferences into MM would maybe help people to get what they want. maybe somebody wants to wait for a bigger queue, while the other wants a forced game after 5 mins.
Checkboxes for servers have been suggested, too.
also, the information while you wait, does not tell you much about whats happening in your queue (even with the clVar set). is a game just waiting for 1 more player to start? or does nobody actually play my tier?
also on the front of custom games, i see much more potential. joining as team into a public custom game, and getting those filled by people who get asked at 5 minutes if they wanna join; or a better overview over all these things would be great. i am hardly moved into customs. the lack of a simple pvp mode where teams can switch their side freely (TD or duels missing completely) is hard to set up, so we often do not bother. unfortunately, beacon hunt and capture the beacons are also often selected (because of the name - happened only once to me but i smirk everytime this happens, and some make the mistake repeatedtly) while people want domination to have a pvp - so why not just add pvp.
so the “waiting for game” counter which basicly locks you out from reviewing your ships and makes you stare at a number - this is the biggest boredom in the game. compared to other games i have tried which had MM’s inside, like sc2 (where you at least sit in a lobby, and can review other lobbies or parts of the game), neverwinter (where you can run around while the MM searches your pvp, you could even do pve) to planetside 2 (where an interactive map shows where zones are “hot”, and you have multiple ways of getting into the action) solved it pretty well for those games, and even waiting 20 minutes seem shorter. i don’t say, they are how it should be in this one, nor that they are perfect; I believe SC just could make that part better and more immersing too.
Many stuff in the ui suggests me it bears information, but i am not sure if it does, like the new pvp join window with flickering ships and some sort of “queuemeter”. But the design and its disappearance shortly after only suggests to me, that the information there is not really relevant.
Don’t get me wrong. I love rotating ships. But ships are kinda part of the universe they fly in, and otherwise than taking a look at the sector map (which i also can’t do if in queue) this universe just does not come alive.