Star Conflict OBT v.0.9.11 Discussion

 

So in other words only 25% of the players across the globe will be able to actually fight for the sectors? Not everyone can be online at those  strictly imposed hours.

Change them to unequal times so they slowly (or rapidly if too slow) shift so every timezone gets a shot, not only the highly and blatantly favored ones.

 

 

 

Agreed. Most pilots will not be able to participate in Sector Conquest battles at the times they take place.

 

If those are GMT, then that means most people (ie: people who have to go to work / school 5-6 days a week) will be able to access Stage #2

 

However, America is possibly going to get screwed. They’re about 6 hours behind, so that makes it…

 

Fighting #1 - 00:00 to 03:00. Terrible time: everyone’s in bed!

Prep #1 - 03:00 to 13:00 Good time for people who aren’t in work / school. Everyone else misses out.

Fight #2 - 13:00 to 15:00 Again, same problem as above. No Americans can play.

Prep #2 - 15:00 to 00:00 Good time for Americans. Shame they don’t get to do anything here.

 

 

Very accurate.

 

Not enough Time on “Fight stages”

 

Not everybody will be able to play it.

 

Too much Time for the “Preparation Stages”.

 

I agree.

 

Why so much prep time compared to fighting time ? Surely it should be the other way round at least, if not more fighting time than that also !

 

Very good point.

 

We have already stated that timings may be changed and that they are launched with that in mind.

Please clarify how exactly your prime gametime does not correspond with the initial timings?

 

With the present cycle schedule, I would like to see it move up two hours. I am in CST, and the schedule makes participation difficult at present.

_ Cycle Schedule _

Each cycle includes a fighting stage and a preparation stage

Fighting stage №1: from 23:00 to 2:00 CST                        -------------------------> 21:00 CST to 0:00 CST Better time for everyone in North America to fight. We have to wind down from battles before going to sleep.

Preparation stage №1: from 2:00 to 11:00 CST                  ------------------------->   0:00 CST to 9:00 CST Would allow CEO’s from N.A. to log in while getting ready for work/school and decide which sector to pledge.

Fighting stage №2: from 11:00 to 14:00 CST                      ------------------------->  9:00 CST to 12:00 CST Lunch crowd. I would most likely be at work. I might sneak a game or two in before I have to leave.

Preparation stage №2: from 14:00 to 23:00 CST                -------------------------> 12:00 CST to 21:00 CST Encompasses the entire afternoon and most of the evening. I’d prefer that battles take place during this time.

 

In addition, I agree with Astraal’s suggestion. Make the cycles shorter, or shift them forward or backward regularly to allow everyone to play. Like Kipps and Rakza, I’d prefer if they were shorter.

 

Perhaps 3 hours of fighting, followed by 3 of prep? This would include 4 cycle changes per day. (6 hours/cycle)

 

What about 4 hours of fighting followed by 4 hours of prep? 3 cycles per day instead? (8 hours/cycle)

 

Thoughts?

With the present cycle schedule, I would like to see it move up two hours. I am in CST, and the schedule makes participation difficult at present.

_ Cycle Schedule _

Each cycle includes a fighting stage and a preparation stage

Fighting stage №1: from 23:00 to 2:00 CST                        -------------------------> 21:00 CST to 0:00 CST Better time for everyone in North America to fight. We have to wind down from battles before going to sleep.

Preparation stage №1: from 2:00 to 11:00 CST                  ------------------------->   0:00 CST to 9:00 CST Would allow CEO’s from N.A. to log in while getting ready for work/school and decide which sector to pledge.

Fighting stage №2: from 11:00 to 14:00 CST                      ------------------------->  9:00 CST to 12:00 CST Lunch crowd. I would most likely be at work. I might sneak a game or two in before I have to leave.

Preparation stage №2: from 14:00 to 23:00 CST                -------------------------> 12:00 CST to 21:00 CST Encompasses the entire afternoon and most of the evening. I’d prefer that battles take place during this time.

 

In addition, I agree with Astraal’s suggestion. Make the cycles shorter, or shift them forward or backward regularly to allow everyone to play. I’d prefer they just be shorter altogether, though. Maybe 3 hours of fighting, followed by 3 of prep?

 

This would include 4 cycle changes per day.

 

What about 4 hours of fighting followed by 4 hours of prep?

 

3 cycles per day instead?

 

Thoughts?

That’s exactly what I said earlier:

 

 

Or you can always do a VARIATIVE FIGHT TIME, instead of 12 hours phases (10 in preps, 2 in fight), make 10 hours phases, so this day we fight at the timezone you posted, but tomorrow we’ll fight 2 hours earlier, and so on. It would be more FAIR and EVERYONE will have a real chance of fighting and winning sectors.

 

 

Make the phases don’t do a whole day, make them be shorter or longer than a day, then we’ll have always a different fight time and everyone will be able to participate at least once in a week.

 

I’m up for a changing schedule so everyone can play SQ and not just a little part of the community.

I tried to give credit where it was due. I guess I missed your post. 8 pages of comments in 14 hours is a lot to read. Since we all seem to be coming to the same conclusion naturally, is it safe to assume that the majority of the player base wants the cycles shifted or shortened?

[…]

In addition, I agree with Astraal’s suggestion. Make the cycles shorter, or shift them forward or backward regularly to allow everyone to play. Like Kipps and Rakza, I’d prefer if they were shorter. Maybe 3 hours of fighting, followed by 3 of prep?

 

This would include 4 cycle changes per day. (6 hours/cycle)

 

What about 4 hours of fighting followed by 4 hours of prep?

 

3 cycles per day instead? (8 hours/cycle)

 

Thoughts?

Two more things that crossed my mind:

 

  1. No prep time. Show the current sectors that are attacked and let people actively fight for them, and let CEOs already decide while the attacks are ongoing for the next out of an ingame mechanic that shows possible available sectors to attack in the next cycle. Also, give officers the power to select sectors, should the CEO be away for any reason.

The officer part is a MUST.

 

  1. If no prep time, then ‘those elite players’ will have to tone down their heavy sector grinding to actually go do some pve for items and arcade for synergy sometimes or even training sessions which usually hold up all the corp’s active players, giving other players some room to breathe and get better chances at conquering sectors. It will DEFINITELY work better than the current setup where in a short timeframe all possible people in the game are thrown in the same matches and then QQ about being owned so hard.

IRL i would attack at the weakest hour. Think about it…

 

 

EDIT: extended description on 1.

Show 1-2-3-4 sectors against both enemy factions for one of them and let the CEOs of each faction’s corps choose any of them. The one with most votes IN THE SAME ENEMY FACTION will be attacked by all who voted a sector against said faction. If the other gets no votes, the game will automatically pick one or none at all, meaning the remaining faction will just receive a sector to attack, while the other has to defend. The point awarding mechanics stay, that’s fair.

I tried to give credit where it was due. I guess I missed your post. 8 pages of comments in 14 hours is a lot to read. Since we all seem to be coming to the same conclusion naturally, is it safe to assume that the majority of the player base wants the cycles shifted or shortened?

It’s sad to see this sea of complaints, we waited 2 weeks, prepared hard for this moment, then BANG! Nothing T_T

PS: Don’t worry about the credits :smiley:

 

 

Two more things that crossed my mind:

 

  1. No prep time. Show the current sectors that are attacked and let people actively fight for them, and let CEOs already decide while the attacks are ongoing for the next out of an ingame mechanic that shows possible available sectors to attack in the next cycle. Also, give officers the power to select sectors, should the CEO be away for any reason.

The officer part is a MUST.

 

  1. If no prep time, then ‘those elite players’ will have to tone down their heavy sector grinding to actually go do some pve for items and arcade for synergy sometimes, giving other players some room to breathe and get better chances at conquering sectors. It will DEFINITELY work better than the current setup where in a short timeframe all possible people in the game are thrown in the same matches and then QQ about being owned so hard.

IRL i would attack at the weakest hour. Think about it…

It is a must have, because most of the Corporations have Officers taking complete care of the Corp when the CEO is absent for whatever the reason.

Wow quite a few posts to the patch/changes. 
I’m curious where the battle times for SQ came from? Rolled a dice? Or just looked at the busiest time?

 

I 2nd that making the battle times more frequent or offset each day (so that at least one day will work) or even better to both (shorter more frequent cycle and offset each day).

Can’t you just check your server logs at what time which country/time zone (IP addresses mostly have geolocation information which means you know in which area/country the player is connected) plays the game and then make a change. That way you don’t need to wait for polls on what it need to be change to to satisfy most playing countries/timezones. 

 

Of course having just one guy (CEO) to be allowed to set the area is stupid, or should he/she now share his/her password of the account?

 

All these changes and voiced concerns look to me like a communication issue (or lack of communication) internally between developers, testers and decision makers  and externally between the company and game community.

Well if you notice the playerbase is decreasing and deteriorating then you know you made somewhere a wrong decision(s) but then it is too late. 

In WoW, some battleground zones had battles going on every 2 hours after the last ended, and battles were lasting maximum 30 min I think.

What if we had those 2 hours of preparation (not sure what for but still better than 10) and a variable amount of time to fight, according to, for example, a total of points accumulated.

It could take 100, or 300, (a tested amount) points to capture the wanted sector, so the first corp to get it win the sector, and the fight period would end after all the sectors that are contested in that fight period gets controlled. Then a 2 hours preparation could occur until next fight for contested sectors.

Ideas, as usual…

I’ve never seen a PvE map called “Asteroid workshop”.

 

What’s going on with this?  :facepalm:

I’ve never seen a PvE map called “Asteroid workshop”.

 

What’s going on with this?  :facepalm:

Pretty sure that is the new t3 one…

 

 

Not tried Sector conquest yet but u definetly right m8…

 

In T4 MM was much better b4 patch…

It takes ages to get matched in 1 vs 1, 2 vs 2 or 3 vs 3 matches…

Just couple of times been in matched with 5 palyers on both sides…

 

 

And forgot to clearly say that i was talking about the simple T4 PVP mode…

41qyeik.png

 

Watching a clock tick is so fun.

The already dwindling playerbase has now been segregated between PUG and CORP players. What did you think was going to happen?

 

This game doesn’t have the manpower needed to support further divisions in the community. Server regions don’t even work right because there aren’t enough players to populate them all.

 

I see now why they continue to insist on mixing tiers; we don’t have enough players to populate individual tiers anymore.

 

This update might have worked really well back when the average population was 5,000. Unfortunately this is too much, too late, with too few players to make it work.

 

At this rate, SC is going to be belly-up before we see even one of these fabled dreadnoughts.

I see now why they continue to insist on mixing tiers; we don’t have enough players to populate individual tiers anymore.

I think a lot of the complaints about mixed tiers ignores this fact.  If I’ve flying R8 and R9’s, one match will have T4 pilots and the next will have T2.

Important update:

Sector Conquest
Cycle schedule
Each cycle includes a fighting stage and a preparation stage
Daily starting point: 1:00 GMT
Fighting stage lasts for 1 hour.
Preparation stage lasts for 3 hours.

 

I’ve never seen a PvE map called “Asteroid workshop”.

 

What’s going on with this?  :facepalm:

 

 

It’s only available via custom battle. Doesn’t appear on the map

Important update:

Sector Conquest

Cycle schedule

Each cycle includes a fighting stage and a preparation stage

Daily starting point: 1:00 GMT

Fighting stage lasts for 1 hour.

Preparation stage lasts for 3 hours.

 

Thank you Antibus. Very awesome to have these “hot fix” changes in less then 24 hours! 

I still don’t get why so much “preparation” time and so little fight time, but hey:

its-something.jpg

Thanks, now more people will be able to participate in SQ.

By the way, I’m guessing Officers won’t be able to choose what location the corp will attack, right? That’s why “preparation” time is still so high?

Well, so far I only did one SQ: The waiting times are up to 30 mins. Thats a lot and terrible. But I dont know how to fix it. It depends on the player base ofc. Also I dont know how long the Jerry and Fed Corps are willing to stand the roflstomp they are getting (12 ESBs on one side, vs a few squaddies of other corps on the other side… thats instant loss).

 

I would still prefer to get synergy and not Credits. Im not sure how hard the IG-Poll is biased but the Forums-Poll is kinda clear.

 

The thing that annoys me most at the moment is: The waiting times (in normal PvP). They are TERRIBLE! Really? Waiting 3 mins even for a T2 match?

Also, It seems to me that you finally killed all squadding. While in theory the idea is nice to have an other squad on the opponent side if you have a 3+ squad. It doesnt work. Too less PPL are squadding up and after 2x 15mins wait in a 3-man-squad I gave up.

In fact: The old MM was better… I dont get it, but it seems that MM is getting worse from patch to patch. And the tiers arent locked at all. So we have a MM that is the same like before but with an other nerf to squads (extreme waiting time punishment)  :facepalm:

 

I wish I could give you a better review… but I am waiting longer for a match than it lasts. The game feels like “waiting for smth. to happen”.

Please look into this, its extremely annoying.  

Important update:

Sector Conquest

 

 

Thanks, but, were the queues fixed? I can almost asume that 30 minutes for a game is a bug, it can’t be working as intended.

 

 

 

Important update:

Sector Conquest
Cycle schedule
Each cycle includes a fighting stage and a preparation stage
Daily starting point: 1:00 GMT
Fighting stage lasts for 1 hour.
Preparation stage lasts for 3 hours.

 

nice! that’s much better :wink:

 

now MM fix is needed!